{"name":"Spellblade","overview":"An elf finds himself surrounded by foul-smelling ogres licking their lips with excitement for their inexorable meal. As their thick, creamy saliva slams the ground with a thunderous force, the elf smirks. He lifts his hands in the air, showing that he is completely unarmed. Suddenly, he is charged by his formidable foes. The elf's hands flash violently with an overwhelming blue light that nearly blinds his enemies. Without warning, there is a crackling of lightning and the stench of burnt blood floods the air. The elf stands blade in hand as the hulking ogres lay castrate upon the ground.\r\n\r\nSpellblades are warriors who draw upon the \u00c6ther. They are fast, agile, and deliberate in their attacks. They able to both protect their allies or destroy their foes with their magic.\r\n\r\n[b][color:#c10300]\u00c6ther[\/color]\r\n[br][\/b]\r\nThe \u00c6ther is the raw essence drawn upon to create and cast magic. It is an ever-present force that surrounds Terrowen. Certain creatures are more naturally in tune with the \u00c6ther and can easily manipulate the raw magical nature of it.\r\n\r\nSpellblades rely on the \u00c6ther as their sole source of power. They channel it through their enchanted weapons and use the weapons to focus the \u00c6ther into powerful abilities. It is their strongest source of power and also their greatest weakness as much of a spellblade's power is lost if their weapon is taken.\r\n\r\n[b][color:#c10300]Elven Heritage[\/color]\r\n[br][\/b]\r\nThe spellblade is elven in origin due to its natural aptitude for agility and magic. High elves combined their natural affinity for arcane magic and their dexterity to create the way of the spellblade.\r\n\r\nOften reserved for the higher born even of the high elves, the spellblade knowledge isn't widely spread around the world. It is a secret art that was only taught to the elect few. As time has passed, the tradition has been expanded to noble families and other graceful races.\r\n\r\n[b][color:#c10300]Creating a Spellblade[\/color]\r\n[br][\/b]\r\nSpellblades are people who seek to combine the study of magic and sword, but only a select few are able to do so. Drawing from the pure magical essence of the \u00c6ther, these gifted individuals learn how to move their weapons in certain ways to cast spells, moving through the battlefield as powerful battle-mages, stalwart guardians, or deadly swiftblades.\r\n\r\n[b][color:#c10300]Quick Build[\/color]\r\n[br][\/b]\r\nYou can make a spellblade quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Intelligence. Second, choose the elven highborn or noble background. Third, choose the [i]mage hand[\/i] and [i]fire bolt[\/i] cantrips.","hitdice":"d8","hitpointsfirstlevel":"8 + your Constitution modifier","hitpointsathigherlevels":"1d8 (or 5) + your Constitution modifier per spellblade after 1st","armorproficiencies":"Light armor, medium armor, shields","weaponproficiences":"Simple weapons, melee martial weapons","tools":"None","savingthrows":"Dexterity, Intelligence","skills":"Choose two from Arcana, Acrobatics, Athletics, History, Investigation, Medicine, Perception, Survival","equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n[br]\r\n(a) a melee martial weapon or (b) 2 shortswords\r\n[br]\r\n(a) a light crossbow and 20 bolts or (b) a shield\r\n[br]\r\n(a) scale mail or (b) leather armor\r\n[br]\r\n(a) a dungeoneer's pack or (b) an explorer's pack\r\n[br]","spellcasting":"You draw your magics straight from the \u00c6ther, limiting your pull until you have had a rest. The raw nature of the energy allows you to cast only Abjuration, Conjuration, Evocation, and Transmutation schools of magic.\r\n\r\n[b]Cantrips\r\n[br][\/b]\r\nAt 1st level, you know two cantrips of your choice from the spellblade spell list. You learn additional spellblade cantrips of your choice at higher levels as shown in the Cantrips Known column on the Spellblade table below.\r\n\r\n[b]Spell Slots\r\n[br][\/b]\r\nThe Spellblade table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of the spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a long rest.\r\n\r\n[b]Learning Spells of 1st level and Higher\r\n[br][\/b]\r\nEach time you gain a spellblade level you can learn additional spells of your choice from the spellblade spell list, as shown on the Spells Known column of the Spellblade table. Each of these spells must be of a level for which you have spell slots, as shown on the spellblade level. Also, at every level, you can choose one spell you know and exchange it for a different spell that you can learn.\r\n\r\n[b]Spellcasting Ability\r\n[br][\/b]\r\nIntelligence is your spellcasting ability for your spellblade spells. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a spellblade spell you cast and when making an attack roll with one.\r\n[ul]\r\n[li][b]Spell save DC[\/b] = 8 + your proficiency bonus + your Intelligence modifier[\/li]\r\n[li][b]Spell attack modifier[\/b] = your proficiency bonus + your Intelligence modifier[\/li]\r\n[\/ul]\r\n[b]Spellcasting Focus\r\n[br][\/b]\r\nYou can use an arcane focus as a spellcasting focus for your spells.\r\n\r\n[b]Spellblade Spells\r\n[br][\/b]\r\n[u]Cantrips (0 Level)\r\n[br][\/u]\r\n[i]Acid Splash[\/i]\r\n[br]\r\n[i]Blade Ward[\/i]\r\n[br]\r\n[i]Booming Blade[\/i]\r\n[br]\r\n[i]Control Flames[\/i]\r\n[br]\r\n[i]Create Bonfire[\/i]\r\n[br]\r\n[i]Dancing Lights[\/i]\r\n[br]\r\n[i]Fire Bolt[\/i]\r\n[br]\r\n[i]Frostbite[\/i]\r\n[br]\r\n[i]Green-Flame Blade[\/i]\r\n[br]\r\n[i]Gust[\/i]\r\n[br]\r\n[i]Infestation[\/i]\r\n[br]\r\n[i]Light[\/i]\r\n[br]\r\n[i]Lightning Lure[\/i]\r\n[br]\r\n[i]Mage Hand[\/i]\r\n[br]\r\n[i]Mending[\/i]\r\n[br]\r\n[i]Message[\/i]\r\n[br]\r\n[i]Mold Earth[\/i]\r\n[br]\r\n[i]Poison Spray[\/i]\r\n[br]\r\n[i]Prestidigitation[\/i]\r\n[br]\r\n[i]Ray of Frost[\/i]\r\n[br]\r\n[i]Shape Water[\/i]\r\n[br]\r\n[i]Shocking Grasp[\/i]\r\n[br]\r\n[i]Sword Burst[\/i]\r\n[br]\r\n[i]Thunderclap[\/i]\r\n[br]\r\n\r\n[u]1st Level\r\n[br][\/u]\r\n[i]Absorb Elements[\/i]\r\n[br]\r\n[i]Alarm[\/i]\r\n[br]\r\n[i]Burning Hands[\/i]\r\n[br]\r\n[i]Catapult[\/i]\r\n[br]\r\n[i]Chaos Bolt[\/i]\r\n[br]\r\n[i]Chromatic Orb[\/i]\r\n[br]\r\n[i]Earth Tremor[\/i]\r\n[br]\r\n[i]Expeditious Retreat[\/i]\r\n[br]\r\n[i]Find Familiar[\/i]\r\n[br]\r\n[i]Fog Cloud[\/i]\r\n[br]\r\n[i]Grease[\/i]\r\n[br]\r\n[i]Ice Knife[\/i]\r\n[br]\r\n[i]Feather Fall[\/i]\r\n[br]\r\n[i]Jump[\/i]\r\n[br]\r\n[i]Long Strider[\/i]\r\n[br]\r\n[i]Mage Armor[\/i]\r\n[br]\r\n[i]Magic Missile[\/i]\r\n[br]\r\n[i]Protection from Evil and Good[\/i]\r\n[br]\r\n[i]Shield[\/i]\r\n[br]\r\n[i]Snare[\/i]\r\n[br]\r\n[i]Tenser's Floating Disc[\/i]\r\n[br]\r\n[i]Thunderwave[\/i]\r\n[br]\r\n[i]Unseen Servant[\/i]\r\n[br]\r\n[i]Witch Bolt[\/i]\r\n[br]\r\n\r\n[u]2nd Level\r\n[br][\/u]\r\n[i]Aganazzar's Scorcher[\/i]\r\n[br]\r\n[i]Alter Self[\/i]\r\n[br]\r\n[i]Arcane Lock[\/i]\r\n[br]\r\n[i]Cloud of Daggers[\/i]\r\n[br]\r\n[i]Continual Flame[\/i]\r\n[br]\r\n[i]Darkness[\/i]\r\n[br]\r\n[i]Darkvision[\/i]\r\n[br]\r\n[i]Dragon's Breath[\/i]\r\n[br]\r\n[i]Dust Devil[\/i]\r\n[br]\r\n[i]Earthbind[\/i]\r\n[br]\r\n[i]Enhance Ability[\/i]\r\n[br]\r\n[i]Enlarge\/Reduce[\/i]\r\n[br]\r\n[i]Flaming Sphere[\/i]\r\n[br]\r\n[i]Gust of Wind[\/i]\r\n[br]\r\n[i]Knock[\/i]\r\n[br]\r\n[i]Levitate[\/i]\r\n[br]\r\n[i]Magic Weapon[\/i]\r\n[br]\r\n[i]Maximilian's Earthen Grasp[\/i]\r\n[br]\r\n[i]Melf''s Acid Arrow[\/i]\r\n[br]\r\n[i]Misty Step[\/i]\r\n[br]\r\n[i]Pyrotechnics[\/i]\r\n[br]\r\n[i]Rope Trick[\/i]\r\n[br]\r\n[i]Scorching Ray[\/i]\r\n[br]\r\n[i]Shatter[\/i]\r\n[br]\r\n[i]Skywrite[\/i]\r\n[br]\r\n[i]Snilloc's Snowball Swarm[\/i]\r\n[br]\r\n[i]Spider Climb[\/i]\r\n[br]\r\n[i]Warding Ward[\/i]\r\n[br]\r\n[i]Web[\/i]\r\n[br]\r\n\r\n[u]3rd Level\r\n[br][\/u]\r\n[i]Blink[\/i]\r\n[br]\r\n[i]Counterspell[\/i]\r\n[br]\r\n[i]Daylight[\/i]\r\n[br]\r\n[i]Dispel Magic[\/i]\r\n[br]\r\n[i]Erupting Earth[\/i]\r\n[br]\r\n[i]Fireball[\/i]\r\n[br]\r\n[i]Flame Arrows[\/i]\r\n[br]\r\n[i]Fly[\/i]\r\n[br]\r\n[i]Gaseous Form[\/i]\r\n[br]\r\n[i]Glyph of Warding[\/i]\r\n[br]\r\n[i]Haste[\/i]\r\n[br]\r\n[i]Leomund's Tiny Hut[\/i]\r\n[br]\r\n[i]Lightning Bolt[\/i]\r\n[br]\r\n[i]Magic Circle[\/i]\r\n[br]\r\n[i]Melf's Minute Meteors[\/i]\r\n[br]\r\n[i]Nondetection[\/i]\r\n[br]\r\n[i]Protection from Energy[\/i]\r\n[br]\r\n[i]Remove Curse[\/i]\r\n[br]\r\n[i]Sending[\/i]\r\n[br]\r\n[i]Sleet Storm[\/i]\r\n[br]\r\n[i]Slow[\/i]\r\n[br]\r\n[i]Stinking Cloud[\/i]\r\n[br]\r\n[i]Summon Lesser Demons[\/i]\r\n[br]\r\n[i]Thunder Step[\/i]\r\n[br]\r\n[i]Tidal Wave[\/i]\r\n[br]\r\n[i]Tiny Servant[\/i]\r\n[br]\r\n[i]Wall of Sand[\/i]\r\n[br]\r\n[i]Wall of Water[\/i]\r\n[br]\r\n[i]Water Breathing[\/i]\r\n[br]\r\n[i]Water Walk[\/i]\r\n[br]\r\n\r\n[u]4th Level\r\n[br][\/u]\r\n[i]Banishment[\/i]\r\n[br]\r\n[i]Conjure Minor Elementals[\/i]\r\n[br]\r\n[i]Control Water[\/i]\r\n[br]\r\n[i]Dimension Door[\/i]\r\n[br]\r\n[i]Elemental Bane[\/i]\r\n[br]\r\n[i]Evard's Black Tentacles[\/i]\r\n[br]\r\n[i]Fabricate[\/i]\r\n[br]\r\n[i]Fire Shield[\/i]\r\n[br]\r\n[i]Ice Storm[\/i]\r\n[br]\r\n[i]Leomund's Secret Chest[\/i]\r\n[br]\r\n[i]Mordenkainen's Faithful Hound[\/i]\r\n[br]\r\n[i]Mordenkainen's Private Sanctum[\/i]\r\n[br]\r\n[i]Otiluke's Resilient Sphere[\/i]\r\n[br]\r\n[i]Polymorph[\/i]\r\n[br]\r\n[i]Sickening Radiance[\/i]\r\n[br]\r\n[i]Stone Shape[\/i]\r\n[br]\r\n[i]Stoneskin[\/i]\r\n[br]\r\n[i]Storm Sphere[\/i]\r\n[br]\r\n[i]Summon Greater Demon[\/i]\r\n[br]\r\n[i]Vitriolic Sphere[\/i]\r\n[br]\r\n[i]Wall of Fire[\/i]\r\n[br]\r\n[i]Watery Sphere[\/i]\r\n[br]\r\n\r\n[u]5th Level\r\n[br][\/u]\r\n[i]Animate Objects[\/i]\r\n[br]\r\n[i]Bigby's Hand[\/i]\r\n[br]\r\n[i]Cloudkill[\/i]\r\n[br]\r\n[i]Cone of Cold[\/i]\r\n[br]\r\n[i]Conjure Elemental[\/i]\r\n[br]\r\n[i]Control Winds[\/i]\r\n[br]\r\n[i]Dawn[\/i]\r\n[br]\r\n[i]Far Step[\/i]\r\n[br]\r\n[i]Immolation[\/i]\r\n[br]\r\n[i]Infernal Calling[\/i]\r\n[br]\r\n[i]Insect Plague[\/i]\r\n[br]\r\n[i]Passwall[\/i]\r\n[br]\r\n[i]Planar Binding[\/i]\r\n[br]\r\n[i]Skill Empowerment[\/i]\r\n[br]\r\n[i]Steel Wind Strike[\/i]\r\n[br]\r\n[i]Telekinesis[\/i]\r\n[br]\r\n[i]Teleportation Circle[\/i]\r\n[br]\r\n[i]Transmute Rock[\/i]\r\n[br]\r\n[i]Wall of Force[\/i]\r\n[br]\r\n[i]Wall of Light[\/i]\r\n[br]\r\n[i]Wall of Stone[\/i]\r\n[br]\r\n\r\n[u]6th Level\r\n[br][\/u]\r\n[i]Arcane Gate[\/i]\r\n[br]\r\n[i]Chain Lightning[\/i]\r\n[br]\r\n[i]Contingency[\/i]\r\n[br]\r\n[i]Create Homunculus[\/i]\r\n[br]\r\n[i]Disintegrate[\/i]\r\n[br]\r\n[i]Drawmij's Instant Summons[\/i]\r\n[br]\r\n[i]Flesh to Stone[\/i]\r\n[br]\r\n[i]Globe of Invulnerability[\/i]\r\n[br]\r\n[i]Guards and Wards[\/i]\r\n[br]\r\n[i]Investiture of Flame[\/i]\r\n[br]\r\n[i]Investiture of Ice[\/i]\r\n[br]\r\n[i]Investiture of Stone[\/i]\r\n[br]\r\n[i]Investiture of Wind[\/i]\r\n[br]\r\n[i]Move Earth[\/i]\r\n[br]\r\n[i]Otiluke's Freezing Sphere[\/i]\r\n[br]\r\n[i]Scatter[\/i]\r\n[br]\r\n[i]Sunbeam[\/i]\r\n[br]\r\n[i]Tenser's Transformation[\/i]\r\n[br]\r\n[i]Wall of Ice[\/i]\r\n[br]","features":"[b]\u00c6ther Channeling \r\n[br][\/b]\r\nWhen you reach the 1st level your training with magic in and out of combat has taught you the ability to channel spells through your weapon, using it as a spellcasting focus. In addition, you may now cast spells without the somatic gestures.\r\n\r\n[b]Fighting Style \r\n[br][\/b]\r\nAt 2nd Level, the spellblade selects one of the following fighting style options:\r\n\r\n[u]Dueling\r\n[br][\/u]\r\nWhen wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with the weapon.\r\n\r\n[u]Great Weapon Fighting \r\n[br][\/u]\r\nWhen you roll a 1 or 2 on damage die for an attack with a weapon you wield with two hands, you can reroll the die and must use the second roll. The weapon must have two-handed or versatile as a property to gain this benefit.\r\n\r\n[u]Two Weapon Fighting \r\n[br][\/u]\r\nWhen you engage in two weapon fighting, you can add your ability modifier to the damage of the second attack.\r\n\r\n[u]Defense\r\n[br][\/u]\r\nWhile you are wearing armor, you gain a +1 bonus to AC.\r\n\r\n[b]Flow of \u00c6ther\r\n[br][\/b]\r\nAt 3rd level, choose a path of how you want the \u00c6ther to flow through you, either Guardian, Magister, or Swiftblade. This correspond to the Three. Guardians being Strength, Magisters being Mind, and Swiftblades being Grace. Guardians use the \u00c6ther to protect and reinforce their bodies, while magisters use it to attack but choose to research this \u00c6ther that gives them their spells in the first place. Swiftblades use the \u00c6ther to enhance their bodies while focusing on the haste spell. You gain features from your chosen flow at levels 3, 7, 11, 15, and 20. These flows are detailed below.\r\n\r\n[b]Ability Score Increase\r\n[br][\/b]\r\nWhen you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.\r\n\r\n[b]Extra Attack\r\n[br][\/b]\r\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the attack action on your turn.\r\n\r\n[b]Magical Defense [\/b]\r\n[br]\r\nBeginning at 6th level, the spellblade learns and may cast the *shield* spell once per day without expending a spell slot. If the spellblade already knows the spell, you may pick another spell to learn of the same level. The spellblade must finish a long rest before doing so again.\r\n\r\n[b]Battle-hardened Mind\r\n[br][\/b]\r\nAt 9th level, you can add your Intelligence modifier to Constitution saving throws you make to maintain concentration on a spell.\r\n\r\n[b]\u00c6ther Versatility \r\n[br][\/b]\r\nAt 15th level, you learn to alter the nature of your \u00c6ther Blade. You are able to make it one with the \u00c6ther. You may now change your damage type to Necrotic or Radiant. Additionally, you can choose for all of the damage die to be the \u00c6ther Blade's type instead of slashing, piercing, or bludgeoning. This does not apply to other magical enchantments such as the Flametongue effect.","subclasses":"[b][color:#c10300]Flow Chosen[\/color]\r\n[br][\/b]\r\nThe \u00c6ther is a living force that can flow through each spellblade differently and it has three outlets of expression: strength, mind, and grace. The spellblade studies the \u00c6ther without texts, but instead through directly experimenting with manipulating it.\r\n\r\n[b]Guardian\r\n[br][\/b]\r\nGuardians seek to preserve life with the use of \u00c6ther. They focus on protection and the warding nature of the \u00c6ther. They are stone-like in personality and in battle, always willing to charge in and protect an ally. They possess mighty defensive skills to keep themselves and allies from harm.\r\n\r\n[u]\u00c6ther's Aegis[\/u]\r\n[br]\r\nBeginning at the 3rd level, you gain the ability to disrupt a single target's attacks against your allies through arcane illusion. As an action, you can target a single creature within 30 feet of you that you can see. That creature makes a Wisdom saving throw. On a failure, you mark the creature until your concentration is broken (as if you are concentrating on a spell). A creature marked by you has disadvantage on any attack roll that doesn't target you.\r\n\r\nYou can use this feature a number of times equal to your Intelligence modifier before a long rest.\r\n\r\n[u]\u00c6ther Protection[\/u]\r\n[br]\r\nAt the 7th level, you learn how to convert \u00c6ther into life energy, temporarily invigorating you in battle.\r\n\r\nAs an action, you can use a spell slot to give your self 1d8 + your Intelligence modifier hit points of temporary hit points for the duration of the battle. The amount of hit points generated scales with the level of spell slot used in the conversion.\r\n\r\n[u]Magic Ward[\/u]\r\n[br]\r\nBeginning at the 11th level, you learn to use the \u00c6ther to create a protective ward around your body to mitigate the damage of magical harm.\r\n\r\nAs long as you are wielding your \u00c6ther blade, you can reduce the damage from magical effects or spells by an amount equal to your Intelligence modifier.\r\n\r\n[u]Magical Bulwark[\/u] \r\n[br]\r\nBeginning at the 15th level, you have mastered the ability to manipulate the \u00c6ther into an aura around you, protecting your allies from magical harm.\r\n\r\nAs long as you are wielding your \u00c6ther Blade, any friendly creatures within 30 feet of you have resistance to damage from spells or magical effects.\r\n\r\n[u]\u00c6ther Sacrifice[\/u]\r\n[br]\r\nWhen you reach 20th level, you are able to imbue your lifeforce with the \u00c6ther to provide a bulwark of protection over the entire party.\r\nAs a reaction, you can prevent any damage from happening to your party for one round until it comes back to your turn.\r\n\r\nThis ability can be used twice before needing a long rest. The first use grants one level of exhaustion. On the second use, it gives you five total levels of exhaustion and you fall unconscious.\r\n\r\n[b]Magister\r\n[br][\/b]\r\nA magister focuses more on their spells than other spellblades and are able to cast more and greater spells than other spellblades. They use the \u00c6ther for overwhelming their foes with both physical and magical force.\r\n\r\nMagisters let the \u00c6ther flow through them freely and act as a conduit for it. They are able to cast their magics without relying on their \u00c6ther Blade. They hone in on the power of the \u00c6ther, allowing them to be a deadly force no matter the circumstance.\r\n\r\n[u]\u00c6ther Adept \r\n[br][\/u]\r\nThe magister is able to draw more power from the \u00c6ther before exhausting themselves for the day.\r\n\r\nBeginning at 3rd level, the magister has one extra 1st level spell slot and learns one more cantrip.\r\n\r\n[u]\u00c6ther Rejuvenation \r\n[br][\/u]\r\nAs you allow the \u00c6ther to freely flow through you, it replenishes your strength in battle.\r\n\r\nOnce you reach the 7th level, you use a bonus action in combat to regain spell slots. The spell slots can have a combined level that is equal to or less than one quarter your spellblade level (rounded down).\r\n\r\nThis ability can be used once per short rest\r\n\r\n[u]Enrichment from the \u00c6ther\r\n[br][\/u]\r\nWhen you reach the 11th level, the \u00c6ther imbues you with a deeper knowledge of your chosen crafts.\r\n\r\nYou are able to double your proficiency for two of your chosen skill proficiencies. Additionally, you are able to double your proficiency bonus for your Dexterity and Intelligence saving throws.\r\n\r\n[u]Mastery of \u00c6ther \r\n[br][\/u]\r\nAt the 15th level, you are able to draw upon the \u00c6ther and cast higher tiered levels of magic.\r\n\r\nChoose a 5th level and 6th level spell from the spellblade spell list. You may cast each of these once a day without expending a spell slot. You are able to cast them again after a long rest.\r\n\r\nAdditionally, you may learn 2 more spells from the spellblade spell list. These spells must be of a level the magister can cast.\r\n\r\n[u]Freely Flowing \u00c6ther \r\n[br][\/u]\r\nWhen you reach 20th level, you gain mastery over the \u00c6ther Blade and can infuse it with magic. Magic freely flows through your blade allowing powerful spells to be released on a successful hit.\r\n\r\nBefore you declare an attack, you can infuse your \u00c6ther Blade with a spell that you can cast. This expends the spell slot you choose to cast the spell with and causes you to concentrate on the spell. On a successful hit, the spell is cast on the target without any save. The spell can be maintained on the \u00c6ther Blade until its first successful hit or when your concentration is broken.\r\n\r\nYou can use this ability a number of times equal to your Intelligence modifier before a long rest.\r\n\r\n[b]Swiftblade \r\n[br][\/b]\r\nA warrior that chooses to enhance his body with magic to hone his reflexes and move at incredible speeds. Swiftblades focus on the use of the [i]haste[\/i] spell in combat.\r\n\r\n[u]Devotion to Time\r\n[br][\/u]\r\nIn addition to the rigorous physical training, swiftblades study the \u00c6ther and its effects on time. They experiment with time magic and master its use in battle.\r\n\r\nUpon becoming a swiftblade on the 3rd level, you learn the [i]haste [\/i]spell and you gain the ability to cast [i]haste[\/i] at different level spell slots. Using it as a 1st level spell allows it to be used for only 2 rounds, gives you an extra attack, and proves +10 feet movement speed. Using a 2nd level spell slot allows the spell to be used in its fullness, but for only 2 rounds.\r\n\r\n[u]Swift Surge \r\n[br][\/u]\r\nAt the 7th level, the swiftblade's use of time magic has enabled them to move quickly between attacks; always ready to spring to the next foe.\r\n\r\nAfter you make an attack on a target and have an extra attack remaining, you can move to another target that you can see as long as it is within your movement speed. You then attack the new target with your extra attack. Doing this does not incite an opportunity attack on you.\r\n\r\n[u]Mastery of Haste \r\n[br][\/u]\r\nReaching the 11th level makes your body and your reflexes faster through the continuous use of the [i]haste[\/i] spell and its use becomes second nature to you.\r\n\r\nYou gain +10 feet movement speed, [i]haste[\/i] can be cast as a bonus action, and you no longer suffer from the side effect of the [i]haste [\/i]spell.\r\n\r\n[u]Quick to Action \r\n[br][\/u]\r\nAt the 15th level, repeated use of the haste spell has made you quick to respond to any threat or obstacle you might encounter.\r\n\r\nYou gain the alert feat and when you are first in the initiative order, you start the battle with the effects of the [i]haste [\/i]spell.\r\n\r\n[u]Innervated Speed \r\n[br][\/u]\r\nUpon attaining the 20th level your mastering of the [i]haste[\/i] spell and the principles of time have reached its peak.\r\n\r\nYou may substitute a casting of the [i]haste[\/i] spell to make yourself faster than light. For one round, you can act as if under the influence of a [i]time stop[\/i] spell.\r\n\r\nYou can use this ability twice before a long rest.","tabledata":"| Level | Proficiency Bonus | \u00c6ther Blade | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th|\r\n| 1st | +2 | 1d4 | \u00c6ther Blade, \u00c6ther Channeling, Spellcasting | 2 | 2 | - | - | - | -| - |\r\n| 2nd | +2 | 1d4 | Fighting Style | 2 | 3 | 2 | - | - | - | -|\r\n| 3rd | +2 | 1d4| Flow Trait| 2 | 3 | 3 | - | - | - | -|\r\n| 4th | +2 | 1d4 | Ability Score Improvement | 3 | 4 | 3 | - | - | - | -|\r\n| 5th | +3 | 1d6 | Extra Attack | 3 | 4 | 4 | 2 | - | - | -|\r\n| 6th | +3 | 1d6 | Magical Defense | 3 | 5 | 4 | 2 | - | - | -|\r\n| 7th | +3 | 1d6 | Flow Trait | 3 | 6 | 4 | 3 | - | - | -|\r\n| 8th | +3 | 1d6 | Ability Score Improvement | 3 | 6 | 4 | 3 | - | - | -|\r\n| 9th | +4 | 1d8 | Hardened Mind | 3 | 7 | 4 | 3 | 2 | - | -|\r\n| 10th | +4 | 1d8 | - | 4 | 8 | 4 | 3 | 2 | - | -|\r\n| 11th | +4 | 1d8 | Flow Trait | 4 | 8 | 4 | 3 | 3 | - | -|\r\n| 12th | +4 | 1d8| Ability Score Improvement | 4 | 9 | 4 | 3 | 3 | - | -|\r\n| 13th | +5 | 1d10 | - | 4 | 9 | 4 | 3 | 3 | 1 | -|\r\n| 14th | +5 | 1d10 | \u00c6ther Versatility| 4 | 10 | 4 | 3 | 3 | 1 | -|\r\n| 15th | +5 | 1d10 | Flow Trait | 4 | 10 | 4 | 3 | 3 | 2 | -|\r\n| 16th | +5 | 1d10 | Ability Score Improvement | 5 | 11 | 4 | 3 | 3 | 2 | - |\r\n| 17th | +6 | 1d12 | - | 5 | 11 | 4 | 3 | 3 | 3 | 1 |\r\n| 18th | +6 | 1d12 | - | 5 | 12 | 4 | 3 | 3 | 3 | 1 |\r\n| 19th | +6 | 1d12| Ability Score Improvement | 5 | 12 | 4 | 3 | 3 | 3 | 2 |\r\n| 20th | +6 | 2d8 | Flow Trait | 5 | 13 | 4 |  3 | 3 | 3 | 2 |","tags":"Classes, Spellblade","isShared":"on","templateId":"25","blockId":"680336","world":"9b846b68-389f-46e5-aa38-71191c4e160c","folder":"6515"}