{"name":"Night child","overview":"[left][center][b]Child of the night[\/b][\/center]\r\nA monster to most the fledgling vampier is commonly known as a force of evil and a bad omen of things to come. [\/left]","hitdice":"d8","hitpointsfirstlevel":"8+ con bonus ","hitpointsathigherlevels":" 1D8 + Con bonus ","armorproficiencies":"Light armour,  medium armour","weaponproficiences":"Simple weapons, Short sword, Long sword, Great sword, Short bow, Whip","tools":"","savingthrows":"Charisma & Wisdom ","skills":"Choose Three from Persuasion, insight, history, acrobatics, arcana, athletics, deception, and intimidation","equipment":"-(a) a long sword (b) a whip\r\n- a small glass bottle of blood\r\n-(a) a explorer's pack (b) a diplomate's pack ","spellcasting":"Starting at level 2 you have the ability to cast a few spells. look at the ranger table for spell slots and known spells.\r\nyour spellcasting ability is Charisma \r\n\r\n(spell save DC= 8 + your proficiency bonus + your Charisma modifier)\r\n( spell attack modifier= your proficiency bonus + your Charisma modifier)\r\n\r\nSpell list\r\nCantrips\r\nMinor illusion\r\nChill touch\r\nFriends\r\n\r\n 1level spells\r\nCharm person\r\nDetect magic\r\nSleep\r\nFeather fall\r\nTasha's hideous laughter\r\nJump\r\nfog cloud ","features":"[center][b]Vampiric Thirst[\/b][\/center]Starting at level 1 you have access to vampiric thirst. you reach your hand out, feeling for the life source that makes up living creatures. once you find something you pull as a mist is ripped from their body and then put into someone else's. this ability has a range of 30 feet from the user and does 1d6 damage to one target as an action and as a bonus action heals a second or the same target the amount of damage done. you have two uses of this ability per long rest at levels 1-5 plus 1 additional uses every time you use a bite attack to a max of double your current max uses per long rest of vampiric thirst\r\nat level 6 the dice you roll changes to 1a D8 and your max use goes up to 4 per long rest. level 10 1D10 6 uses, level 15 1D12 8 uses, level 20 2D12 10 uses\r\n\r\n[center][b]Blood blade[\/b][\/center]At level 2 you gain the ability to shape and harden your own blood into a weapon, to do this the blood has to have a way to flow out of your hand. at higher levels, you gain the ability to make all kinds of weapons but at level 2, you can only make a dagger, long sword, and a great sword.\r\n\r\n[center][b]Spell casting[\/b][\/center]spell casting at level 2 you gain the ability to cast spells, your spellcasting ability is Charisma.\r\n\r\n[center][b]Night's decent[\/b][\/center]at level 3 you gain the ability to transform into a swarm of bats 1 time per level haft and rounded down for 1-hour haft and rounded down. At level 13 you turn into 2 swarms and again at level 19, 4 swarms.\r\n\r\nat level 4 you gain an ability score increase.\r\n\r\nat level 5 you gain access to vampiric speed. you can gain up to 10 temporary hit points by using your bite attack. These temporary hit points last 1 minute at level 5, 5 minutes, and level 10, 30 at level 15, and 1 hour at level 20. while you have any of these temporary hit points you may take 1 additional basic action ( attack,\r\nDash, help, dodge) you can still only cast 1 spell per turn but you may cast a spell and take a action after. this ability does not affect your bonus action.","subclasses":"","tabledata":"","tags":"","isShared":"on","templateId":"25","blockId":"568613","world":"72b11b67-0bc8-4f5a-abd4-226e01c9edf9","folder":""}