{"name":"Barbarian","overview":"\r\n[table]\r\n[tr]\r\n[th]Level[\/th]\r\n[th]Proficiency Bonus[\/th]\r\n[th]Features[\/th]\r\n[th]Rages[\/th]\r\n[th]Rage Damage[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]1st[\/td]\r\n[td]+2[\/td]\r\n[td]Rage, Unarmored Defense[\/td]\r\n[td]2[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]2nd[\/td]\r\n[td]+2[\/td]\r\n[td]Reckless Attack, Danger Sense, Survival Instincts (optional)[\/td]\r\n[td]2[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]3rd[\/td]\r\n[td]+2[\/td]\r\n[td]Primal Path[\/td]\r\n[td]3[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]4th[\/td]\r\n[td]+2[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[td]3[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5th[\/td]\r\n[td]+3[\/td]\r\n[td]Extra Attack, Fast Movement, Instinctive Pounce (optional)[\/td]\r\n[td]3[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]6th[\/td]\r\n[td]+3[\/td]\r\n[td]Path Feature[\/td]\r\n[td]4[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]7th[\/td]\r\n[td]+3[\/td]\r\n[td]Feral Instinct, Instinctive Pounce (optional)[\/td]\r\n[td]4[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]8th[\/td]\r\n[td]+3[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[td]4[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9th[\/td]\r\n[td]+4[\/td]\r\n[td]Brutal Critical (1 die)[\/td]\r\n[td]4[\/td]\r\n[td]+3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]10th[\/td]\r\n[td]+4[\/td]\r\n[td]Path Feature[\/td]\r\n[td]4[\/td]\r\n[td]+3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]11th[\/td]\r\n[td]+4[\/td]\r\n[td]Relentless Rage[\/td]\r\n[td]4[\/td]\r\n[td]+3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]12th[\/td]\r\n[td]+4[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[td]5[\/td]\r\n[td]+3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]13th[\/td]\r\n[td]+5[\/td]\r\n[td]Brutal Critical (2 dice)[\/td]\r\n[td]5[\/td]\r\n[td]+3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]14th[\/td]\r\n[td]+5[\/td]\r\n[td]Path Feature[\/td]\r\n[td]5[\/td]\r\n[td]+3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]15th[\/td]\r\n[td]+5[\/td]\r\n[td]Persistent Rage[\/td]\r\n[td]5[\/td]\r\n[td]+3[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]16th[\/td]\r\n[td]+5[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[td]5[\/td]\r\n[td]+4[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]17th[\/td]\r\n[td]+6[\/td]\r\n[td]Brutal Critical (3 dice)[\/td]\r\n[td]6[\/td]\r\n[td]+4[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]18th[\/td]\r\n[td]+6[\/td]\r\n[td]Indomitable Might[\/td]\r\n[td]6[\/td]\r\n[td]+4[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]19th[\/td]\r\n[td]+6[\/td]\r\n[td]Ability Score Improvement[\/td]\r\n[td]6[\/td]\r\n[td]+4[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]20th[\/td]\r\n[td]+6[\/td]\r\n[td]Primal Champion[\/td]\r\n[td]Unlimited[\/td]\r\n[td]+4[\/td]\r\n[\/tr]\r\n[\/table]\r\n","hit_dice":"[roll:1d12] per level","hit_points_at_1st_level":"12 + Constitution modifier","hit_points_at_higher_levels":"[roll:1d12] + Constitution modifier per level","armor_proficiencies":"Light armor, Medium armor, Shields","weapon_proficiencies":"Simple weapons, Martial weapons","tools":"None","saving_throws":"Strength, Constitution","skills":"Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival","starting_equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n\u2022 (a) a greataxe or (b) any martial melee weapon\r\n\u2022 (a) two handaxes or (b) any simple weapon\r\n\u2022 An explorer\u2019s pack and four javelins","spellcasting":"None\r\n[br]\r\n[br]","class_features":"[h4]Rage[\/h4]\r\nIn battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. If you are able to cast spells, you can\u2019t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven\u2019t attacked a hostile creature or taken damage since then. You can also end your rage on your turn as a bonus action.\r\n[br]While raging, you gain the following benefits if you aren\u2019t wearing heavy armor:\r\n[br]\r\n[br]\r\n[ul]\r\n[li]You have advantage on Strength checks and Strength saving throws.[\/li]\r\n[li]When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.[\/li]\r\n[li]You have resistance to bludgeoning, piercing, and slashing damage.[\/li]\r\n[\/ul]\r\nIf you are able to cast spells, you can't cast them or concentrate on them while raging.\r\n[br]Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.\r\n[br]Once you have raged the number of times shown in the Barbarian table, you must finish a long rest before you can rage again.\r\n[br]\r\n[br]\r\n[h4]Unarmored Defense[\/h4]\r\nWhile you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.\r\n[br]\r\n[br]\r\n[h4]Reckless Attack[\/h4]\r\nStarting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.\r\n[br]\r\n[br]\r\n[h4]Danger Sense[\/h4]\r\nAt 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.\r\n[br]You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.\r\n[br]\r\n[br]\r\n[h4]Survival Instincts (optional)[\/h4]\r\n[i]Replaces Danger Sense.[\/i]\r\n[br]You become proficient in your choice of two of the following skills: Animal Handling, Medicine, Nature, Perception, or Survival.\r\n[br]Your proficiency bonus is doubled for any ability check you make that uses either of those skills.\r\n[br]\r\n[br]\r\n[h4]Primal Path[\/h4]\r\nAt 3rd level, you choose a path that shapes the nature of your rage. Paths are detailed under Subclasses. Your choice grants you features at 3rd level and again at 6th, 10th and 14th levels.\r\n[br]\r\n[br]\r\n[h4]Extra Attack[\/h4]\r\nBeginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.\r\n[br]\r\n[br]\r\n[h4]Fast Movement[\/h4]\r\nStarting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.\r\n[br]\r\n[br]\r\n[h4]Feral Instinct[\/h4]\r\nBy 7th level, your instincts are so honed that you have advantage on initiative rolls.\r\n[br]Additionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.\r\n[br]\r\n[br]\r\n[h4]Instinctive Pounce (optional)[\/h4]\r\nStarting at 7th level, you can move up to half your speed as part of the bonus action you take to enter your rage.\r\n[br]\r\n[br]\r\n[h4]Brutal Critical[\/h4]\r\nBeginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\r\n[br]\r\nThis increases to two additional dice at 13th level and three additional dice at 17th level.\r\n[br]\r\n[br]\r\n[h4]Relentless Rage[\/h4]\r\nStarting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.\r\n[br]\r\nEach time you use this feature after the first, the DC increases by 5. When you finish a long rest, the DC resets to 10.\r\n[br]\r\n[br]\r\n[h4]Persistent Rage[\/h4]\r\nBeginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.\r\n[br]\r\n[br]\r\n[h4]Indomitable Might[\/h4]\r\nBeginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.\r\n[br]\r\n[br]\r\n[h4]Primal Champion[\/h4]\r\nAt 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.","subclass_options":"WiP: Path of the Ancestral Guardian, Path of the Battlerager, Path of the Beast, Path of the Berserker, Path of the Storm Herald, Path of the Totem Warrior, Path of Wild Magic, Path of the Zealot","table_data":"","source":"Player's Handbook p46, DnD Beyond","jsondata":"","tags":"#Class, #BarbarianClass, #PHBClass","isShared":"on","templateId":"5460","blockId":"690186","world":"dcc8ae1c-50a2-4061-8679-6b9709292fc7","folder":"5491"}