{"name":"Greater Cognitive Disabler","spell_level":"8-level","school":"Enchantment","classes":"Internal Security Agent","casting_time":"1 action","range":"150 feet","duration":"Instantaneous","components":"Verbal, Somatic, Material","materials":"A handful clay, crystalline substance, glass, or minerals shaped into spheres","requires_concentration":"","spell_description":"You aim the device at a creature you can see and which is within range. Upon activation, a beam will fire and lock onto the creature's brain, hitting them in the forehead or back of their head. The target takes 4d6 psychic damage and must make an INT saving throw.\r\n\r\nIf they fail the save, the creature's Intelligence and Charisma ability scores become 1. The creature becomes unable to cast spells, use anomalous items, understand language, or communicate in any intelligible ways. The creature still maintains the ability to identify friendlies, follow them, and protect them.\r\n\r\nAt the end of every 30 day period, the creature effected may repeat its INT saving throw. Upon a success, the effects end.\r\n\r\nThe spell can also be ended by anomalous healing means.","higher_levels":"","source":"","ritual":"","tags":"","isShared":"on","templateId":"3000","blockId":"440386","world":"9555214e-3cff-4814-833b-28987215dea1","folder":""}