{"name":"Oathbreaker Paladin","overview":"","hitdice":"d10","hitpointsfirstlevel":"10 +your Constitution modifier","hitpointsathigherlevels":"[roll:1d10] (or 6) +your Constitution modifier per paladin level after 1st","armorproficiencies":"All armor, shields","weaponproficiences":"Simple weapons, martial weapons","tools":"None","savingthrows":"Wisdom, Charisma","skills":"Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion","equipment":"","spellcasting":"","features":"[h1]PALADIN 1 FEATURES[\/h1]\r\n[h2]DIVINE SENSE[\/h2]\r\nThe presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 +your Charisma modifier. When you finish a long rest, you regain all expended uses.\r\n\r\n[h2]LAY ON HANDS[\/h2]\r\nYour blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level \u00d75. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs.\r\n\r\n[h1]PALADIN 2 FEATURES[\/h1]\r\n[h2]FIGHTING STYLE[\/h2]\r\n\r\n[h3]GREAT WEAPON FIGHTING[\/h3]\r\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.\r\n\r\n[h2]SPELLCASTING[\/h2]\r\n\r\n[h3]PREPARING AND CASTING SPELLS[\/h3]\r\nTo cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier +half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell [i]cure wounds[\/i], you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n[h3]SPELLCASTING ABILITY[\/h3]\r\nCharisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.\r\n\r\nSpell save DC =8 +your proficiency bonus +your Charisma modifier\r\n\r\nSpell attack modifier =your proficiency bonus +your Charisma modifier\r\n\r\n[h3]SPELLCASTING FOCUS[\/h3]\r\nYou can use a holy symbol as a spellcasting focus for your paladin spells.\r\n\r\n[h2]DIVINE SMITE[\/h2]\r\nStarting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is\r\n[roll:2d8]\r\nfor a 1st-level spell slot, plus\r\n[roll:1d8]\r\nfor each spell level higher than 1st, to a maximum of\r\n[roll:5d8]\r\n. The damage increases by\r\n[roll:1d8]\r\nif the target is an undead or a fiend, to a maximum of\r\n[roll:6d8]\r\n.\r\n\r\n[h1]PALADIN 3 FEATURES[\/h1]\r\n[h2]DIVINE HEALTH[\/h2]\r\nBy 3rd level, the divine magic flowing through you makes you immune to disease.\r\n\r\n[h1]PALADIN 5 FEATURES[\/h1]\r\n[h2]EXTRA ATTACK[\/h2]\r\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n[h1]PALADIN 6 FEATURES[\/h1]\r\n[h2]AURA OF PROTECTION[\/h2]\r\nStarting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus. At 18th level, the range of this aura increases to 30 feet.","subclasses":"[h1]PALADIN 3 FEATURES[\/h1]\r\n[h2]SACRED OATH (Oathbreaker)[\/h2]\r\nWhen you reach 3rd level, you swear the oath that binds you as a paladin forever. Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.\r\n\r\n[h3]OATH SPELLS[\/h3]\r\nOnce you gain access to an oath spell, you always have it prepared. Oath spells don't count against the number of spells you can prepare each day. If you gain an oath spell that doesn't appear on the paladin spell list, the spell is nonetheless a paladin spell for you.\r\n\r\n[b]OATHBREAKER SPELLS[\/b]\r\n[table]\r\n[tr]\r\n[th]Paladin\r\nLevel[\/th]\r\n[th]Spells[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td][blocklink:550152], [blocklink:550156][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td][blocklink:550137], [blocklink:550145][\/td]\r\n[\/tr]\r\n[\/table]\r\n[h3]CHANNEL DIVINITY[\/h3]\r\nWhen you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.\r\n\r\n[b][i]Control Undead.[\/i][\/b] As an action, the paladin targets one undead creature he or she can see within 30 feet of him or her. The target must make a Wisdom saving throw. On a failed save, the target must obey the paladin's commands for the next 24 hours, or until the paladin uses this Channel Divinity option again. An undead whose challenge rating is equal to or greater than the paladin's level is immune to this effect.\r\n\r\n[b][i]Dreadful Aspect.[\/i][\/b] As an action, the paladin channels the darkest emotions and focuses them into a burst of magical menace. Each creature of the paladin's choice within 30 feet of the paladin must make a Wisdom saving throw if it can see the paladin. On a failed save, the target is frightened of the paladin for 1 minute. If a creature frightened by this effect ends its turn more than 30 feet away from the paladin, it can attempt another Wisdom saving throw to end the effect on it.\r\n\r\n[h1]PALADIN 7 FEATURES[\/h1]\r\n[h2]SACRED OATH (Oathbreaker)[\/h2]\r\n\r\n[h3]AURA OF HATE[\/h3]\r\nStarting at 7th level, the paladin, as well any fiends and undead within 10 feet of the paladin, gains a bonus to melee weapon damage rolls equal to the paladin's Charisma modifier (minimum of +1). A creature can benefit from this feature from only one paladin at a time. At 18th level, the range of this aura increases to 30 feet.","tabledata":"Level|1st|2nd|Spells Prepared\r\n1|\u2013|\u2013|\u2013\r\n2|2|\u2013|1 +3 =4: [blocklink:549842], [blocklink:549848], [blocklink:549962], [blocklink:549971]\r\n3|3|\u2013|1 +3 =4: \u2013\r\n4|3|\u2013|2 +3 =5: [blocklink:549959]\r\n5|4|2|2 +3 =5: \u2013\r\n6|4|2|3 +3 =6: [blocklink:549967]\r\n7|4|3|3 +3 =6: \u2013\r\n8|4|3|4 +3 =7: [blocklink:549964]","tags":"Oathbreaker, Paladin","isShared":"on","templateId":"25","blockId":"550043","world":"f889a23d-2210-409c-91c0-546d1bd8e2b3","folder":"2365"}