{"name":"Blood Domain (Homebrew)","overview":"[b]Divine Domain for Clerics[\/b]\r\nOriginally developed in Wildemount by the Claret Orders,\r\nthe Blood domain centers around the understanding of\r\nthe natural life force within one\u2019s own physical body. The\r\npower of blood is the power of sacrifice, the balance of life\r\nand death, and the spirit\u2019s anchor within the mortal shell.\r\nThe Gods of Blood seek to tap into the connection between\r\nbody and soul through divine means, exploit the hidden\r\nreserves of will within one\u2019s own vitality, and even manipulate\r\nor corrupt the body of others through these secret rites\r\nof crimson. Almost any neutral or evil deity can claim some\r\ninfluence over the secrets of blood magic and this domain,\r\nwhile the gods who watch from more moral realms shun its\r\nuse beyond extenuating circumstance.\r\nWhen casting divine spells as a Blood Domain cleric,\r\nconsider ways to occasionally flavor your descriptions\r\nto tailor the magic\u2019s effect on the opponent\u2019s blood and\r\nvitality. Hold person might involve locking a target\u2019s body\r\ninto place from the blood stream out, preventing them\r\nfrom moving. Cure wounds may feature the controlling of\r\nblood like a needle and thread to close lacerations. Guardian\r\nof faith could be a floating, crimson spirit of dripping\r\nviscera who watches the vicinity with burning red eyes.\r\nHave fun with the themes!","hitdice":"d8","hitpointsfirstlevel":"8+con","hitpointsathigherlevels":"1d8+con","armorproficiencies":"","weaponproficiences":"","tools":"","savingthrows":"","skills":"","equipment":"","spellcasting":"\r\n[b]\r\n[table]\r\n[tr]\r\n[th]Domain[\/th]\r\n[th]Spells[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]1st[\/td]\r\n[td]sleep, ray of sickness[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]ray of enfeeblement, crown of madness[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]haste, slow[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]7th[\/td]\r\n[td]blight, stoneskin[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9th[\/td]\r\n[td]dominate person, hold monster[\/td]\r\n[\/tr]\r\n[\/table]\r\n[\/b]\r\n","features":"[b]Bonus Proficiencies[\/b]\r\n\r\nAt 1st Level, you gain proficiency with martial weapons.\r\n\r\n[b]Bloodletting Focus[\/b]\r\n\r\nFrom 1st level, your divine magics draw the blood from\r\ninflicted wounds, worsening the agony of your nearby\r\nfoes. When you use a spell of 1st level or higher to damage\r\nto any creatures that have blood, those creatures suffer\r\nadditional necrotic damage equal to 2 + the spell\u2019s level.\r\n\r\n[b]Channel Divinity: Blood Puppet[\/b]\r\n\r\nStarting at 2nd level, you can use your Channel Divinity\r\nto briefly control a creature\u2019s actions against their will. As\r\nan action, you target a Large or smaller creature that has\r\nblood within 60 feet of you. That creature must succeed\r\non a Constitution saving throw against your spell save DC\r\nor immediately move up to half of their movement in any\r\ndirection of your choice and make a single weapon attack\r\nagainst a creature of your choice within range. Dead or\r\nunconscious creatures automatically fail their saving throw.\r\nAt 8th level, you can target a Huge or smaller creature.\r\n\r\n[b]Channel Divinity: Crimson Bond[\/b]\r\n\r\nStarting at 6th level, you can use your Channel Divinity to\r\nfocus on a sample of blood from a creature that is at least 2\r\nounces, and that has been spilt no longer than a week ago.\r\nAs an action, you can focus on the blood of the creature\r\nto form a bond and gain information about their current\r\ncircumstances. You know their approximate distance and\r\ndirection from you, as well as their general state of health,\r\nas long as they are within 10 miles of you. You can maintain\r\nConcentration on this bond for up to 1 hour.\r\nDuring your bond, you can spend an action to attempt to\r\nconnect with the bonded creature\u2019s senses. The target makes\r\na Constitution saving throw against your spell save DC. If\r\nthey succeed, the connection is resisted, ending the bond.\r\nYou suffer 2d6 necrotic damage. Upon a failed saving throw,\r\nyou can choose to either see through the eyes of or hear\r\nthrough their ears of the target for a number of rounds equal\r\nto your Wisdom modifier (minimum of 1). During this time,\r\nyou are blind or deaf (respectively) with regard to your own\r\nsenses. Once this connection ends, the Crimson Bond is lost.\r\n\r\n[i][b]Health State Examples[\/b][\/i]\r\n\r\n[i]100% Untouched[\/i]\r\n\r\n[i]99%-50% Injured[\/i]\r\n\r\n[i]49%-1% Heavily Wounded[\/i]\r\n\r\n[i]0% Unconscious or Dying[\/i]\r\n\r\n[i]\u2013 Dead[\/i]\r\n\r\n[b]Sanguine Recall[\/b]\r\n\r\nAt 8th level, you can sacrifice a portion of your own\r\nvitality to recover expended spell slots. As an action, you\r\nrecover spell slots that have a combined level equal to or\r\nless than half of your cleric level (rounded up), and none\r\nof the slots can be 6th level or higher. You immediately\r\nsuffer 1d6 damage per spell slot level recovered. You can\u2019t\r\nuse this feature again until you finish a long rest.\r\nFor example, if you\u2019re a 4th-level Cleric, you can recover\r\nup to two levels of spell slots. You can recover either a\r\n2nd-level spell slot or two 1st-level spell slots. You then\r\nsuffer 2d6 damage.\r\n\r\n[b]Vascular Corruption Aura[\/b]\r\n\r\nAt 17th level, you can emit a powerful aura as an action\r\nthat extends 30 feet out from you that pulses necrotic\r\nenergy through the veins of nearby foes, causing them to\r\nburst and bleed. For 1 minute, any enemy creatures with\r\nblood that begin their turn within the aura or enter it for\r\nthe first time on their turn immediately\r\nsuffer 2d6 necrotic damage. Any enemy\r\ncreature with blood that would regain hit points while\r\nwithin the aura only regains half of the intended number\r\nof hit points (rounded up).\r\nOnce you use this feature, you can\u2019t use it again until\r\nyou finish a long rest.","subclasses":"","tabledata":"","tags":"Cleric, Player Option","isShared":"on","templateId":"25","blockId":"487836","world":"0741b052-677d-47e0-94e1-5d2c72b0bd70","folder":""}