{"name":"Abi-Dalzim's Horrid Wilting","spell_level":"8-level","school":"Necromancy","classes":"Sorcerer, Wizard, One Above Death","casting_time":"1 Action","range":"150ft(30ft cube)","duration":"Instantaneous","components":"V,S,M","materials":"A bit of a sponge","requires_concentration":"0","spell_description":"You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren\u2019t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.\r\nNonmagical plants in the area that aren\u2019t creatures, such as trees and shrubs, wither and die instantly.","higher_levels":"","source":"Elemental Evil Player's Companion","ritual":"0","tags":"Damage","templateId":"3000","blockId":"603534","world":"75fb9c27-f77b-49a5-816b-b9cc40a26978","folder":"4258","isShared":"on"}