{"name":"Relativist","overview":"A Relativist\u2019s body is intimately linked with movement both of the physical and dimensional kind. Their mind and movement become faster and they regularly calculate great changes in forces.","hitdice":"d6","hitpointsfirstlevel":"6 + your Constitution modifier","hitpointsathigherlevels":"1d6 per Psionicists level","armorproficiencies":"none","weaponproficiences":"Simple weapons","tools":"Psionic tools","savingthrows":"Wisdom, Intelligence","skills":"Choose two from Psionics (Arcane), History, Insight, Investigation, Medicine, Perception, and Acrobatics.","spellcasting":"Spellcasting:  As per Sorcerer except Wisdom is your spellcasting ability for your Psionicist \u2018s spells and use the DMG\u2019s (pg 288) spell point system rather than the spell slots.\r\n\r\nSpell Points\r\n\r\nOne way to modify how a class feels is to change how it uses its spells. With this variant system, a character who has the Spellcasting feature uses spell points instead spell slots to fuel spells. Spell points give a caster more flexibility, at the cost of greater complexity.\r\n\r\nIn this variant, each spell has a point cost based on its level. The Spell Point Cost table summarizes the cost in spell points of slots from 1st to 9th level. Cantrips don't require slots and therefore don't require spell points.\r\n\r\nInstead of gaining a number of spell slots to cast your spells from the Spellcasting feature, you gain a pool of spell points instead. You expend a number of spell points to create a spell slot of a given level, and then use that slot to cast a spell. You can't reduce your spell points total to less than 0, and you regain all spent spell points when you finish a long rest.\r\n\r\nSpells of 6th level and higher are particularly taxing to cast. You can use spell points to create one slot of each level of 6th or higher. You can't create another slot of the same level until you finish a long rest.\r\n\r\nThe number of spell points you have to spend is based on your level as a spellcaster, as shown in the Spell Points by Level table. Your level also determines the maximum-level spell slot you can create. Even though you might have enough points to create a slot above this maximum, you can't do so.\r\n\r\nThe Spell Points by Level table applies to bards, clerics, druids, sorcerers, and wizards. For a paladin or ranger, halve the character's level in that class and then consult the table. For a fighter (Eldritch Knight) or rogue (Arcane Trickster), divide the character's level in that class by three.\r\n\r\nSpell Level\tPoint Cost\r\n\r\n1st\t2\r\n\r\n2nd\t3\r\n\r\n3rd\t5\r\n\r\n4th\t6\r\n\r\n5th\t7\r\n\r\n6th\t9\r\n\r\n7th\t10\r\n\r\n8th\t11\r\n\r\n9th\t13\r\n\r\nNumber of Spells known as per Sorcerer. Spell list as per Relativist:\r\n\r\nCantrips: Spare the Dying, True Strike, Druidcraft, Ray of Frost, Fatigue, Guidance, Mending, Blade Ward\r\n\r\n1st Level Spells:\r\n\r\nHealing Word, Longstrider, Featherfall, Alarm, Sanctuary, Inflict Wounds, Expeditious Retreat, Armor of Agathys, Chromatic Orb\r\n2nd Level Spells:\r\n\r\nBlindness\/Deafness, Hold Person, Flaming(Elemental) Sword, Lesser Restoration, Shatter, Silence, Continual Flame, Enhance Ability, Prayer of Healing, Warding Bond, Pass without Trace, Blur, Misty Step, Gentle Repose, Magic Weapon, Rope Trick\r\n3rd Level Spells:\r\n\r\nDispel Magic, Feign Death, Leomond\u2019s Tiny Hut, Nondetection, Counterspell, Meld into Stone, Plant Growth, Protection from Energy, Glyph of Warding, Blink, Haste, Revivify, Slow, Waterbreathing\r\n4th Level Spells:\r\n\r\nDimension Door, Freedom of Movement, Banishment, Conjure Minor Elemental, Conjure Woodland Beings, Mordenkainens Private Sanctum, Mordenkainen\u2019s Faithful Hound\r\n5th Level Spells:\r\n\r\nPlanar Binding, Hallow, Hold Monster, Reincarnate, Anti-life Shell, Conjure Elemental, Treestride, Teleportation Circle, Creation, Contact Other Plane, Cone of Cold\r\n6th Level Spells:\r\n\r\nArcane Gate, Drawmij\u2019s Instant Summons, Contingency, Guards\/Wards, Planar Ally, Magic Jar, Forbidance, Conjure Fey, Transport Via Plants, Wall of Thorns\r\n7th Level Spells:\r\n\r\nEtherealness, Mordenkainen\u2019s Magnificent Mansion, Mordenkainen\u2019s Sword, Teleport, Regenerate, Conjure Celestial, Plane Shift, Reverse Gravity, Anti-Magic Field, Sequester\r\n8th Level Spells:\r\n\r\nClone, Earthquake, Demiplane, Maze, Trap the Soul\r\n9th Level Spells:\r\n\r\nGate, Timestop, Astral Projection, Imprisonment, Wish","equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n\r\n(a) a light crossbow and 20 bolts or (b) any simple weapon\r\n\r\n(a) a component pouch or (b) an arcane focus\r\n\r\n(a) a dungeoneer\u2019s pack or (b) an explorer\u2019s pack\r\n\r\nTwo daggers","features":"Time Wrinkle: Whenever an encounter begins you may add your Wisdom modifier or level in the Psionic class (whichever is lower) to your initiative.\r\n\r\nDimensional Skip: \r\n\r\nSkipping. You move faster through a space by skipping some of the space during your movement. Your base speed is increased by 10 ft. This is considered a continuous magical effect. This ability increases as per the monk class.\r\n\r\nLeap. As a bonus action during your turn the Relativist can pay 2 drams to skip through a barrier that is thinner than the total distance left of the Relativist \u2018s movement from Skipping.\r\n\r\nIf you try jumping through a barrier that is impassible or it is greater than your remaining jump distance the Relativist\u2018s power fails.\r\n\r\nYour Skip is more reliable and attack of opportunity against you while you are in motion are made at disadvantage\r\n\r\nDodge. As a reaction you can use Dimensional Leap to avoid half of a physical attack \u2018s damage and gain improved evasion until the end of your next turn.\r\n\r\nMetamagic: You gain the ability to twist spells to suit your need: Select any two metamagics abilities.\r\n\r\nAt 10th level, you become better at twisting spells to suit your need: Select two more metamagic abilities","subclasses":"","tabledata":"Level|Proficiency Bonus|Features|Cantrips Known|Powers Known|Power Points|Max Power Level\r\n1st|2|Spellcasting, Time Wrinkle|4|2|4|1st\r\n2nd|2|Dimensional Skip: Skipping|4|3|6|1st\r\n3rd|2|Metamagic|4|4|14|2nd\r\n4th|2|Ability Score Improvement|5|5|17|2nd\r\n5th|3|\u2014|5|6|27|3rd\r\n6th|3|Dimensional Skip: Leap|5|7|32|3rd\r\n7th|3|\u2014|5|8|38|4th\r\n8th|3|Ability Score Improvement|5|9|44|4th\r\n9th|4|\u2014|5|10|57|5th\r\n10th|4|Improved Metamagic|6|11|64|5th\r\n11th|4|\u2014|6|12|73|6th\r\n12th|4|Ability Score Improvement|6|12|73|6th\r\n13th|5|\u2014|6|13|83|7th\r\n14th|5|Dimensional Skip: Dodge|6|13|83|7th\r\n15th|5|\u2014|6|14|94|8th\r\n16th|5|Ability Score Improvement|6|14|94|8th\r\n17th|6|Improved Metamagic|6|15|107|9th\r\n18th|6|\u2014|6|15|114|9th\r\n19th|6|\u2014|6|15|123|9th\r\n20th|6|Ability Score Improvement|6|15|133|9th","tags":"","isShared":"1","templateId":"25","blockId":"64739"}