{"name":"Circle of Mortality ","overview":"The Circle of Mortality is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standings tones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of communities that hol to the Old Faith and serve as advisors to the rulers of those folk. As a member of this circle, you magic is influenced by the land where you were initiated into the circle's mysterious rites.","hitdice":"d8","hitpointsfirstlevel":"See [blocklink:163212]","hitpointsathigherlevels":"See [blocklink:163212]","armorproficiencies":"See [blocklink:163212]","weaponproficiences":"See [blocklink:163212]","tools":"See [blocklink:163212]","savingthrows":"See [blocklink:163212]","skills":"See [blocklink:163212]","equipment":"","spellcasting":"","features":"[h2]Bonus Cantrip[\/h2]\r\n[p]When you choose this circle at 2nd level, you learn one additional necromancy cantrip of your choice.\r\n[br][\/p]\r\n[h2]Life's Harvest[\/h2]\r\nStarting at 2nd level, you learn to unravel and harvest the life energy of other creatures. You can augment your spells to drain the life force from creatures. You have a pool of energy represented by a number of d10s equal to your druid level.\r\nWhen you roll damage for a spell, you can increase that damage by spending dice from the pool. You can spend a number of dice equal to half your druid level or less. Roll the spent dice and add them to the damage as necrotic damage. Or as a bonus action, you can choose an ally you can see within 120 feet of you and spend a number of those dice equal to half your druid level or less. Roll the spent dice and add them together. The target regains a number of hit points equal to the total.\r\n\r\nYou regain the expended dice when you finish a long rest.\r\n\r\n[p][\/p]\r\n\r\n[h2]Watcher at the Threshold[\/h2]\r\n\r\nWhen you reach 6th level, all necromancy spells become druid spells.\r\n[p][\/p]\r\n[h2]Keeper of Life and Death[\/h2]\r\n[p]At 10th level, you gain resistance to necrotic and radiant damage. In addition, while you aren\u2019t incapacitated, any ally within 30 feet of you has advantage on death saving throws.[\/p]\r\n[h2]Paths of the Dead[\/h2]\r\n[p][\/p]At 14th level, your mastery of death allows you to tread the paths used by ghosts and other spirits. Using this feature, you can cast Etherealness. Once the spell ends, you can\u2019t cast it with this feature again until you finish a short or long rest.\r\n[h2]Circle Spells[\/h2]\r\n[p]Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land - arctic, coast, desert, forest, grassland, mountain, swamp, or Underdark - and consult the associate list of spells[\/p]\r\n[p]Once you gain access to a circle spell, you alway shave it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.[\/p]\r\n[h3]Mortality[\/h3]\r\n[table]\r\n[tr]\r\n[th]Druid Level[\/th]\r\n[th]Circle Spells[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td][i]Lesser Restoration, Gentle Repose[\/i][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td][i]Speak with Dead, Life Transference[\/i][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]7th[\/td]\r\n[td][i]Death Ward, Aura of Life[\/i][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9th[\/td]\r\n[td][i]Contact other Plane, Raise Dead[\/i][\/td]\r\n[\/tr]\r\n[\/table]\r\n\r\n\r\n\r\n","subclasses":"","tabledata":"","tags":"","templateId":"25","blockId":"688455","world":"92d65e5d-4499-415f-a21b-2690385081b3","folder":"","isShared":"on"}