{"name":"Flaming Sphere","spell_level":"2-level","school":"Conjuration","classes":"Alchemist, Druid, Sorcerer, Wizard, Circle of Wildfire, Genie (Efreeti) Patron","casting_time":"1 Action","range":"60ft (5ft Spherer)","duration":"1 Minute","components":"Verbal, Somatic, Material","materials":"A bit of tallow, a pinch of brimstone, and a dusting of powdered iron)","requires_concentration":"1","spell_description":"A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.\r\n[br]\r\n\r\n\r\nAs a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.\r\n[br]\r\n\r\nWhen you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.","higher_levels":"When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.","source":"Basic Rules","ritual":"","tags":"Damage","templateId":"3000","blockId":"607054","world":"75fb9c27-f77b-49a5-816b-b9cc40a26978","folder":"4258","isShared":"on"}