{"name":"Ranger, Windwalker Archetype","overview":"[p]The practice of Windwalking is a tradition passed down by enthusiasts, professionals, award-winning athletes, and military programs. From a young age, many Svindilians are introduced to the Zephyr rune, a rune that when engraved into a board and imbued with the user\u2019s aura functions like a hoverboard. This board is then referred to as a 'Zephyr Board' but many tend to give their personal boards a nickname. A spiritual, artisanal culture surrounds Windwalking, as creating your own board is viewed as sharing a small piece of your soul and trust with this magical instrument to become one with the air and go with the flow of the currents.\r\n[p]However, once the sport was big enough to catch the attention of world leaders, the practice was snatched up for royal armies across the realm, most notably so within Halos*. Skilled Windwalkers picked up archery midair, becoming perfect eagle-eye sharpshooters, deadly alone and in numbers.","hitdice":"d10","hitpointsfirstlevel":"10 + your Constitution modifier","hitpointsathigherlevels":"1d10 + your Constitution modifier per ranger level after 1st","armorproficiencies":"Light armor, medium armor, shields","weaponproficiences":"Simple weapons, martial weapons","tools":"Zephyr Board, Wood Carving Tools","savingthrows":"Strength, Dexterity","skills":"Choose four from: \r\nAnimal Handling, Athletics, Flying, Insight, Investigation, Nature, Perception, Stealth, Survival, and Technology","spellcasting":"Casting: Proficiency bonus + your Aura modifier\r\n\r\nSaves: 8 + Proficiency bonus + your Aura modifier","equipment":"[p](a) scale mail or (b) leather armor[\/p]\r\n[p](a) two shortswords or (b) two simple melee weapons[\/p]\r\n[p](a) a dungeoneer\u2019s pack or (b) an explorer\u2019s pack[\/p]\r\n[p]A longbow and a quiver of 20 arrows[\/p]\r\n[p]Wood Carving tools[\/p]\r\n[p]Zephyr Board (at 3rd Level)[\/p]","features":"At Level 3, Choose one:\r\n[p]     - Eagle\u2019s Eye: Gain advantage on perception checks from the sky with a +2 bonus. Increases to +3 at level 10, +4 at level 15.\r\n[p]     - Owl\u2019s Stealth: When tracking a target from the air, gain advantage on stealth checks. When in an open terrain, you may also hide in plain sight in the air, spending a bonus action to hide amongst treetops, clouds, or other obstacles.\r\n\r\nLevel 7 feat, Falcon\u2019s Dive: Thrice per long rest, you may perform a Dive attack as an action from the sky. Choose a target below, and on impact (roll to hit with proficiency) the target takes 2d10 Force Damage, increasing +1d10 at levels 10 and 15, and DC 15 Dexterity save or fall prone.\r\n\r\nLevel 11 feat, Volley: You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon\u2019s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.\r\n\r\nAt Level 15, Choose one:\r\n[p]     - Evasion: When you are subjected to an effect, such as a red dragon\u2019s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.\r\n[p]     - Roc\u2019s Strength: Thrice per long rest, you may perform a Drop attack as an action from the sky. Choose a target below, equal or smaller to your own size, and on a failed DC 17 dexterity check, lift the creature your full movement up into the air and drop them. They land prone and take the appropriate impact damage.\r\n[p]     - Uncanny Dodge: When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack\u2019s damage against you.\r\n","subclasses":"[h2]Archetype Prerequisite:[\/h2]\r\n\r\nBefore this Archetype can be achieved, a character must complete a ritual to carve, engrave, and \r\nimbue a personal board with the Zephyr rune. \r\n[p]     - Cut down a tree within the Aerial realm. [\/p]\r\n[p]     - Shape this tree into an aerodynamic board with traditional carving tools. Carve the rune into the topside of the board, beneath where the dominant foot will stand. [\/p]\r\n[p]     - Create a stain of pure rainwater, distilled aura, and the user\u2019s blood. Pour into the rune carving\u2019s lines at dawn atop a windy hill. [\/p]\r\n[hr]\r\n[h2]Archetype Additions:[\/h2]\r\n\r\n[p]Favored terrain may now include Sky[\/p]\r\n[p]Naturally cast Fog Cloud, Gust of Wind, and Wind Wall. [\/p]\r\n[p]When on their board, a character\u2019s Flying Speed equals 50ft.[\/p]\r\n[p]Best suited for Aerial races, especially Aashamir or Leykari.[\/p]\r\n","tabledata":"Level | XP | Abilities\r\n1 | 0 | Favored Enemy, Natural Explorer\r\n2 | 300 | Fighting Style (Archer), Spellcasting\r\n3 | 900 | Ranger Archetype (Windwalker), Primeval Awareness, Archetype: Choose Feat\r\n4 | 2,700 | Ability Score Improvement\r\n5 | 6,500 | Extra Attack\r\n6 | 14,000 | Favored Enemy, Natural Explorer\r\n7 | 23,000 | Archetype Feat: Falcons Dive\r\n8 | 34,000 | Ability Score Improvement, Land's Stride\r\n9 | 48,000 | -\r\n10 | 64,000 | Natural Explorer, Hide in Plain Sight\r\n11 | 85,000 | Archetype Feat: Volley\r\n12 | 100,000 | Ability Score Improvement\r\n13 | 120,000 | -\r\n14 | 140,000 | Favored Enemy, Vanish\r\n15 | 165,000 | Archetype: Choose Feat\r\n16 | 195,000 | Ability Score Improvement\r\n17 | 225,000 | -\r\n18 | 265,000 | Feral Senses\r\n19 | 305,000 | Ability Score Improvement\r\n20 | 355,000 | Foe Slayer","tags":"class,subclass,ranger,windwalker,archetype,class archetype,ranger: windwalker,air,Svindil","isShared":"1","templateId":"25","blockId":"64394"}