{"name":"Runemaster","overview":"","hitdice":"d8","hitpointsfirstlevel":"8 + Con Modifier","hitpointsathigherlevels":"d8 [i](or 5)[\/i] + Con Modifier","armorproficiencies":"Light, Medium, Heavy","weaponproficiences":"Simple Weapons","tools":"Smith's Tools","savingthrows":"Strength, Wisdom","skills":"Choose three from Athletics, History, Intimidation, Perception, Religion, Survival","spellcasting":"[h3][i]Cantrips[\/i][\/h3]\r\nAt 1st Level, you know two cantrips of your choice from the Runepriest's spell list. You learn additional cantrips at 5'th and 10'th Levels.\r\n\r\n[h3][i]Preparing and casting spells[\/i][\/h3]\r\nThe Runepriest table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of runepriest spells that are available for you to cast, choosing from among the Runepriest spell list. When you do so, choose a number of Runepriest spells equal to your Wisdom modifier + your Runepriest level. These spells must be of a level for which you have spell slots.\r\n\r\n[h3][i]Spellcasting Ability[\/i][\/h3]\r\nWisdom is your spellcasting ability for Runepriest spells. The power of your spells come from divine runes. You can use your Wisdom whenever a Runepriest spell refers to your Spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Runepriest spell you cast and when making an attack roll with one.\r\n\r\n[ul][li]Spellsave DC = 8 + Proficiency Bonus + Wisdom Modifier[\/li]\r\n[li]Spell attack modifier = Proficiency Bonus + Wisdom Modifier[\/li][\/ul]","equipment":"[ol][li][i](a)[\/i] Mace [i]or (b)[\/i] Warhammer[\/li]\r\n[li][i](a)[\/i] Chain Shirt [i]or (b)[\/i] Chain Mail[\/li]\r\n[li][i](a)[\/i] An Explorer's pack [i]or (b)[\/i] a Dungeoneer's pack[\/li][\/ol]","features":"[h2][b]Runic Path[\/b][\/h2]\r\nAt 1'st Level, you gain a Runic Path for you to choose. These are detailed below.\r\n\r\n[h2][b]Rune Magic[\/b][\/h2]\r\nRune magic is the magic that you will get as you become more powerful. At third level, you gain the ability to use runes. You can prepare a number or Runes equal to your Wisdom Modifier + half your Runepriest level rounded down (Minimum 1).\r\n[h2][\/h2]\r\nWhen you activate a rune, you may go into a [i]rune state[\/i]. The rune states are described here. Rune states last for 1 minute after you enter them and you cannot enter a rune state again until you finish a long rest. The runes are detailed below.\r\n[h2][\/h2]\r\nYou may choose which rune state you go into when you activate your first rune, you can use a Bonus Action to make the state take effect at the end of your turn or you can wait until the start of your next turn to enter the rune state.\r\n[h2][\/h2]\r\nYou must also decide whether you gain the benefits from the rune state, or whether allies gain the benefit of the rune state. You cannot have both, unless stated.","subclasses":"","tabledata":"Level | Proficiency | Features | Rune Level | Rune Slots | Cantrips | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9\r\n1 | +2 | Runic Path, Spellcasting | - | - | 2 | 2 | - | - | - | - | - | - | - | -\r\n2 | +2 | - | - | - | 2 | 3 | - | - | - | - | - | - | - | -\r\n3 | +2 | Rune Magic, Rune Crafting | 1 | 1 | 2 | 4 | 2 | - | - | - | - | - | - | -\r\n4 | +2 | Ability Score Improvement | 1 | 1 | 3 | 4 | 3 | - | - | - | - | - | - | -\r\n5 | +3 | Runic Path Feature | 1 | 2 | 3 | 4 | 3 | 2 | - | - | - | - | - | -\r\n6 | +3 | Runic Calling | 2 | 2 | 3 | 4 | 3 | 3 | - | - | - | - | - | -\r\n7 | +3 | Runic Path Feature | 2 | 3 | 3 | 4 | 3 | 3 | 1 | - | - | - | - | -\r\n8 | +3 | Ability Score Improvement | 2 | 3 | 3 | 4 | 3 | 3 | 2 | - | - | - | - | -\r\n9 | +4 | - | 3 | 3 | 3 | 4 | 3 | 3 | 3 | 1 | - | - | - | -\r\n10 | +4 | Rune Blessed Forge | 3 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | - | - | - | -\r\n11 | +4 | Runic Path Feature | 3 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | -\r\n12 | +4 | Ability Score Improvement | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | -\r\n13 | +5 | - | 4 | 5 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - \r\n14 | +5 | Rune Crafting Improvement | 5 | 6 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | -\r\n15 | +5 | Runic Path Feature | 5 | 6 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | -\r\n16 | +5 | Ability Score Improvement | 5 | 7 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | -\r\n17 | +6 | - | 6 | 7 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1\r\n18 | +6 | Greater Rune Blessed Forge | 6 | 8 | 4 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1\r\n19 | +6 | Ability Score Improvement | 6 | 9 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1\r\n20 | +6 | Rune Master | 6 | 10 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1","tags":"","isShared":"1","templateId":"25","blockId":"49435"}