{"name":"Ranger","overview":"","hitdice":"d10","hitpointsfirstlevel":"","hitpointsathigherlevels":"","armorproficiencies":"Light Armor, Medium Armor ","weaponproficiences":"Martial Weapons, Simple Weapons ","tools":"","savingthrows":"Dexterity ","skills":"Favored Enemy \u2022\u00a0\r\nYou have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\r\n[b]Beasts[\/b]\r\nBeasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language.\r\n\r\n* Natural Explorer\u00a0\r\nYou have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn\u2019t slow your group\u2019s travel, your group can\u2019t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.\r\nForest \u2022\u00a0\r\nYou are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.\r\n\r\n* Fighting Style \u2022\u00a0\r\nYou adopt a particular style of fighting as your specialty.\u00a0\r\n[b]Archery[\/b]\r\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\u00a0 \r\n* Spellcasting \u2022\u00a0\r\nYou can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 14, Spell Attack +6). \r\n\r\n* Ranger Archetype \u2022\u00a0\r\n| Hunter \r\n\r\n* Primeval Awareness \u2022\u00a0\r\nAs an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn\u2019t reveal the creatures\u2019 location or number. \r\n\r\n | 1 Action \r\n\r\n* Hunter\u2019s Prey \u2022 PHB 93\r\nYou gain an additional attack feature. \r\n\r\n | Giant Killer \u2022 PHB\r\nWhen a Large or larger creature you can see within 5 ft. of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack. \r\n\r\n | 1 Reaction \r\n\r\n\r\n=== WOOD ELF RACIAL TRAITS === \r\n\r\n* Darkvision \u2022 BR 23 \r\nYou can see in darkness (shades of gray) up to 60 ft.\r\n\r\nKeen Senses \u2022 BR 23\r\nYou have proficiency in the Perception skill. \r\n\r\n* Fey Ancestry \u2022 BR 23\r\nYou have advantage on saves against being charmed, and magic can\u2019t put you to sleep. \r\n\r\n* Trance \u2022 BR 23\r\nYou don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. \r\n\r\n* Mask of the Wild \u2022 BR 24 \r\nYou can attempt to hide even when you are only lightly obscured","equipment":"","spellcasting":"","features":"","subclasses":"Hunter\u00a0","tabledata":"","tags":"Ranger_HUnter","templateId":"25","blockId":"468905","world":"cb612c76-8257-49f2-a921-159150571c93","folder":"","isShared":"on"}