{"name":"Path of the Celestial Avatar (Homebrew)","overview":"Some barbarians revere the celestial spirits that roam the lands and skies, and seek them out to be their guides and personal connection to the divine. A few barbarian clans have pre-established connections to celestial spirits, and for those clans taking this path is merely proving yourself worthy of that creature\u2019s power. For many barbarians, however, taking this path requires them to search far and wide for a celestial willing to let them become an avatar. Most any celestial creature is capable of granting a barbarian this path. The most common among these are unicorns, couatls, and low-ranking angels, who accept righteous barbarians as their avatars\u2014extensions of their power that help them carry out their divine will. For some barbarians that take this path, their rage becomes reminiscent of divine possession\u2014In rage, their personality can take on some of the attributes of their celestial guide\u2019s personality.","hitdice":"d4","hitpointsfirstlevel":"","hitpointsathigherlevels":"","armorproficiencies":"","weaponproficiences":"","tools":"","savingthrows":"","skills":"","equipment":"","spellcasting":"","features":"[h1]Avatar of Might[\/h1]\r\nWhen you adopt this path at 3rd level, you gain a celestial guide that you will serve as an avatar of its power. In return for your service, the guide bestows upon you the ability to channel divine magic through your rage. You gain access to the following spells: detect evil and good, heroism, and protection from evil and good. Wisdom is your spellcasting ability for all the spells granted by this feature.\r\nOn the turn you start your rage, you can use your action to cast one of the spells you gained with this feature at 1st level without expending a spell slot or using material components. For you, this spell doesn\u2019t require concentration if it normally does, and it lasts for the duration of your rage rather than the duration the spell specifies. Also, as you cast this spell you release a burst of radiant energy, causing each creature of your choice within 5 feet of you to take radiant damage equal to your Wisdom modifier + the spell\u2019s level (minimum 1). If this burst deals damage to at least one creature, your rage won\u2019t end when this turn ends. Once you use this feature, you can\u2019t use it again until you finish a long rest. You can use this feature twice per long rest starting at 6th level, and three times per long rest at 14th level. At 10th level, you cast all the spells you gain with this feature at 2nd level, and you gain access to the following additional spells: protection from poison, silence, and warding bond. At 14th level, you cast all the spells you gain with this feature at 3rd level, and you gain access to the following additional spells: beacon of hope, daylight, and protection from energy.\r\n\r\n[h1]Celestial Blessing[\/h1]\r\nAt 6th level, you gain resistance to radiant and necrotic damage. Additionally, once per rage you can use your bonus action to become momentarily incorporeal, as your body and all of your equipment appears to transform into brilliant starlight. For the next 10 feet of movement you make on your turn, you can move through other creatures and objects as if they weren\u2019t there, and your movement doesn\u2019t provoke opportunity attacks. If this movement ends and you\u2019re still inside an object or creature, you are transported to the nearest unoccupied space outside of it, and take 2d6 force damage.\r\n\r\n[h1]Divine Guidance[\/h1]\r\nAt 10th level, you can cast the divination spell, but only as a ritual. The entity you are put in contact with for this spell is the celestial guide you chose when you selected this subclass.\r\n\r\n[h1]Avatar of Light[\/h1]\r\nStarting at 14th level, you can cause your rage to give off divine light. For the duration of your rage, bright light extends 15 feet from you in every direction, and dim light extends 15 feet beyond that. Creatures of your choice within the bright light gain resistance to radiant damage, necrotic damage, and one other damage type of your choice that isn\u2019t bludgeoning, piercing, or slashing damage. You choose the damage type whenever you activate your rage.","subclasses":"","tabledata":"","tags":"","templateId":"25","blockId":"487644","world":"0741b052-677d-47e0-94e1-5d2c72b0bd70","folder":"","isShared":"on"}