{"name":"Kullorthga","class":"Monk","level":"3","background":"???","race":"LeShay","alignment":"Neutral Good","proficiency_bonus":"2","strength":"8","dexterity":"16","constitution":"14","intelligence":"12","wisdom":"16","charisma":"8","str_save":"2","dex_save":"5","con_save":"2","int_save":"1","wis_save":"3","cha_save":"-1","hit_die":"8","total_hit_dice":"3","acrobatics":"5","animal_handling":"3","arcana":"1","athletics":"-1","deception":"1","history":"1","insight":"5","intimidation":"1","investigation":"1","medicine":"5","nature":"1","perception":"3","performance":"-1","persuasion":"-1","religion":"1","sleight_of_hands":"3","stealth":"5","survival":"3","proficiencies":"Acrobatics(DEX), Stealth(DEX), Deception(CHA), Intimidation(CHA), Insight(WIS), Medicine(WIS).\r\n","armor_class":"16","hit_points":"26","initiative":"3","speed":"40ft","proficiences_and_languages":"Weapons: Simple weapons\r\n\r\nArmors: None\r\n\r\nTools: Herbalism kit, Disguise kit and Weaver's Tools\r\n\r\nLanguages: Common, Elvish and Sylvan.","attacks":"Weapon | Attack | Damage\r\nShortsword | [roll:1d20+5] | [roll:1d6+3]\r\nUnarmed Strike | [roll:1d20+5] | [roll:1d4+3]","spellcasting":"Spell ATK MOD: | [roll:1d20+5] \r\n\r\nSpell DC: 13","equipment":"A disguise kit, a costume, and a pouch containing 10gp. An explorer's pack. 10 darts and a shortsword.","personality_trait":"I'm earnest and uncommonly direct.\r\nI behave like an extreme opposite of my persona.","ideal":"Justice. Place in society shouldn't determine one's access to what is right. (Good)\r\n","bond":"I am exceptional. I do this because no one else can, and no one can stop me.","flaw":"I overexert myself, sometimes needing to recuperate for a day or more.\r\nAnimals are uneasy around you.","features_and_traits":"Darkvision: 60ft\r\n\r\nFey. Your creature type is fey instead of humanoid. As a fey, you are immune to effects that specifically target humanoids, such as the charm person spell. A leshay's home plane is the Feywilds.\r\n\r\nAged Wisdom. Living long and being fey, you are wiser than those who would fall for simple charms, being a charmer yourself. You have advantage on saving throws against being charmed.\r\n\r\nPolyglot. When you attempt to learn a language proficiency, it takes you half as long. (4 weeks)\r\n\r\nImmortal's Magic. You are a being which wields magic that gets more powerful as you get older, with a variety of tools from invisibility, to weapon conjuring, and charms. You can cast the charm person spell once, without requiring material components. When you reach 3rd level, you can cast the spiritual weapon spell once, without requiring material components and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the invisibility spell once, without requiring material components and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.\r\n\r\nDual Personalities\r\nMost of your fellow adventurers and the world know you as your persona. Those who seek to learn more about you\u2014your weakness, your origins, your purpose\u2014find themselves stymied by your disguise. Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its effectiveness.\r\n\r\nHands of Healing\r\nYour mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier.\r\n\r\nWhen you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending its ki cost.\r\n\r\nHands of Harm\r\nYou use your ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage equal to one roll of your Martial Arts die. If the creature is incapacitated or poisoned, the creature takes necrotic damage equal to three rolls of your Martial Arts die instead. You can use this feature only once on each of your turns.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"146572, 119, 123, 147376, 125658, 244543","class_features":"45493","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"478721, 478730","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"519653","world":""}