{"name":"Nerd","overview":"Nerds are the smartest in the school. They tend to be on the lawful side of things and will always remind the teacher of the homework, even during an apocalypse.","hitdice":"d6","hitpointsfirstlevel":"6 + Constitution modifier","hitpointsathigherlevels":"1d6 (or 4) + Constitution modifier per nerd level after 1st","armorproficiencies":"None","weaponproficiences":"","tools":"","savingthrows":"Intelligence, Wisdom","skills":"Choose three from History, Insight, Investigation, Perception, or Stealth","equipment":"You start with the following equipment:\r\n[br]\r\n(a) Large textbook or (b) Science vials\r\n[br]\r\n(a) A poisoner's kit or (b) forgery kit\r\n[br]\r\nA backpack with equipment of your choice that fits your class (to be approved by DM).","spellcasting":"","features":"You have disadvantage on any charisma checks.","subclasses":"[b]History\r\n[br][\/b]\r\nYou love learning about the wars and have studied strategy. Because of this you have advantage on any initiative rolls as well as history and survival checks.\r\n[br]\r\n[b]Science\r\n[br][\/b]\r\nThere's different sciences but let's be real chem is the coolest. You're able to make potions and poisons and you have advantage on medicine checks.\r\n[br]\r\n[b]Geography\r\n[br][\/b]\r\nYou're the map guy. You'll never get lost and you're an expert tracker. You have advantage on perception and survival checks.","tabledata":"","tags":"","isShared":"on","templateId":"25","blockId":"513638","world":"588f22c6-95de-404c-9366-98c30cc948d1","folder":"771"}