{"name":"Paladin: Oath of the Narrative","overview":"[b]Fighting style: [\/b][b][color:#c10300]DUELING[\/color][\/b]\r\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\r\n\r\n[b]Divine Smite[\/b]\r\nStarting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon\u2019s damage. The extra damage is [roll:2d8] for a 1st-level spell slot, plus [roll:1d8] for each spell level higher than 1st, to a maximum of [roll:5d8]. The damage increases by [roll:1d8] if the target is an undead or a fiend, to a maximum of [roll:6d8]","hitdice":"d10","hitpointsfirstlevel":"10 + your Constitution modifier","hitpointsathigherlevels":"1d10 (or 6) + your Constitution modifier per paladin level after 1st","armorproficiencies":"All armor, shields","weaponproficiences":"Simple weapons, martial weapons","tools":"","savingthrows":"Wisdom, Charisma","skills":"","equipment":"","spellcasting":"","features":"[b]Divine Sense[\/b]\r\nThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.\r\n\r\nYou can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.\r\n\r\n[b]Lay on Hands[\/b]\r\nYour blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level \u00d7 5.\r\n\r\nAs an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.\r\n\r\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\r\n\r\nThis feature has no effect on undead and constructs.\r\n\r\n[b]Divine Smite[\/b]\r\nStarting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon\u2019s damage. The extra damage is [roll:2d8] for a 1st-level spell slot. The damage increases by 1d8 if the target is an undead or a fiend.\r\n\r\n[b]Channel Divinity\u00a0[\/b][color:#c10300][b]Anihcam xe Sued Prayer[\/b][\/color]: You call up to the greatest powers you know, the mythical DM who rules the world and governs your life, to ask for divine intervention. You do not know what form the help will take and you may use this power only once per long rest.\r\n","subclasses":"","tabledata":"","tags":"","isShared":"on","templateId":"25","blockId":"480888","world":"c9adf3b7-d435-4dc9-af10-9dfd30d21f8c","folder":""}