{"name":"Hazardous Light Redirection Machine","spell_level":"6-level","school":"Evocation","classes":"Internal Security Agent","casting_time":"1 action","range":"Self (60-foot line)","duration":"Concentration: Up to 1 minute","components":"Verbal, Somatic, Material","materials":"A magnifying glass","requires_concentration":"","spell_description":"Upon placing a magnifying glass in the barrel of the machine, it begins to spin up with a bright light inside of the barrel. Upon release, the light shines through the magnifying glass in a very concentrated ray which is 5-foot-wide and 60-foot-long. Each constitution caught in the ray must make a CON saving throw. On a failed save, they take 6d8 radiant damage and are blinded for one round. On a successful save, it takes half as much damage and isn't blinded.\r\n\r\nUndead creatures have disadvantage on the saving throw.\r\n\r\nYou may fire a new ray of light as an action on any successive turn for the duration of the effect.\r\n\r\nIn addition, for the duration of the effect, the machine gives off a brilliant radiance, shedding bright light in a 30-foot radius and dim light for an additional 30-foot radius.","higher_levels":"","source":"","ritual":"","tags":"","templateId":"3000","blockId":"440430","world":"9555214e-3cff-4814-833b-28987215dea1","folder":"","isShared":"on"}