{"name":"Starpunk","overview":"Starpunks are the street poets, social consciences, and rebels of the universe. With the advent of digital porta-studios and garage laser disk mastering, every rocker with a message can take it to the street; put in the record stores, bounce it off the comsats.\u00a0Sometimes, this message isn't something the Corporations or Government wants to hear. Sometimes what you say is going to get right in the faces of the powerful people who really run this world. But you don't care, because as a Starpunk you know it's your place to challenge. Whether in straight-out protest songs that tell it like it is or just by playing kick-ass rock'n'roll to get the people away from TV sets and into the Streets. You have a proud history as a Starpunk - Dylan, Springsteen, Rollins, Morello, the Stones - the legions of hard rock heroes who told the truth with screaming guitars and gut-honest lyrics.\u00a0As a Starpunk, you have the power to get the people up - to lead, inspire, and inform. A song from you can give the timid courage, the weak strength, and the blind vision. Starpunk\u00a0legends have led armies against Corporations and Governments. Starpunk songs have exposed corruption and brought down dictators. It's a lot of power for a guy doing gigs every night in another city. But you can handle it. After all - you came to play!\r\n\r\nNot all Starpunks are strictly musicians, some examples of ones that fall into a broader role:\r\n\r\n[b][i]Street Poet[\/i][\/b] - Much like the rock singer, in that they perform in front of an audience. Their medium is pure words, propelled by driving oration and theatrical flair.\r\n\r\n[b][i]Performance Artist[\/i][\/b] - The performance artist makes Their statement by staging media events, plays, skits or visual presentations in public situations.\r\n\r\n[b][i]Social Leader\/Activist[\/i][\/b] \u2013 As a social leader you are directly on the firing line for change. With your charisma, you can influence change in grassroots movements or national governments. Malcolm X, Martin Luther King, and C\u00e9sar Chavez were all activists.\r\n\r\n[b][i]Politician[\/i][\/b] - Contrary to what the Medias tell you, not all Politicians are corrupt, selfish wheeler-dealers. As a Cyberpunk politico, you draw your source from crusading heroes like John F. Kennedy, FDR, or Bernie Sanders.","hitdice":"d8","hitpointsfirstlevel":"8 + your Constitution modifier","hitpointsathigherlevels":"1d8 (or 5) + your Constitution modifier per Starpunk level after 1st.","armorproficiencies":"Light armour","weaponproficiences":"Simple weapons, martial weapons, handguns","tools":"Three musical instruments of your choice","savingthrows":"Dexterity, Charisma","skills":"Choose any three.","equipment":"","spellcasting":"","features":"[u][h2]Psionics[\/h2]\r\n[\/u]\r\nYou have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your psionic powers are part of your vast repertoire, psychic ability that you can tune to different situations. You choose your psionics from the Starpunk psionic list.\r\n\r\n[u][h2]Cantrips[\/h2]\r\n[\/u]\r\nYou know two cantrips of your choice from the Starpunk psionics list. You learn additional Starpunk cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Starpunk table.\r\n\r\n[u][h2]Power Slots[\/h2]\r\n[\/u]\r\nThe Starpunk table shows how many psionic slots you have to cast your powers of 1st level and higher. To cast one of these powers, you must expend a slot of the power\u2019s level or higher. You regain all expended spell slots when you finish a long rest.\r\nFor example, if you know the 1st-level power cure wounds and have a 1st-level and a 2nd-level psionic slot available, you can cast cure wounds using either slot.\r\n[table]\r\n[tr]\r\n[th]Level[\/th]\r\n[th]Proficiency Bonus[\/th]\r\n[th]Features[\/th]\r\n[th]Cantrips Known[\/th]\r\n[th]Powers Known[\/th]\r\n[th]1st[\/th]\r\n[th]2nd[\/th]\r\n[th]3rd[\/th]\r\n[th]4th[\/th]\r\n[th]5th[\/th]\r\n[th]6th[\/th]\r\n[th]7th[\/th]\r\n[th]8th[\/th]\r\n[th]9th[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]1[\/td]\r\n[td]+2[\/td]\r\n[td]Psionics, Inspiration (d6)[\/td]\r\n[td]2[\/td]\r\n[td]4[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]2[\/td]\r\n[td]+2[\/td]\r\n[td]Jack of All Trades, Song of Rest (d6)[\/td]\r\n[td]2[\/td]\r\n[td]5[\/td]\r\n[td]3[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]3[\/td]\r\n[td]+2[\/td]\r\n[td]Musical Tradition, Expertise[\/td]\r\n[td]2[\/td]\r\n[td]6[\/td]\r\n[td]4[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]4[\/td]\r\n[td]+2[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[td]3[\/td]\r\n[td]7[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5[\/td]\r\n[td]+3[\/td]\r\n[td]Inspiration (d8), Font of Inspiration[\/td]\r\n[td]3[\/td]\r\n[td]8[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]6[\/td]\r\n[td]+3[\/td]\r\n[td]Countercharm, Musical Tradition feature[\/td]\r\n[td]3[\/td]\r\n[td]9[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]7[\/td]\r\n[td]+3[\/td]\r\n[td]-[\/td]\r\n[td]3[\/td]\r\n[td]10[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]8[\/td]\r\n[td]+3[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[td]3[\/td]\r\n[td]11[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9[\/td]\r\n[td]+4[\/td]\r\n[td]Song of Rest (d8)[\/td]\r\n[td]3[\/td]\r\n[td]12[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]10[\/td]\r\n[td]+4[\/td]\r\n[td]Bardic Inspiration (d10), Expertise, Psionic Secrets[\/td]\r\n[td]4[\/td]\r\n[td]13[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]11[\/td]\r\n[td]+4[\/td]\r\n[td]-[\/td]\r\n[td]4[\/td]\r\n[td]14[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]12[\/td]\r\n[td]+4[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[td]4[\/td]\r\n[td]15[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]13[\/td]\r\n[td]+5[\/td]\r\n[td]Song of Rest (d10)[\/td]\r\n[td]4[\/td]\r\n[td]16[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td][\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]14[\/td]\r\n[td]+5[\/td]\r\n[td]Psionic Secrets, Musical Tradition feature[\/td]\r\n[td]4[\/td]\r\n[td]17[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]15[\/td]\r\n[td]+5[\/td]\r\n[td]Inspiration (d12)[\/td]\r\n[td]4[\/td]\r\n[td]18[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]16[\/td]\r\n[td]+5[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[td]4[\/td]\r\n[td]19[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]-[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]17[\/td]\r\n[td]+6[\/td]\r\n[td]Song of Rest (d12)[\/td]\r\n[td]4[\/td]\r\n[td]20[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]18[\/td]\r\n[td]+6[\/td]\r\n[td]Psionic Secrets[\/td]\r\n[td]4[\/td]\r\n[td]21[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]19[\/td]\r\n[td]+6[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[td]4[\/td]\r\n[td]22[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]20[\/td]\r\n[td]+6[\/td]\r\n[td]Superior Inspiration[\/td]\r\n[td]4[\/td]\r\n[td]23[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[\/tr]\r\n[\/table]\r\n[u][h2]Powers Known of 1st Level and Higher[\/h2]\r\n[\/u]\r\nYou know four 1st-level psionic powers of your choice from the Starpunk psionics list.\r\nThe Powers Known column of the Starpunk table shows when you learn more Starpunk powers of your choice. Each of these powers must be of a level for which you have power slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new power of 1st or 2nd level.\r\nAdditionally, when you gain a level in this class, you can choose one of the Starpunk powers you know and replace it with another power from the Starpunk psionics list, which also must be of a level for which you have power slots.\r\n\r\n[u][h2]Psionic Casting Ability[\/h2]\r\n[\/u]\r\nCharisma is your psionic casting ability for your Starpunk powers. You use your Charisma whenever a power refers to your psionic casting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a Starpunk power you cast and when making an attack roll with one.\r\n\r\n[b]Power save DC[\/b] = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n[b]Power attack modifier[\/b] = your proficiency bonus + your Charisma modifier\r\n\r\n[u][h2]Ritual Casting[\/h2]\r\n[\/u]\r\nYou can cast any Starpunk psionic power you know as a ritual if that power has the ritual tag.\r\n\r\n[u][h2]Psionic Focus[\/h2]\r\n[\/u]\r\nYou can use a musical instrument as a psionic focus for your Starpunk powers.\r\n\r\n[u][h2]Inspiration[\/h2]\r\n[\/u]\r\nYou can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Inspiration die, a d6.\r\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Inspiration die is rolled, it is lost. A creature can have only one Inspiration die at a time.\r\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.\r\nYour Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a dl2 at 15th level.\r\n\r\n\r\n\r\n\r\n[u][h2]Jack of All Trades[\/h2]\r\n[\/u]\r\nStarting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn\u2019t already include your proficiency bonus.\r\n\r\n[u][h2]Song of Rest[\/h2]\r\n[\/u]\r\nBeginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.\r\nThe extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.\r\n\r\n[u][h2]Musical Tradition[\/h2]\r\n[\/u]\r\nAt 3rd level, you delve into the advanced techniques of a Starpunk and follow a musical tradition: Lore Core or Raw Wave, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level.\r\n\r\n[u][h2]Expertise[\/h2]\r\n[\/u]\r\nAt 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.\r\n\r\n[u][h2]Ability Score Improvement[\/h2]\r\n[\/u]\r\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\n\r\n[u][h2]Font of Inspiration[\/h2]\r\n[\/u]\r\nBeginning when you reach 5th level, you regain all of your expended uses of Inspiration when you finish a short or long rest.\r\n\r\n[u][h2]Countercharm[\/h2]\r\n[\/u]\r\nAt 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).\r\n\r\n\r\n\r\n\r\n[u][h2]Psionic Secrets[\/h2]\r\n[\/u]\r\nBy 10th level, you have plundered psionic knowledge from a wide spectrum of disciplines. Choose two powers from any class, including this one. A power you choose must be of a level you can cast, as shown on the Starpunk table, or a cantrip. The chosen powers count as Starpunk powers for you and are included in the number in the Powers Known column of the Starpunk table.\r\nYou learn two additional spells from any class at 14th level and again at 18th level.\r\n\r\n[u][h2]Superior Inspiration[\/h2]\r\n[\/u]\r\nAt 20th level, when you roll initiative and have no uses of Inspiration left, you regain one use.","subclasses":"[u][h1]Musical Tradition \u2013 Lore Core[\/h1]\r\n[\/u]\r\nLore Core Starpunks know something about most things, collecting bits of knowledge from sources as diverse as university matrices and street rumors. Whether singing folk ballads on street corners or elaborate anthems in packed stadiums, these Starpunks use their gifts to hold audiences spellbound. When the applause dies down, the audience members might find themselves questioning everything they held to be true, from their loyalty to a favorite brand to their satisfaction in the government.\r\n\r\n[u][h2]Bonus Proficiencies[\/h2]\r\n[\/u]\r\nWhen you start playing Lore Core at 3rd level, you gain proficiency with three skills of your choice.\r\n\r\n[u][h2]Cutting Words[\/h2]\r\n[\/u]\r\nAlso at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature\u2019s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can\u2019t hear you or if it\u2019s immune to being charmed.\r\n\r\n[u][h2]Additional Psionic Secrets[\/h2]\r\n[\/u]\r\nAt 6th level, you learn two psionic powers of your choice from any class. A power you choose must be of a level you can cast, as shown on the Starpunk table, or a cantrip. The chosen powers count as Starpunk powers for you but don\u2019t count against the number of Starpunk powers you know.\r\n\r\n[u][h2]Peerless Skill[\/h2]\r\n[\/u]\r\nStarting at 14th level, when you make an ability check, you can expend one use of Inspiration. Roll an Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.\r\n\r\n\r\n[u][h1]Musical Tradition \u2013 Raw Wave[\/h1]\r\n[\/u]\r\nRaw Wave Starpunks are daring performers whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation to carry on their legacy. They travel the universe to witness great events first-hand and to ensure that the memory of those events doesn\u2019t pass from the world. With their songs, they inspire others to reach the same heights of accomplishment as the late greats.\r\n\r\n[u][h2]Bonus Proficiencies[\/h2]\r\n[\/u]\r\nWhen you start playing Raw Wave at 3rd level, you gain proficiency with medium armor, shields, and longarms.\r\n\r\n[u][h2]Combat Inspiration[\/h2]\r\n[\/u]\r\nAlso at 3rd level, you learn to inspire others in battle. A creature that has an Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.\r\n\r\n[u][h2]Extra Attack[\/h2]\r\n[\/u]\r\nStarting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n[u][h2]Battle Psi[\/h2]\r\n[\/u]\r\nAt 14th level, you have mastered the art of weaving psionics and weapon use into a single harmonious act. When you use your action to cast a Starpunk psionic power, you can make one weapon attack as a bonus action.","tabledata":"","tags":"Bard, Cyberpunk","isShared":"on","templateId":"25","blockId":"499026","world":"210bd7a0-a17d-4bed-970b-22a109fd27f2","folder":""}