{"name":"Lesser Lich","cr":"4","types":"Undead","size":"Medium","languages":"Common","alignment":"Any Evil","description":"","suggestedenvironment":"","ac":"15 (natural armor)","hitpoints":"67 [roll:8d8+31]","strength":"10","dexterity":"16","constitution":"17","intelligence":"18","wisdom":"15","charisma":"16","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"truesight 120 ft., passive Perception 15","skills":"Arcana +8, History +6, Insight +4, Perception +4","savingthrows":"Int +6, Wis +4","damagevulnerabilities":"","damageresistances":"cold, lightning, necrotic; piercing, bludgeoning, and slashing from nonmagical weapons","damageimmunities":"poison","conditionimmunities":"charmed, exhaustion, frightened, paralyzed, poisoned","spellcasting":"[b]Spellcasting.[\/b] The lich is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The lich has the following wizard spells prepared:\r\n[br]\r\n[ul]\r\n[li]Cantrips (at will): [i]mage hand, prestidigitation, ray of frost[\/i][\/li]\r\n[li]1st level (4 slots): [i]detect magic, magic missile, shield, thunderwave[\/i][\/li]\r\n[li]2nd level (3 slots): [i]detect thoughts, invisibility, Melf's acid arrow, mirror image[\/i][\/li]\r\n[\/ul]","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Legendary Resistance (1\/day).[\/b] If the lich fails a saving throw, it can choose to succeed instead.\r\n[br]\r\n[b]Turn Resistance.[\/b] The lich has advantage on saving throws against any effect that turns undead.\r\n[br]\r\n[b]Rejuvenation.[\/b] If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.","actions":"[b]Paralyzing Touch.[\/b] [i]Melee Spell Attack:[\/i] [roll:1d20+6|+6] to hit, reach 5 ft., one creature. [i]Hit:[\/i] 11 ([roll:2d6+4]) cold damage. The target must succeed on a DC 15 constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.","reactions":"","legendaryactions":"The lich can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.\r\n\r\n[b]Cantrip.[\/b] The lich casts a cantrip.[br]\r\n[b]Paralyzing Touch (Costs 2 Actions).[\/b] The lich uses its Paralyzing Touch. ","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"543"}