{"name":"Flameskull","cr":"4 (1,100 XP)","types":"undead","size":"Tiny","languages":"Common","alignment":"Neutral Evil","description":"","suggestedenvironment":"","ac":"13","hitpoints":"40 [roll: 9d4+18]","strength":"1","dexterity":"17","constitution":"14","intelligence":"16","wisdom":"10","charisma":"11","movement":"0","fly":"","hover":"40","burrow":"","swim":"","climb":"","senses":"Darkvision 60ft, Passive Perception 12","skills":"Arcana [roll:1d20+5|+5], Perception [roll:1d20+2|+2]","savingthrows":"","damagevulnerabilities":"","damageresistances":"Lightning, Necrotic, Piercing","damageimmunities":"Cold, Fire, Poison","conditionimmunities":"Charmed, Frightened, Paralyzed, Poisoned, Prone","spellcasting":"[b]Spellcasting[\/b] The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13; [roll:1d20+5|+5] to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:\r\n[ul][li][b]0-level (Cantrip)[\/b] @[[u]mage hand[\/u]](spell:3395b67b-e985-4df4-9f03-7007a32dc4af)[\/li]\r\n[li][b]1-level (3 slots)[\/b] @[[u]magic missile[\/u]](spell:d31c3851-cc63-4712-8ff8-3f05ed070dd9) \u2014 @[[u]shield[\/u]](spell:d1595854-1d41-467e-a4e6-404febb8fa7f)[\/li]\r\n[li][b]2-level (2 slots)[\/b] @[[u]blur[\/u]](spell:a2a70d31-ec0b-4b4c-af0e-3eeb63510de0) \u2014 @[[u]flaming sphere[\/u]](spell:af6e84ee-509b-4e1c-99f6-4ecc1176a070)[\/li]\r\n[li][b]3-level (1 slot)[\/b] @[[u]fireball[\/u]](spell:dc318d8b-b473-4555-9967-6daebf0e99dd)[\/li][\/ul]","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Illumination[\/b] The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.\r\n\r\n[b]Magic Resistance[\/b] The flameskull has advantage on saving throws against spells and other magical effects.\r\n\r\n[b]Rejuvenation[\/b] If the flameskull is destroyed, it regains all its hit points in 1 hour unless @[[u]holy water[\/u]](item:05ff3f20-fb71-4793-8f81-0a7982f912da) is sprinkled on its remains or a @[[u]dispel magic[\/u]](spell:f41b8675-3085-4605-8422-03440dab417f) or @[[u]remove curse[\/u]](spell:4a62a3d0-d0cf-42b4-b873-8dcb5c005a53) spell is cast on them.","actions":"[b]Multiattack[\/b] The flameskull uses Fire Ray twice.\r\n\r\n[b]Fire Ray[\/b] [i]Ranged Spell Attack:[\/i] [roll:1d20+5|+5] to hit, range 30ft, one target. [i]Hit:[\/i] 10 [roll:3d6] fire damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"43779"}