{"name":"Variant Ranger","overview":"Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a whirlwind of steel, cutting down one enemy after another.\r\n\r\nAfter tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon\u2019s thick scales.\r\n\r\nHolding his hand high, a half-elf whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he\u2019s been tracking and sends the hawk to distract the creature while he readies his bow.\r\n\r\nFar from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.","hitdice":"d10","hitpointsfirstlevel":"10","hitpointsathigherlevels":"6","armorproficiencies":"Light Armor, Medium Armor, Shields","weaponproficiences":"Simple Weapons, Martial Weapons","tools":"None","savingthrows":"Strength, Dexerity","skills":"Choose\tthree\tfrom\tAnimal\tHandling, Athletics,\tInsight,\tInvestigation,\tNature,\tPerception,\tStealth,\tand\tSurvival","equipment":"[h2]Starting Equipment[\/h2]\r\n\r\nYou start with the foillowing equipment, in addition to the equipment granted by your background:\r\n[ul][li]Scale mail or leather armor[\/li]\r\n[li]two shortswords or two simple melee weapons[\/li]\r\n[li]a dungeoneer's pack or explorer's pack[\/li]\r\n[li]A longbow and a quiver of 20 arrows, or a crossbow and a quiver of 20 bolts[\/li][\/ul]","spellcasting":"[h2]Spellcasting[\/h2]\r\n\r\nBy\tthe\ttime\tyou\treach\t2nd\tlevel,\tyou\thave learned\tto\tuse\tthe\tmagical\tessence\tof\tnature\tto\tcast\tspells,\tmuch\tas\ta\tdruid\tdoes.\tSee\tchapter\t10\tfor\tthe\tgeneral\trules\tof\tspellcasting\tand\tchapter\t11\tfor\tthe\tranger\tspell\tlist.\r\n\r\n[h3]Spell\tSlots[\/h3]\r\n\r\nThe\tRanger\ttable\tshows\thow\tmany\tspell\tslots\tyou\thave\tto\tcast\tyour\tspells\tof\t1st\tlevel\tand\thigher.\tTo\tcast\tone\tof\tthese\tspells,\tyou\tmust\texpend\ta\tslot\tof\tthe\tspell\u2019s\tlevel\tor\thigher.\tYou\tregain\tall\texpended\tspell\tslots\twhen\tyou\tfinish\ta\tlong\trest.\r\n\r\nFor\texample,\tif\tyou\tknow\tthe\t1st-level\tspell\tanimal\tfriendship and\thave\ta\t1st-level\tand\ta\t2ndlevel\tspell\tslot\tavailable,\tyou\tcan\tcast\tanimal\tfriendship using\teither\tslot.\r\n\r\n[h3]Spells\tKnown\tof\t1st\tLevel\tand\tHigher[\/h3]\r\n\r\nYou\tknow\ttwo\t1st-level\tspells\tof\tyour\tchoice\tfrom\tthe\tranger\tspell\tlist. \r\n\r\nThe\tSpells\tKnown\tcolumn\tof\tthe\tRanger\ttable\tshows\twhen\tyou\tlearn\tmore\tranger\tspells\tof\tyour\tchoice.\tEach\tof\tthese\tspells must\tbe\tof\ta\tlevel\tfor\twhich\tyou\thave\tspell\tslots.\tFor\tinstance,\twhen\tyou\treach\t5th\tlevel\tin\tthis\tclass,\tyou\tcan\tlearn\tone\tnew\tspell\tof 1st\tor\t2nd\tlevel. \r\n\r\nAdditionally,\twhen\tyou\tgain\ta\tlevel\tin\tthis\tclass, you\tcan\tchoose\tone\tof\tthe\tranger\tspells\tyou\tknow\tand\treplace\tit\twith\tanother\tspell\tfrom\tthe\tranger\tspell\tlist,\twhich\talso\tmust\tbe\tof\ta\tlevel\tfor\twhich\tyou\thave\tspell\tslots.\r\n\r\n[h3]Spellingcasting Ability[\/h3]\r\nWisdom\tis\tyour\tspellcasting\tability\tfor\tyour ranger\tspells,\tsince\tyour\tmagic\tdraws\ton\tyour\tattunement\tto\tnature.\tYou\tuse\tyour\tWisdom whenever\ta\tspell\trefers\tto\tyour\tspellcasting ability.\tIn\taddition,\tyou\tuse\tyour\tWisdom\tmodifier\twhen\tsetting\tthe\tsaving\tthrow\tDC\tfor\ta\tranger\tspell\tyou\tcast\tand\twhen\tmaking\tan\tattack\troll\twith\tone.\r\n[b]Spell\tsave\tDC[\/b] =\t8\t+\tyour\tproficiency\tbonus\t+\tyour\tWisdom\tmodifier\r\n[b]Spell\tattack\tmodifier[\/b] =\tyour\tproficiency\tbonus +\tyour\tWisdom\tmodifier\r\n","features":"[h2]Class Features[\/h2]\r\n[h3]Favoured Enemy[\/h3]\r\n\r\nBeginning\tat\t1st\tlevel,\tyou\thave\tsignificant\texperience\tstudying,\ttracking,\thunting,\tand\teven\ttalking\tto\ta\tcertain\ttype\tof\tenemy\tcommonly\tencountered\tin\tthe\twilds.\r\n\r\nChoose\ta\ttype\tof\tfavored\tenemy:\tbeasts,\tfey,\thumanoids,\tmonstrosities,\tor\tundead.\tYou\tgain\ta\t+2\tbonus\tto\tdamage\trolls\twith\tweapon\tattacks\tagainst\tcreatures\tof\tthe\tchosen\ttype.\tAdditionally,\tyou\thave\tadvantage\ton\tWisdom\t(Survival)\tchecks\tto\ttrack\tyour\tfavored\tenemies,\tas\twell\tas\ton\tIntelligence\tchecks\tto\trecall\tinformation\tabout\tthem. \r\n\r\nWhen\tyou\tgain\tthis\tfeature,\tyou\talso\tlearn\tone\tlanguage\tof\tyour\tchoice,\ttypically\tone\tspoken\tby\tyour\tfavored\tenemy\tor\tcreatures\tassociated\twith\tit.\tHowever,\tyou\tare\tfree\tto\tpick\tany\tlanguage\tyou\twish\tto\tlearn.\r\n\r\n[h3]Natural Explorer[\/h3]\r\n\r\nYou\tare a\tmaster\tof\tnavigating\tthe\tnatural\tworld,\tand\tyou\treact\twith\tswift\tand\tdecisive\taction\twhen\tattacked. This\tgrants\tyou\tthe\tfollowing\tbenefits:\r\n[ul][li]You\tignore\tdifficult\tterrain.[\/li]\r\n[li]You\thave\tadvantage\ton\tinitiative\trolls.[\/li]\r\n[li]On\tyour\tfirst\tturn\tduring\tcombat,\tyou\thave advantage\ton\tattack rolls\tagainst\tcreatures\tthat\thave\tnot\tyet\tacted.[\/li][\/ul]\r\n\r\nIn\taddition,\tyou\tare\tskilled\tat\tnavigating\tthe\twilderness.\tYou\tgain\tthe\tfollowing\tbenefits\twhen\ttraveling\tfor\tan\thour\tor\tmore:\r\n[ul][li]Difficult\tterrain\tdoesn\u2019t\tslow\tyour\tgroup\u2019s\ttravel.[\/li]\r\n[li]Your\tgroup\tcan\u2019t\tbecome\tlost\texcept\tby magical\tmeans.[\/li]\r\n[li]Even\twhen\tyou\tare\tengaged\tin\tanother\tactivity while\ttraveling (such\tas\tforaging,\tnavigating,\tor\ttracking),\tyou\tremain\talert\tto\tdanger.[\/li]\r\n[li]If\tyou\tare\ttraveling\talone,\tyou\tcan\tmove\tstealthily\tat\ta\tnormal\tpace.[\/li]\r\n[li]When\tyou\tforage,\tyou\tfind\ttwice\tas\tmuch\tfood\tas\tyou\tnormally\twould.[\/li]\r\n[li]While\ttracking\tother\tcreatures,\tyou\talso\tlearn\ttheir\texact\tnumber,\ttheir\tsizes,\tand\thow\tlong ago\tthey\tpassed\tthrough\tthe\tarea.[\/li][\/ul]\r\n\r\n[h3]Fighting Style[\/h3]\r\n\r\nAt 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. \r\n\r\nYou can\u2019t take a Fighting Style option more than once, even if you later get to choose again.\r\n\r\n[h4]Archery[\/h4]\r\n\r\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\r\n[h4]Blind Fighting[\/h4]\r\nYou have blind sight with a range of 10 feet. Within that range, ou can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature succesffuly hides from you.\r\n\r\n[h4]Dueling[\/h4]\r\n\r\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\r\n\r\n[h4]Throw Weapon Fighting[\/h4]\r\nYou can draw a weapon that has the thrown property as part of the attack you make with the weapon.In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.\r\n\r\n[h4]Two-Weapon Fighting[\/h4]\r\n\r\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.\r\n\r\n[h3]Primeval Awareness[\/h3]\r\n\r\nBeginning\tat\t3rd\tlevel,\tyour\tmastery\tof\tranger\tlore\tallows\tyou\tto\testablish\ta\tpowerful\tlink to beasts\tand to the\tland\taround\tyou.\r\n\r\nYou\thave\tan\tinnate\tability\tto\tcommunicate\twith\tbeasts,\tand\tthey recognize\tyou\tas\ta\tkindred\tspirit. Through\tsounds\tand\tgestures,\tyou\tcan\tcommunicate\tsimple\tideas\tto\ta\tbeast as\tan\taction,\tand\tcan\tread\tits\tbasic\tmood\tand\tintent.\tYou\tlearn\tits\temotional\tstate,\twhether it\tis\taffected\tby\tmagic\tof\tany\tsort,\tits\tshort-term\tneeds\t(such\tas\tfood\tor\tsafety),\tand\tactions\tyou\tcan\ttake\t(if\tany)\tto\tpersuade\tit to\tnot attack.\r\n\r\nYou\tcannot\tuse\tthis\tability\tagainst\ta\tcreature\tthat\tyou\thave\tattacked\twithin\tthe\tpast\t10\tminutes.\r\n\r\nAdditionally,\tyou\tcan\tattune\tyour\tsenses\tto\tdetermine\tif\tany\tof\tyour\tfavored\tenemies\tlurk\tnearby.\tBy\tspending 1 uninterrupted\tminute\tin\tconcentration\t(as\tif\tyou\twere\tconcentrating\ton\ta\tspell),\tyou\tcan\tsense\twhether\tany\tof\tyour\tfavored\tenemies\tare\tpresent\twithin\t5\tmiles\tof\tyou.\tThis\tfeature\treveals\twhich\tof\tyour\tfavored\tenemies\tare\tpresent,\ttheir\tnumbers,\tand\tthe\tcreatures\u2019\tgeneral\tdirection\tand distance\t(in\tmiles)\tfrom\tyou.\r\n\r\nIf\tthere\tare\tmultiple\tgroups\tof\tyour\tfavored\tenemies within\trange,\tyou\tlearn\tthis\tinformation\tfor\teach\tgroup.\r\n\r\n[h3]Ability Score Improvement[\/h3]\r\n\r\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\n\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.\r\n\r\n[h3]Extra Attack[\/h3]\r\n\r\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n[h3]Greater Favored Enemy[\/h3]\r\n\r\nAt\t6th\tlevel,\tyou\tare\tready\tto\thunt\teven\tdeadlier\tgame. Choose\ta\ttype\tof\tgreater\tfavored\tenemy:\taberrations,\tcelestials,\tconstructs,\tdragons,\telementals,\tfiends,\tor\tgiants. You\tgain\tall\tthe\tbenefits\tagainst\tthis\tchosen\tenemy\tthat you\tnormally\tgain\tagainst\tyour\tfavored\tenemy,\tincluding\tan\tadditional\tlanguage. Your\tbonus\tto\tdamage\trolls\tagainst\tall\tyour\tfavored\tenemies\tincreases\tto\t+4. Additionally,\tyou\thave\tadvantage\ton\tsaving\tthrows\tagainst\tthe\tspells\tand\tabilities\tused\tby\ta\tgreater favored\tenemy.\r\n\r\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them\r\n\r\n[h3]Land\u2019s Stride[\/h3]\r\n\r\nStarting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. You can also use Dash action as a bonus action on your Turn.\r\n\r\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.\r\n\r\n[h3]Hide in Plain Sight[\/h3] \r\n\r\nStarting\tat\t10th\tlevel,\tyou\tcan\tremain\tperfectly\tstill\tfor\tlong\tperiods\tof\ttime\tto\tset\tup\tambushes. \r\n\r\nWhen\tyou\tattempt\tto\thide on\tyour\tturn,\tyou\tcan\topt\tto\tnot\tmove on\tthat\tturn.\tIf\tyou\tavoid\tmoving,\tcreatures\tthat\tattempt\tto\tdetect\tyou\ttake\ta\t\u221210\tpenalty\tto\ttheir\tWisdom\t(Perception)\tchecks\tuntil\tthe\tstart\tof\tyour\tnext\tturn.\tYou\tlose\tthis\tbenefit\tif\tyou\tmove or\tfall\tprone,\teither voluntarily\tor\tbecause\tof\tsome\texternal\teffect. You\tare\tstill\tautomatically detected if\tany\teffect\t\r\nor\taction\tcauses\tyou\tto\tno\tlonger\tbe\thidden. \r\n\r\nIf\tyou\tare\tstill\thidden\ton\tyour\tnext\tturn,\tyou\tcan\tcontinue\tto\tremain\tmotionless\tand\tgain\tthis\tbenefit\tuntil\tyou\tare\tdetected\r\n\r\n[h3]Vanish[\/h3]\r\n\r\nStarting\tat\t14th\tlevel,\tyou\tcan\tuse\tthe\tHide\taction\tas\ta\tbonus\taction\ton\tyour\tturn.\tAlso,\tyou\tcan\u2019t\tbe\ttracked\tby\tnonmagical\tmeans,\tunless\tyou\tchoose\tto\tleave\ta\ttrail.\r\n\r\n[h3]Feral Senses[\/h3]\r\n\r\nAt\t18th\tlevel,\tyou\tgain\tpreternatural\tsenses\tthat\thelp\tyou\tfight\tcreatures\tyou\tcan\u2019t\tsee.\tWhen\tyou\tattack\ta\tcreature\tyou\tcan\u2019t\tsee,\tyour inability\tto\tsee\tit\tdoesn\u2019t\timpose\tdisadvantage\ton\tyour\t\r\nattack\trolls\tagainst\tit.  \r\n\r\nYou\tare\talso\taware\tof\tthe\tlocation\tof\tany\tinvisible\tcreature\twithin\t30\tfeet\tof\tyou,\tprovided\tthat\tthe\tcreature\tisn\u2019t\thidden\tfrom\tyou\tand\tyou\taren\u2019t\tblinded\tor\tdeafened\r\n\r\n[h3]Foe Slayer[\/h3]\r\n\r\nAt 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.","subclasses":"","tabledata":"|Proficency||Spells|||Slots||\r\nLevel|Bonus|Features|Known|1st|2nd|3rd|4th|5th\r\n1st|+2|Favored Enemy, Natural Explorer||||||\r\n2nd|+2|Fighting Style, Spellcasting|2|2||||\r\n3rd|+2|Ranger Archetype, Primeval Awareness|3|3||||\r\n4th|+2|Ability Score Improvement|3|3||||\r\n5th|+3|Extra Attack|4|4|2|||\r\n6th|+3|Greater Favored Enemy|4|4|2|||\r\n7th|+3|Ranger Archetype Feature|5|4|3|||\r\n8th|+3|Ability Score Improvement, Lands Stride|5|4|3|||\r\n9th|+4||6|4|3|2||\r\n10th|+4|Hide in Plain Sight|6|4|3|2||\r\n11th|+4|Ranger Archetype Feature|7|4|3|3||\r\n12th|+4|Ability Score Improvement|7|4|3|3||\r\n13th|+5||8|4|3|3|1|\r\n14th|+5|Vanish|8|4|3|3|1|\r\n15th|+5|Ranger Archetype Feature|9|4|3|3|2|\r\n16th|+5|Ability Score Improvement|9|4|3|3|2|\r\n17th|+6||10|4|3|3|3|1\r\n18th|+6|Feral Senses|10|4|3|3|3|1\r\n19th|+6|Ability Score Improvement|11|4|3|3|3|2\r\n20th|+6|Foe Slayer|11|4|3|3|3|2","tags":"","isShared":"on","templateId":"25","blockId":"491633","world":"f01ca0e4-bdf3-4bf1-b4e6-89bc1ee6d332","folder":"469"}