{"name":"Way of Tranquility (UA, Revised)","overview":"Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. They are wandering physicians to the poor and hurt. However, to those beyond their help\u2014whether ailing or evil\u2014they bring a swift end as an act of mercy.\r\n\r\n[h1]Hands of Healing and Harm[\/h1]\r\nAt 3rd level, your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending its ki cost.\r\n\r\nAdditionally at 3rd level, you use your ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage equal to one roll of your Martial Arts die. If the creature is incapacitated or poisoned, the creature instead takes necrotic damage equal to three rolls of your Martial Arts die instead. You can use this feature only once on each of your turns.\r\n\r\n[h1]Emissary of Peace[\/h1]\r\nAt 6th level, you gain the ability to diffuse violent situations. Whenever you make a Charisma check to calm violent emotions or to counsel peace, you have advantage on the roll. You must make this entreaty in good faith; it doesn\u2019t apply if proficiency in the Deception or Intimidation skill applies to your check.\r\n\r\nYou also gain proficiency in the Performance or Persuasion skill (choose one).\r\n\r\n[h1]Douse the Flames of War[\/h1]\r\nAt 11th level, you gain the ability to temporarily extinguish a creature\u2019s violent impulses. As an action, you can touch a creature, and it must make a Wisdom saving throw with a DC equal to 8 + your proficiency bonus + your Wisdom modifier. The target automatically succeeds if it\u2019s missing any of its hit points. If the target fails the save, it can\u2019t attack for 1 minute. During that time, it also can\u2019t cast spells that deal damage or that force someone to make a saving throw.\r\n\r\nThis effect ends if the target is attacked, takes damage, or is forced to make a saving throw or if the target witnesses any of those things happening to its allies.\r\n\r\n[h1]Anger of a Gentle Soul[\/h1]\r\nAt 17th level, you gain the ability to visit vengeance on someone who fells others. If you see a creature reduce another creature to 0 hit points, you can use your reaction to grant yourself a bonus to all damage rolls against the aggressor until the end of your next turn. The bonus equals your monk level.\r\n\r\nOnce you use this ability, you can\u2019t use it again until you finish a short or long rest.\r\n","hitdice":"d4","hitpointsfirstlevel":"","hitpointsathigherlevels":"","armorproficiencies":"","weaponproficiences":"","tools":"","savingthrows":"","skills":"","equipment":"","spellcasting":"","features":"","subclasses":"","tabledata":"","tags":"","isShared":"on","templateId":"25","blockId":"488248","world":"0741b052-677d-47e0-94e1-5d2c72b0bd70","folder":""}