{"name":"Asylum Demon","cr":"2 (450 XP)","types":"Fiend","size":"Large","languages":"Infernal","alignment":"Lawful Evil","description":"[i]These demons make wonderful guards. They will carry out the wishes of those stronger than it and seek out fights whenever they can.[\/i]","suggestedenvironment":"[i]Environments: Urban, Ruins[\/i]","ac":"12","hitpoints":"57 ([roll:6d10+18])","strength":"18","dexterity":"12","constitution":"16","intelligence":"10","wisdom":"11","charisma":"7","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"Passive Perception 10","skills":"Athletics (+6), Intimidation (+0)","savingthrows":"Str (+6), Con (+5)","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Ground Shaking Stomp.[\/i][\/b] If a stomp attack hits a creature, they are knocked prone. ","actions":"[b][i]Multiattack.[\/i][\/b] The demon can make two attacks, once with its stomp and once with its maul.\r\n\r\n[b][i]Stomp.[\/i][\/b] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 ([roll:1d4+4]) bludgeoning damage.\r\n\r\n[b][i]Maul.[\/i][\/b] Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 ([roll:2d6+4]) bludgeoning damage.\r\n\r\n[b][i]Butt Slam.[\/i][\/b] The demon takes flight for a short moment, hovering 10 feet above the ground. It can move up to 15 feet and then fall down. A creature caught in the 10 foot radius of the falling point must make a Dexterity saving throw (DC 13). If it fails, then it takes 10 ([roll:3d6]) damage.\r\n[ul][li]If the creature is within 5 feet of the falling point and failed the saving throw, they are knocked prone and pinned under the Asylum Demon. The creature is considered grappled. On a success, they are pushed to the nearest available space.[\/li]\r\n[li]If a creature is greater than 5 feet away from the falling point and failed the saving throw, they are pushed back 5 feet and are knocked prone. On a success, they do not move.[\/li][\/ul]","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","isShared":"1","templateId":"21","blockId":"67611"}