{"name":"Bard","overview":"","hitdice":"d8","hitpointsfirstlevel":"8 + CON","hitpointsathigherlevels":"5 + CON","armorproficiencies":"Light armor","weaponproficiences":"Simple weapons, hand crossbows,\tlongswords, rapiers, shortswords","tools":"Three musical\tinstruments of\tyour\tchoice: Bagpipes, Dulcimer, Viol","savingthrows":"Dexterity,\tCharisma","skills":"Choose any three:\r\n[ul]\r\n[li]Arcana[\/li]\r\n[li]Intimidation[\/li]\r\n[li]Religion[\/li]\r\n[\/ul]\r\n","equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n[ul]\r\n[li]any simple weapon (Light Hammer)[\/li]\r\n[li]any musical instrument (Bagpipes)[\/li]\r\n[li]Leather armor and a dagger[\/li]\r\n[\/ul]\r\n","spellcasting":"You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.\r\n[h2]Cantrips[\/h2]\r\nYou know two cantrips of your choice from the bard spell list:\r\n[ul]\r\n[li]Minor Illusion[\/li]\r\n[li]Vicious Mockery[\/li]\r\n[\/ul]\r\n[h2]Spell Slots[\/h2]\r\nThe Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell\u2019s level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\n[h2]Spells Known of 1st Level and Higher[\/h2]\r\nYou know four 1st-level spells of your choice from the bard spell list:\r\n[ul]\r\n[li]Bane[\/li]\r\n[li]Cure Wounds[\/li]\r\n[li]Dissonant Whispers[\/li]\r\n[li]Tasha's Hideous Laughter[\/li]\r\n[\/ul]\r\n[h2]Spellcasting Ability[\/h2]\r\nCharisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.\r\n\r\n[b]Spell save DC[\/b] = 8 + your proficiency bonus + your Charisma modifier\r\n[b][h3]= 13[\/h3]\r\n[\/b]\r\n\r\n[b]Spell attack modifier[\/b] = your proficiency bonus + your Charisma modifier\r\n[b][h3]= +5[\/h3]\r\n[\/b]\r\n\r\n[h2]Ritual Casting[\/h2]\r\nYou can cast any bard spell you know as a ritual if that spell has the ritual tag.","features":"[h2]Bardic Inspiration (3 uses\/Long Rest)[\/h2]\r\n\r\nYou can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\r\n\r\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.\r\n\r\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.","subclasses":"","tabledata":"","tags":"SRD, first-level, customized","isShared":"on","templateId":"25","blockId":"482507","world":""}