{"name":"Storm Sphere","spell_level":"4-level","school":"Evocation","classes":"Sorcerer, Wizard, Genie (Marid) Patron","casting_time":"1 Action","range":"150ft (20ft Sphere)","duration":"1 Minute","components":"Verbal, Somatic","materials":"","requires_concentration":"1","spell_description":"A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell\u2019s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. The sphere\u2019s space is difficult terrain.\r\n[br]\r\n\r\n\r\nUntil the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have advantage on the attack roll if the target is in the sphere. On a hit, the target takes 4d6 lightning damage.\r\n[br]\r\n\r\nCreatures within 30 feet of the sphere have disadvantage on Wisdom (Perception) checks made to listen.","higher_levels":"When you cast this spell using a spell slot of 5th level or higher, the damage increases for each of its effects by 1d6 for each slot level above 4th.","source":"Elemental Evil Player's Companion","ritual":"","tags":"Control, Damage, Debuff","templateId":"3000","blockId":"626471","world":"75fb9c27-f77b-49a5-816b-b9cc40a26978","folder":"4258","isShared":"on"}