{"name":"Basara","race":"Human","profession":"Kaizen (Kensei)","cr":"","size":"Tiny","languages":"Common, Draconic","alignment":"Lawful Good","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","ac":"","hitpoints":"","strength":"10","dexterity":"16","constitution":"14","intelligence":"12","wisdom":"16","charisma":"10","movement":"30","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"","skills":"Acrobatics +6, History +3, Insight +6","savingthrows":"Wisdom +6, Dexterity +6","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Kensei Weapons.[\/b] Scimitar (finesse, light), shortbow (ammunition (range 80\/320), two-handed)\r\n\r\n[b]Agile Parry.[\/b] If Tsubasa makes an unarmed strike as part of the Attack action on his turn and is holding a kensei weapon, he gains a +2 bonus to AC until the start of his next turn, while the weapon is in his hand and he isn't incapacitated.\r\n\r\n[b]Kensei's Shot.[\/b] Tsubasa can use a bonus action on his turn such that any target he hits with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon's type. He retains this benefit until the end of the current turn.","actions":"[b]Multiattack.[\/b] Tsubasa makes one attack with either his scimitar, shortbow, or unarmed strike, and then can make one unarmed strike as a bonus action.\r\n\r\n[b]Scimitar.[\/b] +6, 5ft, one target, 1d6+4 slashing\r\n\r\n[b]Shortbow.[\/b] +6, 80\/320 ft, one target, 1d6+4 piercing\r\n\r\n[b]Unarmed Strike.[\/b] +6, 5ft, one target, 1d4+4 bludgeoning\r\n\r\n[b]Ki (3\/Short Rest):[\/b]\r\n[ul][li]Make an additional unarmed strike as part of his bonus action[\/li]\r\n[li]Dodge as bonus action[\/li]\r\n[li]Dash as bonus action, jump doubled[\/li]\r\n[li]Disengage as bonus action, jump doubled[\/li][\/ul]","reactions":"[b]Deflect Missile.[\/b] In response to being hit by a ranged weapon attack, Tsubasa deflects the missile. The damage he takes from the attack is reduced by 1d10+3. If the damage is reduced to 0, he catches the missile if it\u2019s small enough to hold in one hand and he has a hand free.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"monk,npc","isShared":"1","templateId":"22","blockId":"45348"}