{"name":"Circle of Conflagration (Homebrew)","overview":"When a druid\u2019s forest burns down, there are an occasional few who \ufb01nd a newfound power awakened by the inferno. These druids \ufb01nd within themselves an inner \ufb01re that \ufb01lls them with burning passion and allows them to become frightening wielders of magical \ufb01re. Like the wild\ufb01re, they burn away the old and dead so that new life can spring up from the ashes. Your connection to the destructive power of nature grants you access to certain spells. At 2nd level, you learn the control \ufb02ames cantrip. At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Con\ufb02agration Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn\u2019t count against the number of spells you can prepare each day. If you gain access to a spell that doesn\u2019t appear on the druid spell list, the spell is nonetheless a druid spell for you.\r\n[h1]Circle of Conflagration Spells[\/h1]\r\n[table]\r\n[tr]\r\n[th]Level[\/th]\r\n[th]Spells[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]flaming sphere, pyrotechnics[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]fireball, gaseous form[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]7th[\/td]\r\n[td]freedom of movement, wall of fire[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9th[\/td]\r\n[td]flame strike, immolation[\/td]\r\n[\/tr]\r\n[\/table]\r\n\r\n\r\n\r\n[h1]Fire from Within[\/h1]\r\nStarting at 2nd level, you can use your bonus action and expend a spell slot to allow the \ufb01re burning within you to emerge as a glowing \ufb02ame that surrounds your body for 1 minute, or until you are incapacitated. The \ufb02ame casts bright light for 15 feet and dim light for an additional 15 feet. You can choose the color of the \ufb02ame and the color of the light that it casts. While this \ufb02ame burns, whenever a creature within 15 feet of you that you can see casts a spell or makes an attack against you or an ally, you can use your reaction to force that creature to make a Constitution saving throw against your spell save DC or take 1d6 \ufb01re damage per level of the spell slot expended and be ignited. An ignited creature takes 1d6 \ufb01re damage at the start of each of its turns until they or another creature douses the \ufb01re as an action, or they move more than 15 feet away from you.\r\n\r\n[h1]Eye of the Inferno[\/h1]\r\nStarting at 6th level, the \ufb01re that burns deep within your eyes allows you to see through \ufb01re and smoke. You can see through an area heavily obscured by smoke or \ufb01re as though it were only lightly obscured, provided that the smoke or \ufb01re is natural or originates from a spell you are casting.\u00a0\r\n\r\n[h1]Beast of Disaster\u00a0[\/h1]\r\nStarting at 10th level, whenever you transform using your Wild Shape feature, your beast shape gains the following bene\ufb01ts.\r\n\r\nWhile you are transformed you gain immunity to \ufb01re damage.\r\n\r\nOnce per turn, when you roll damage for an attack while in beast shape you can add an additional 3d6 \ufb01re damage to the damage roll.\r\n\r\n[h1]Ashes of Life[\/h1]\r\nStarting at 14th level, whenever a \ufb01re you have lit is extinguished, new plant life begins to grow. If the extinguished \ufb01re was on the ground or an object, grasses and \ufb02owers begin sprouting after 8 hours. If an ignited creature is extinguished, plants immediately begin to grow around them, reducing their movement speed by 15 feet until they or another creature removes the plants as an action. In addition, as a bonus action you can extinguish a 15-foot-wide cube of \ufb01re that you can see within 60 feet of you.","hitdice":"d4","hitpointsfirstlevel":"","hitpointsathigherlevels":"","armorproficiencies":"","weaponproficiences":"","tools":"","savingthrows":"","skills":"","equipment":"","spellcasting":"","features":"","subclasses":"","tabledata":"","tags":"","templateId":"25","blockId":"488197","world":"0741b052-677d-47e0-94e1-5d2c72b0bd70","folder":"","isShared":"on"}