{"name":"The Shadow Litch Pact","overview":"Your patron is the last vestige of a Litch, someone who has tried to cheat death and live forever. They have acquired forbidden knowledge to do so, and now they have no body to call their own. They are forced to attach themself to the mind and shadow of another creature. \r\n\r\n[h2][b]Expanded Spell List[\/b][\/h2]\r\n\r\nThe Great Old One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.\r\n\r\n[b][h3]Shadow Litch Expanded Spells[\/h3]\r\n[\/b]\r\nSpell Level Spells\r\n[b]1st[\/b]\r\nfalse life, shield\r\n\r\n[b]2nd[\/b]\r\nshadow blade, blindness\/deafness\r\n\r\n[b]3rd[\/b]\r\nnondetection, revivify\r\n\r\n[b]4th[\/b]\r\ndeath ward, shadow of moil\r\n\r\n[b]5th[\/b]\r\ncontagion, legend lore\r\n\r\n[h2][b]Shadow with Eyes[\/b][\/h2]\r\n[b]Starting at 1st level,[\/b] your shadow has a set of beady glowing yellow eyes. These are the eyes of your patron who keeps an eye out for you. The eyes can be dismissed or hidden, but their benefits are lost when this happens.\r\n\r\n\u2022 You can\u2019t be surprised while you are conscious. Your patron never sleeps and will try to wake you if you're sleeping, make a constitution check DC10 to see if your patron can wake you. Your patron can only wake you so long as the sleep is not brought on by magical means.\r\n\u2022 Other creatures don\u2019t gain advantage on attack rolls against you as a result of being hidden from you.\r\n\r\n[h2][b]A Shroud of Protection[\/b][\/h2]\r\n[b]Starting at 1st level,[\/b] when you take magical damage your shadow takes the damage first. \r\n[br]Its health is 1d8 hit die plus an additional d8 for every level in warlock you have. (You roll your shadows hit die as you level up.) If your shadow drops to 0 hitpoints you take the shadow's full health as psychic damage instantaneously. The shadow is considered stable and conscious at 0 hit point. The shadow cannot die and does not make death saving throws. The shadows hitpoints only regenerate after a long rest.\r\n\r\nThis effect is optional, you can when if your shadow takes the magical damage or if it goes to you directly. Once the shadow has 0 hit points the character does not have this option anymore until the shadow's hitpoints are regenerated.\r\n\r\n[h2][b]Enhanced Vision[\/b][\/h2]\r\n[b]At 6th level,[\/b] your patron grants you enhanced vision in the dark. You now have enhanced darkvision and can see in the dark up to 120ft. You can also see in magical darkness up to 60ft.","hitdice":"d8","hitpointsfirstlevel":"","hitpointsathigherlevels":"","armorproficiencies":"Light armor","weaponproficiences":"Simple weapons","tools":"None","savingthrows":"Wisdom, Charisma","skills":"Choose two from:\r\n[br]\r\nArcana, Deception, History, Intimidation, Investigation, Nature, and Religion","equipment":"","spellcasting":"Charisma is your spellcasting ability for your warlock spells","features":"","subclasses":"","tabledata":"","tags":"","isShared":"on","templateId":"25","blockId":"574642","world":"6b014cf2-776b-477c-8294-75375f211734","folder":""}