{"name":"Nocturne","abilityscores":"Dexterity +2, Wisdom +1","size":"Medium","speed":"30 ft","languages":"You can speak, read, and write Common","features":"[h3]Blood Dependent[\/h3]\r\nYou have a pool of blood points equal to your characters total hit dice. Every 24-hours, you expend one blood point from your pool. If you feed with your [b]Thirst Feature[\/b], you regain 2 blood points. While you have 0 blood points, you regain half as much from [b]ALL[\/b] healing effects until you feed with your Thirst ability.\r\n\r\n[h3]Darkvision[\/h3]\r\nThanks to your ancestry, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of gray.\r\n\r\n[h3]Enhance Mutation[\/h3]\r\nStarting at 3rd level, as an action, you assume a bat-like appearance and sprout leathery wings from your back. This mutation lasts for 10-minute, until you fall unconscious, or revert back to your normal appearance as a bonus action. \r\n\r\nWhile enhanced, you have a flying speed of 30 feet, advantage on Perception checks that rely on hearing and are immune to the blind condition. Once you use this trait, you can't do so again until you finish a long rest.\r\n\r\n[h3]Natural Tracker[\/h3]\r\nAs a Nocturne, you live a difficult life in the shadows. You have proficiency in the Survival skill.\r\n\r\n[h3]Thirst[\/h3]\r\nYour extended incisors are natural melee weapons and can be used to make an unarmed strike attack. If you hit with your bite attack, you deal 1d4 piercing damage, and if the creature isn\u2019t a construct or undead, you may feed as part of the attack granting a surge of vitality. You gain temporary hit points equal to the damage dealt from the attack and regain 2 blood points. After feeding in this way, you cannot feed again until you finish a long rest.","tabledata":"","tags":"race, erenel, sanguis","isShared":"on","templateId":"23","blockId":"584303","world":"32a96aec-32a9-4ef7-912f-7324f3d8255c","folder":""}