{"name":"Barbarian (Zealot)","overview":"\r\n[table]\r\n[tr]\r\n[th]Level[\/th]\r\n[th]Proficiency Bonus[\/th]\r\n[th]Features[\/th]\r\n[th]Rages[\/th]\r\n[th]Rage Damage[\/th]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L1]1[\/url][\/td]\r\n[td]+2[\/td]\r\n[td][url:#C11]Rage[\/url], [url:#C12]Unarmored Defense[\/url][\/td]\r\n[td]2[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L2]2[\/url][\/td]\r\n[td]+2[\/td]\r\n[td][url:#C21]Reckless Attack[\/url], [url:#C22]Danger Sense[\/url][\/td]\r\n[td]2[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L3]3[\/url][\/td]\r\n[td]+2[\/td]\r\n[td][url:#Info]Primal Path: Zealot[\/url], [url:#S31]Path Feature : Divine Fury[\/url], [url:#S32]Path Feature : Warrior of the Gods[\/url][\/td]\r\n[td]3[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L4]4[\/url][\/td]\r\n[td]+2[\/td]\r\n[td][url:#Ability]Ability Score Improvement[\/url][\/td]\r\n[td]3[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L5]5[\/url][\/td]\r\n[td]+3[\/td]\r\n[td][url:#C51]Extra Attack[\/url], [url:#C52]Fast Movement[\/url][\/td]\r\n[td]3[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L6]6[\/url][\/td]\r\n[td]+3[\/td]\r\n[td][url:#S61]Path Feature : Fanatical Focus[\/url][\/td]\r\n[td]4[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L7]7[\/url][\/td]\r\n[td]+3[\/td]\r\n[td][url:#C71]Feral Instinct[\/url][\/td]\r\n[td]4[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L8]8[\/url][\/td]\r\n[td]+3[\/td]\r\n[td][url:#Ability]Ability Score Improvement[\/url][\/td]\r\n[td]4[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L9]9[\/url][\/td]\r\n[td]+4[\/td]\r\n[td][url:#C91]Brutal Critical (1 die)[\/url][\/td]\r\n[td]4[\/td]\r\n[td]+3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L10]10[\/url][\/td]\r\n[td]+4[\/td]\r\n[td][url:#S101]Path Feature : Zealous Presence[\/url][\/td]\r\n[td]4[\/td]\r\n[td]+3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L11]11[\/url][\/td]\r\n[td]+4[\/td]\r\n[td][url:#C111]Relentless Rage[\/url][\/td]\r\n[td]4[\/td]\r\n[td]+3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L12]12[\/url][\/td]\r\n[td]+4[\/td]\r\n[td][url:#Ability]Ability Score Improvement[\/url][\/td]\r\n[td]5[\/td]\r\n[td]+3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L13]13[\/url][\/td]\r\n[td]+5[\/td]\r\n[td][url:#C91]Brutal Critical (2 dice)[\/url][\/td]\r\n[td]5[\/td]\r\n[td]+3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L14]14[\/url][\/td]\r\n[td]+5[\/td]\r\n[td][url:#S141]Path Feature : Rage Beyond Death[\/url][\/td]\r\n[td]5[\/td]\r\n[td]+3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L15]15[\/url][\/td]\r\n[td]+5[\/td]\r\n[td][url:#C151]Persistent Rage[\/url][\/td]\r\n[td]5[\/td]\r\n[td]+3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L16]16[\/url][\/td]\r\n[td]+5[\/td]\r\n[td][url:#Ability]Ability Score Improvement[\/url][\/td]\r\n[td]5[\/td]\r\n[td]+4[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L17]17[\/url][\/td]\r\n[td]+6[\/td]\r\n[td][url:#C91]Brutal Critical (3 dice)[\/url][\/td]\r\n[td]6[\/td]\r\n[td]+4[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L18]18[\/url][\/td]\r\n[td]+6[\/td]\r\n[td][url:#C181]Indomitable Might[\/url][\/td]\r\n[td]6[\/td]\r\n[td]+4[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L19]19[\/url][\/td]\r\n[td]+6[\/td]\r\n[td][url:#Ability]Ability Score Improvement[\/url][\/td]\r\n[td]6[\/td]\r\n[td]+4[\/td]\r\n[\/tr]\r\n[tr]\r\n[td][url:#L20]20[\/url][\/td]\r\n[td]+6[\/td]\r\n[td][url:#C201]Primal Champion[\/url][\/td]\r\n[td]Unlimited[\/td]\r\n[td]+4[\/td]\r\n[\/tr]\r\n[\/table]\r\n[url:#C51]#C51[\/url]","hitdice":"d12","hitpointsfirstlevel":"12 + your Constitution modifier","hitpointsathigherlevels":"[roll:1d12] + your Constitution modifier per barbarian level after 1st (roll is minimally a 2)","armorproficiencies":"Light, Medium, Shields","weaponproficiences":"Simple, Martial","tools":"None","savingthrows":"Strength, Constitution","skills":"Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival","equipment":"Equipment\r\nYou start with the following equipment, in addition to the equipment granted by your background:\r\n\r\n[ul]\r\n[li](a) a greataxe or (b) any martial melee weapon[\/li]\r\n[li](a) two handaxes or (b) any simple weapon[\/li]\r\n[li]An explorer's pack and four javelins[\/li]\r\n[\/ul]\r\n","spellcasting":"","features":"[h1|L1]Level 1[\/h1]\r\n[h2|C11]Rage[\/h2]\r\nIn battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:\r\n\r\n[ul]\r\n[li]You have advantage on Strength checks and Strength saving throws.[\/li]\r\n[li]When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.[\/li]\r\n[li]You have resistance to bludgeoning, piercing, and slashing damage.[\/li]\r\n[\/ul]\r\n\r\nIf you are able to cast spells, you can't cast them or concentrate on them while raging.\r\n\r\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.\r\n\r\nOnce you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.\r\n\r\n[h2|C12]Unarmored Defense[\/h2]\r\nWhile you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.\r\n\r\n[h1|L2]Level 2[\/h1]\r\n[h2|C21]Danger Sense[\/h2]\r\nAt 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.\r\n\r\n[h2|C22]Reckless Attack[\/h2]\r\nStarting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.\r\n\r\n[h1|L3]Level 3[\/h1]\r\nAt 3rd level, you choose a path that shapes the nature of your rage. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels. For info on the subclass, see [url:#Info]Info[\/url]\r\n\r\n[h2|S31]Divine Fury[\/h2]\r\nStarting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your Barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.\r\n\r\n[h2|S32]Warrior of the Gods[\/h2]\r\nAt 3rd level, your soul is marked for endless battle. If a spell, such as Raise Dead, has the sole effect of restoring you to life (but not undeath), the caster doesn't need material components to cast the spell on you.\r\n\r\n[h1|L4]Level 4[\/h1]\r\n[h2|Ability]Ability Score Improvement[\/h2]\r\nWhen you reach 4th level, you can increase one Ability Score of your choice by 2, or you can increase two Ability Scores of your choice by 1. Through this way, you can't increase an Ability Score beyond 20. Alternatively, you can pick a feat.\r\n\r\n[h1|L5]Level 5[\/h1]\r\n[h2|C51]Extra Attack[\/h2]\r\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n[h2|C52]Fast Movement[\/h2]\r\nStarting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.\r\n\r\n[h1|L6]Level 6[\/h1]\r\n[h2|S61]Fanatical Focus[\/h2]\r\nStarting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving throw while raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.\r\n\r\n[h1|L7]Level 7[\/h1]\r\n[h2|C71]Feral Instinct[\/h2]\r\nBy 7th level, your instincts are so honed that you have advantage on initiative rolls.\r\n\r\nAdditionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.\r\n\r\n[h1|L8]Level 8[\/h1]\r\n[h2]Ability Score Improvement[\/h2]\r\nFor detail see [url:#Ability]Ability Score Improvement[\/url]\r\n\r\n[h1|L9]Level 9[\/h1]\r\n[h2|C91]Brutal Critical[\/h2]\r\nBeginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\r\n\r\nThis increases to two additional dice at 13th level and three additional dice at 17th level.\r\n\r\n[h1|L10]Level 10[\/h1]\r\n[h2|S101]Zealous Presence[\/h2]\r\nAt 10th level, you learn to channel divine power to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn.\r\n\r\nOnce you use this feature, you can\u2019t use it again until you finish a long rest.\r\n\r\n[h1|L11]Level 11[\/h1]\r\n[h2|C111]Relentless Rage[\/h2]\r\nStarting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.\r\n\r\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.\r\n\r\n[h1|L12]Level 12[\/h1]\r\n[h2]Ability Score Improvement[\/h2]\r\nFor detail see [url:#Ability]Ability Score Improvement[\/url]\r\n\r\n[h1|L13]Level 13[\/h1]\r\n\r\n[h1|L14]Level 14[\/h1]\r\n[h2|S141]Rage Beyond Death[\/h2]\r\nBeginning at 14th level, the divine power that fuels your rage allows you to shrug off fatal blows.\r\n\r\nWhile you're raging, having 0 hit points doesn\u2019t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don\u2019t die until your rage ends, and you die then only if you still have 0 hit points.\r\n\r\n[h1|L15]Level 15[\/h1]\r\n[h2|C151]Persistent Rage[\/h2]\r\nBeginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.\r\n\r\n[h1|L16]Level 16[\/h1]\r\n[h2]Ability Score Improvement[\/h2]\r\nFor detail see [url:#Ability]Ability Score Improvement[\/url]\r\n\r\n[h1|L17]Level 17[\/h1]\r\n\r\n[h1|L18]Level 18[\/h1]\r\n[h2|C181]Persistent Rage[\/h2]\r\nBeginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.\r\n\r\n[h1|L19]Level 19[\/h1]\r\n\r\n[h1|L20]Level 20[\/h1]\r\n[h2|C201]Primal Champion[\/h2]\r\nAt 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24","subclasses":"[h2|Info]Barbarian: Path of the Zealot[\/h2]\r\nSome deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots \u2013 warriors who channel their rage into powerful displays of divine power.\r\n\r\nA variety of gods across the worlds of D&D inspire their followers to embrace this path. Tempus from the Forgotten Realms and Hextor and Erythnul of Greyhawk are all prime examples. In general, the gods who inspire zealots are deities of combat, destruction, and violence. Not all are evil, but few are good.\r\n\r\n[i]Source: Xanathar's Guide to Everything[\/i]","tabledata":"","tags":"Template, Generic, Copy, Class","templateId":"25","blockId":"576533","world":"fdbb44ea-9b6c-4df6-91d5-bb54d289b77e","folder":"","isShared":"on"}