{"name":"Gunslinger (WIP)","overview":"\r\n[table]\r\n[tr]\r\n[td][b]Level[\/b][\/td]\r\n[td][b]Proficiency Bonus[\/b][\/td]\r\n[td][b]Bonus Features[\/b][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]1st[\/td]\r\n[td]+2[\/td]\r\n[td]Awareness, Ammo Efficient[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]2nd[\/td]\r\n[td]+2[\/td]\r\n[td]Precision Shot (two uses)[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]+2[\/td]\r\n[td]Gunslinger Archetype[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]4th[\/td]\r\n[td]+2[\/td]\r\n[td]Ability Score Increase[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]+3[\/td]\r\n[td]Extra Bonus[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]6th[\/td]\r\n[td]+3[\/td]\r\n[td]Long Shot[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]7th[\/td]\r\n[td]+3[\/td]\r\n[td]Gunslinger Archetype Feature[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]8th[\/td]\r\n[td]+3[\/td]\r\n[td]Ability Score Increase[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9th[\/td]\r\n[td]+4[\/td]\r\n[td]Precision Shot (three uses)[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]10th[\/td]\r\n[td]+4[\/td]\r\n[td]Night Vision[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]11th[\/td]\r\n[td]+4[\/td]\r\n[td]Extra Bonus (2)[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]12th[\/td]\r\n[td]+4[\/td]\r\n[td]Ability Score Increase[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]13th[\/td]\r\n[td]+5[\/td]\r\n[td]Gunslinger Archetype Feature[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]14th[\/td]\r\n[td]+5[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]15th[\/td]\r\n[td]+5[\/td]\r\n[td]Precision Shot (four uses)[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]16th[\/td]\r\n[td]+5[\/td]\r\n[td]Ability Score Increase[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]17th[\/td]\r\n[td]+6[\/td]\r\n[td]Gunslinger Archetype Feature[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]18th[\/td]\r\n[td]+6[\/td]\r\n[td]Extra Bonus (3)[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]19th[\/td]\r\n[td]+6[\/td]\r\n[td]Ability Score Increase[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]20th[\/td]\r\n[td]+6[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[\/table]\r\n","hitdice":"d8","hitpointsfirstlevel":"8 + your Constitution modifier","hitpointsathigherlevels":"1d8 (or 5) + your Constitution modifier per gunslinger level after 1st","armorproficiencies":"Medium Armor, Heavy Armor","weaponproficiences":"Simple Weapons, Firearms","tools":"Smith's tools","savingthrows":"Strength, Dexterity","skills":"Choose three from Athletics, Acrobatics, Sleight of Hand, Stealth, Intimidation, Performance","equipment":"You start with the following items, plus anything provided by your Backpack.\r\n\r\n- (a) a Rifle or (b) a Musket\r\n- (a) two Handcannons or (b) two Pistols\r\n- (a) Hide Armor or (b) Chain Mail\r\n- (a) a Dagger or (b) any Simple Weapon\r\n- (a) a Burglar's Pack or (b) a Dungeoneer's Pack or (c) a Explorer's Pack\r\n- Smith's Tools, Crystal Core (60)","spellcasting":"","features":"[h1][b][u]Awareness[\/u][\/b][\/h1]\r\nYou are trained in the arts of firearms and know what skills are needed to be bring out the full potential of these ranged weapons. You are proficient in [u]Perception[\/u], have advantage on any check involving sound and have [u]Darkvision[\/u] 60ft (if you already have darkvision you can now discern colour in darkness)\r\n[h1][b][u]Ammo Efficient[\/u][\/b][\/h1]\r\nWhen firing a charged shot you only consume 3 ammo instead of 5\r\n[h1][b][u]Precision Shot[\/u][\/b][\/h1]\r\nStarting at 2nd Level, you can prepare a more precise shot from your firearm. On your turn, you can use your bonus action to activate Precision Shot giving you advantage on this turns attack using a firearm. Twice per short\/long rest.\r\n\r\nThe number of uses increases to three at 9th level in this class and to four at 15th level in this class.\r\n[h1][b][u]Gunslinger Archetype[\/u][\/b][\/h1]\r\nAt 3rd level, you choose an archetype that you strive to emulate, such as a Gunslinger. Your chose grants features at 3rd level, and again at 7th, 13th, and 17th level.\r\n[h1][b][u]Extra Bonus[\/u][\/b][\/h1]\r\nBeginning at 5th level, you have two bonus actions, instead of one, whenever you take a bonus action on your turn.\r\n\r\nThe number of bonus actions increases to three when you reach 11th level in this class and to four when you reach 18th level in this class.\r\n[h1][b][u]Long Shot[\/u][\/b][\/h1]\r\nIn combat you can use a bonus action to double your range with firearms.\r\n[h1][b][u]Night Vision[\/u][\/b][\/h1]\r\nYou can see in darkness as if it were day (does not work in magically created darkness).\r\n[h1][b][u]Temp[\/u][\/b][\/h1]\r\n","subclasses":"[b][u]Arcane Gunner[\/u][\/b]\r\ntest","tabledata":"","tags":"Class","isShared":"on","templateId":"25","blockId":"542177","world":"b4710ed1-6998-42cf-9f89-78f0330fdd35","folder":""}