{"name":"Holy Weapon","spell_level":"5-level","school":"Evocation","classes":"Cleric, Paladin, Celestial Patron","casting_time":"1 Bonus Action","range":"Touch","duration":"1 Hour","components":"Verbal, Somatic","materials":"","requires_concentration":"1","spell_description":"You imbue a weapon you touch with holy power. Until the spell ends, the weapon emits bright light in a 30-foot radius and dim light for an additional 30 feet. In addition, weapon attacks made with it deal an extra 2d8 radiant damage on a hit. If the weapon isn\u2019t already a magic weapon, it becomes one for the duration.\r\n[br]\r\n\r\n\r\nAs a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn\u2019t blinded. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the effect on itself on a success.","higher_levels":"","source":"Xanathar's Guide To Everything","ritual":"","tags":"Damage, Debuff","templateId":"3000","blockId":"608551","world":"75fb9c27-f77b-49a5-816b-b9cc40a26978","folder":"4258","isShared":"on"}