{"name":"Terrification Infuser","spell_level":"0-level (Cantrip)","school":"Abjuration","classes":"Internal Security Agent","casting_time":"1 action","range":"30 feet","duration":"5 rounds","components":"Somatic","materials":"","requires_concentration":"","spell_description":"A phaser-like device which you may hold up to the mind of a creature within range and which you can see. Once you activate the phaser, a blast of light blinds the creature and causes them to experience a terrifying scene right out of their nightmares.\r\n\r\nThe creature affected by this device must make a WIS saving throw. Upon a failure they become frightened of you. During each successive turn in which they are frightened, they may re-try the saving throw at the beginning of their turn. Upon a successful save, the effect ends.","higher_levels":"","source":"","ritual":"","tags":"","templateId":"3000","blockId":"440536","world":"9555214e-3cff-4814-833b-28987215dea1","folder":"","isShared":"on"}