{"name":"Ray of Sickness","spell_level":"1-level","school":"Necromancy","classes":"Sorcerer, Wizard, Alchemist, Death Domain, One Above Death","casting_time":"1 Action","range":"60 ft","duration":"Instantaneous","components":"Verbal, Somatic","materials":"","requires_concentration":"","spell_description":"A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.","higher_levels":"When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.","source":"Player's Handbook","ritual":"","tags":"Damage, Debuff","templateId":"3000","blockId":"620389","world":"75fb9c27-f77b-49a5-816b-b9cc40a26978","folder":"4258","isShared":"on"}