{"name":"Telepath","overview":"A Telepath\u2019s force of personality is as vital to their powers as their discipline and willpower. One does not force themselves behind the mental walls of others without a presence to match their will.","hitdice":"d6","hitpointsfirstlevel":"6 + your Constitution modifier","hitpointsathigherlevels":"1d6 per Psionicists level","armorproficiencies":"none","weaponproficiences":"daggers, darts, sling, quarterstaffs, clubs, light crossbow","tools":"Psionic tools","savingthrows":"Wisdom, Charisma","skills":"Choose two from Psionics (Arcane), History, Insight, Investigation, Medicine, Perception, and Persuasion.","spellcasting":"Spellcasting:  As per Sorcerer except Wisdom is your spellcasting ability for your Psionicist \u2018s spells and use the DMG\u2019s (pg 288) spell point system rather than the spell slots.\r\n\r\nSpell Points\r\n\r\nOne way to modify how a class feels is to change how it uses its spells. With this variant system, a character who has the Spellcasting feature uses spell points instead spell slots to fuel spells. Spell points give a caster more flexibility, at the cost of greater complexity.\r\n\r\nIn this variant, each spell has a point cost based on its level. The Spell Point Cost table summarizes the cost in spell points of slots from 1st to 9th level. Cantrips don't require slots and therefore don't require spell points.\r\n\r\nInstead of gaining a number of spell slots to cast your spells from the Spellcasting feature, you gain a pool of spell points instead. You expend a number of spell points to create a spell slot of a given level, and then use that slot to cast a spell. You can't reduce your spell points total to less than 0, and you regain all spent spell points when you finish a long rest.\r\n\r\nSpells of 6th level and higher are particularly taxing to cast. You can use spell points to create one slot of each level of 6th or higher. You can't create another slot of the same level until you finish a long rest.\r\n\r\nThe number of spell points you have to spend is based on your level as a spellcaster, as shown in the Spell Points by Level table. Your level also determines the maximum-level spell slot you can create. Even though you might have enough points to create a slot above this maximum, you can't do so.\r\n\r\nThe Spell Points by Level table applies to bards, clerics, druids, sorcerers, and wizards. For a paladin or ranger, halve the character's level in that class and then consult the table. For a fighter (Eldritch Knight) or rogue (Arcane Trickster), divide the character's level in that class by three.\r\n\r\nSpell Level\tPoint Cost\r\n\r\n1st\t2\r\n\r\n2nd\t3\r\n\r\n3rd\t5\r\n\r\n4th\t6\r\n\r\n5th\t7\r\n\r\n6th\t9\r\n\r\n7th\t10\r\n\r\n8th\t11\r\n\r\n9th\t13\r\n\r\nNumber of Spells and Cantrips known as per Sorcerer. Spell list as per Telepath (see below).\r\n\r\n\r\nCantrips\r\n\r\nFriends, Message, True Strike, Vicious Mockery, Minor illusion, Dancing Light, Guidance\r\n\r\n1st Level\r\n\r\nSanctuary, alarm, Charm Person, Comprehend Languages, Disguise Self, Detect Magic, Dissonant Whispers, Faerie Fire, Healing Word, Heroism, Illusory Script, Silent Image, Sleep, T. Hideous Laughter, Command, Detect Good\/Evil, Compell Duel, Find Familiar\r\n\r\nNew First level power: Psychic Blast: 60 ft, Ranged spell attack 3d6 psychic damage. Spell is able to be increased.\r\n\r\ncast as a 2nd level spell: 4d6 damage. After effect: Roll dice as per the sleep spell against the target(s).\r\n\r\ncast as a 3rd level spell: 5d6 damage. Then select any 1 lower level After effect\r\n\r\ncast as a 4th level spell: 6d6 damage. Gain a new after effect to use: hold person, as per spell. Or select any 1 lower level After effect\r\n\r\ncast as a 5th level spell: 7d6 damage. Gain a new after effect to use: Fear as per spell. Or select any 1 lower level After Effect to apply.\r\n\r\ncast as a 6th level spell: 8d6 damage. Gain a new area(10\u2032 radius) Then select any 1 lower level After Effect to apply.\r\n\r\ncast as a 7th level spell: 9d6 damage. Gain a new area(60\u2032 line) Then select any 1 lower level After Effect to apply.\r\n\r\ncast as a 8th level spell: 10d6 damage.  Chose an area effect (single, line, radius). Then select 2 different lower level After Effects to apply.\r\n\r\ncast as a 9th level spell: 11d6 damage.  Gain a new area(60\u2032 cone) or chose between single, line, radius. Then select 2 different lower level After Effects to apply.\r\n\r\n2nd Level\r\n\r\nAnimal Messenger, Blindness\/Deafness, Crown of Madness, Enhance Ability, Enthrall, Hold Person, See invisibility, Silence, Suggestion, Zone of Truth,\r\n\r\nNew 2nd Level power: Sense Link- range: 120 ft, Duration: Concentration, up to 1 hour. You share sensations with another being. Select a target. If they are unwilling they get a will save. Choose one of the senses. You sense what the other is hearing, feeling, seeing. You may choose to let them do the same for the duration) At the start of your turn you may chose to share your senses with another in a distracting manner. The target gets a will save. Failure means they get disadvantage on attack rolls and ability checks.\r\n\r\n3rd Level\r\n\r\nFear, Feign Death, Hypnotic Pattern, Major Image, Nondetection, Sending, Tongues, Spirit Guardian\r\n\r\n4th Level\r\n\r\nCompulsion, Confusion, Hallucinatory Terrain, Locate Creature\r\n\r\n5th Level\r\n\r\nAwaken, Dominate Person, Geas, Hold Monster, Mislead, Seeming, Modify Memory\r\n\r\n6th Level\r\n\r\nEyebite, Otto Irresistible Dance, Mass Suggestion\r\n\r\n7th Level\r\n\r\nMirage Arcane, Project Image, Symbol\r\n\r\n8th Level\r\n\r\nPower Word Stun, Antipathy, Glibness, Mindblank, Dominate Monster, Telepathy, Feeblemind\r\n\r\n9th Level\r\n\r\nPower Word Kill, Wish(a charm\/enchantment based effect of another spell)","equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n\r\n(a) a light crossbow and 20 bolts or (b) any simple weapon\r\n\r\n(a) a component pouch or (b) an arcane focus\r\n\r\n(a) a dungeoneer\u2019s pack or (b) an explorer\u2019s pack\r\n\r\nTwo daggers","features":"Personal Magnetism. Most people you talk with seem to think the better of you due to your charming personality and mannerisms. Gain Friends as a cantrip. If you have it then select another cantrip. You may use Friends a number of times equal to your Wisdom+1(minimum 1) Modifier without the person knowing that you have used magic against them (unless they possess some other means of knowing).\r\n\r\nMind Link. You gain a two way communication with someone you can see. As an action you can communicate simple instructions at the speed of thought with the target. Unwilling targets get a a wisdom save to disrupt the link. Range 100 ft of you.\r\n\r\nAttack Prediction. At 1st level, while you are wearing no armor and are not wielding a shield, your AC equals 10 + Dexterity modifier + your Wisdom modifier.\r\n\r\nMetamagic: You become better at twisting spells to suit your need: Select two metamagic abilities. While the metabolist does not have \u201cFont of Magic\u201d they may still spend their spell points on metamagic abilities but it must come from their available spell pool and they may not spend more points on metamagic in one round than they have levels in Metabolist.\r\n\r\nAt 10th level, you become better at twisting spells to suit your need: Select one more metamagic ability.\r\n\r\nAt 17th level, you become better at twisting spells to suit your need: Select one more metamagic ability.\r\n\r\nRead Thoughts: \r\n\r\nSkim. The Psionicist has a better understanding of the flow of thoughts of  other beings. It is possible to string together words and images from anothers mind and get information from it by skimming along the mind. This is still only surface thoughts and current topics within the being\u2019s mind. The Telepath is limited to the information that the being is currently thinking about not what they know of a subject in general.\r\n\r\nMind Alteration. Whenever you use a Telepath or enchantment spell and the target would know that you cast a spell on them after the spell has ended you may choose to alter their perception to ignore the spell cast against them","subclasses":"","tabledata":"Level|Proficiency Bonus|Features|Cantrips Known|Powers Known|Power Points|Max Power Level\r\n1st|2|Spellcasting, Personal Magnetism|4|2|4|1st\r\n2nd|2|Attack Prediction, Mind Link|4|3|6|1st\r\n3rd|2|Metamagic|4|4|14|2nd\r\n4th|2|Ability Score Improvement|5|5|17|2nd\r\n5th|3|\u2014|5|6|27|3rd\r\n6th|3|Read Thoughts: Skim|5|7|32|3rd\r\n7th|3|\u2014|5|8|38|4th\r\n8th|3|Ability Score Improvement|5|9|44|4th\r\n9th|4|\u2014|5|10|57|5th\r\n10th|4|Improved Metamagic|6|11|64|5th\r\n11th|4|\u2014|6|12|73|6th\r\n12th|4|Ability Score Improvement|6|12|73|6th\r\n13th|5|\u2014|6|13|83|7th\r\n14th|5|Mind Alteration|6|13|83|7th\r\n15th|5|\u2014|6|14|94|8th\r\n16th|5|Ability Score Improvement|6|14|94|8th\r\n17th|6|Improved Metamagic|6|15|107|9th\r\n18th|6|\u2014|6|15|114|9th\r\n19th|6|Ability Score Improvement|6|15|123|9th\r\n20th|6|\u2014|6|15|133|9th","tags":"","isShared":"1","templateId":"25","blockId":"64741"}