{"name":"Venin","class":"Fighter","level":"2","background":"Hermit","race":"Human (Variant)","alignment":"Lawful Good","proficiency_bonus":"2","strength":"15","dexterity":"8","constitution":"18","intelligence":"10","wisdom":"10","charisma":"14","str_save":"4","dex_save":"","con_save":"6","int_save":"","wis_save":"","cha_save":"","hit_die":"10","total_hit_dice":"2","acrobatics":"","animal_handling":"2","arcana":"","athletics":"","deception":"","history":"","insight":"","intimidation":"","investigation":"","medicine":"2","nature":"","perception":"","performance":"","persuasion":"","religion":"2","sleight_of_hands":"","stealth":"","survival":"2","proficiencies":"","armor_class":"16","hit_points":"26","initiative":"-1","speed":"30","proficiences_and_languages":"Simple weapons, martial weapons, All armor, shields, Herbalism kit","attacks":"Greatsword | [roll:1d20+5] | [roll:2d6+5]\r\nLight Crossbow | [roll:1d20+1] | [roll:1d8+1]","spellcasting":"","equipment":"Half-plate, Greatsword, Explorers pack, Light Crossbow, Fire Resistant Mask, 10gp, 20sp, 50cp, Strange crystal.","personality_trait":"It takes a while for me to trust others but afterwards I am ok with telling them anything I know. If I get any sort of official job or quest I will act like a professional.","ideal":"I retreated from society after a life-altering event and I wish to never return to the place where it happened.","bond":"I love to travel and normally don't stay in one play to long unless I have reason.","flaw":"I am no stranger to good food and to a greater extent, good drink. I have a fear of showing people I don't trust my skin below my neck, and to a much lesser extent my face.","features_and_traits":"Fighting Style: Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a weapon held in two hands, you can reroll the die and must use the new roll, even if it a 1 or a 2.\r\nSecond Wind: You have a limited well of stamina you can draw upon to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. \r\nAction Surge: At 2nd level, you can push yourself beyond the normal limits for a moment. On your turn, you can take an additional action in addition to the normal one allotted to you. Once you use this feature, you must finish a short or long rest before you can use it again. ","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"87, 163, 122, 125717, 433036","class_features":"45489","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"82069","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"433024","world":"7ae72284-936b-443d-a92f-254212c45afb","folder":""}