{"name":"Armored Skaab","cr":"6 (2,300 XP)","types":"Undead Humanoid (Any)","size":"Medium","languages":"Understands common but cannot speak.","alignment":"Lawful Evil","description":"An assortment of humanoids stitched together, making a lumbering beast that resembles those who makes up its body mass.","suggestedenvironment":"Dungeons","ac":"17","hitpoints":"94 (6d10+38) [roll:6d10+38]","strength":"17","dexterity":"7","constitution":"14","intelligence":"4","wisdom":"10","charisma":"9","movement":"30","fly":"0","hover":"0","burrow":"0","swim":"0","climb":"15","senses":"Darkvision 60 Ft., passive Perception 10","skills":"","savingthrows":"Con +2","damagevulnerabilities":"Radiant","damageresistances":"Cold, Necrotic, Bludgeoning","damageimmunities":"Poison","conditionimmunities":"Poisoned, Frightened, Exhaustion","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Undead Fortitude.[\/b] If damage reduces the undead to 0 hit points, it must make a Constitution saving throw with a DC of 5+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead drops to 1 hit point instead.\r\n\r\n[b]Undead Nature[\/b] The undead do not require air, food, drink, or sleep.","actions":"[b]Multiattack.[\/b] The Armored Skaab makes one attack with its glaive and a slam attack.\r\n\r\n[b]Glaive.[\/b] [i]Melee Weapon Attack.[\/i] +6 to hit, reach 10 ft, one target. [i]Hit:[\/i] 8 (1d10+3) slashing damage.\r\n\r\n[b]Slam.[\/b] [i]Melee Weapon Attack.[\/i] +6 to hit, reach 5 ft, one target. [i]Hit:[\/i] 6 (1d6+3) bludgeoning damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"259511","tabledata":"","tags":"Neutral Evil, Humanoid (Any), Undead","isShared":"1","templateId":"21","blockId":"53686"}