{"name":"Great Old Ones Patron: Pact of the Blade","overview":"Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it.\r\n[br]\r\n\r\n\r\nEntities of this type include Ghaunadar, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings.","hitdice":"d8","hitpointsfirstlevel":"8 + your Constitution modifier","hitpointsathigherlevels":"1d8 (or 5) + your Constitution modifier","armorproficiencies":"Light Armor, Medium Armor (at level 3)","weaponproficiences":"Simple Weapons, Martial Weapons (At level 3)","tools":"None","savingthrows":"Wisdom, Charisma","skills":"Choose 3 skills from:\r\nDeception, Intimidation, Performance, Persuasion\r\nAcrobatics, Sleight of Hand, Stealth\r\nArcana, History, Investigation, Nature, Religion\r\nAthletics\r\n[ul]\r\n[li]Animal Handling, Insight, Medicine, Perception, Survival[\/li]\r\n[\/ul]\r\n","equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n[ul]\r\n[li](a) a light crossbow and 20 bolts or (b) any simple weapon[\/li]\r\n[li](a) a component pouch or (b) an arcane focus[\/li]\r\n[li](a) a scholar\u2019s pack or (b) a dungeoneer\u2019s pack[\/li]\r\n[li]Leather armor, any simple weapon, and two daggers[\/li]\r\n[\/ul]\r\n","spellcasting":"[b]Pact Magic[\/b]\r\nYour arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.\r\n[br]\r\n\r\n\r\n\r\n\r\n[b]Cantrips[\/b]\r\nYou know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.\r\n[br]\r\n\r\n\r\n\r\n\r\n[b]Spell Slots[\/b]\r\nThe Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.\r\n[br]\r\n\r\n\r\n\r\n\r\n[b]Spells Known of 1st Level and Higher[\/b]\r\nAt 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what\u2019s shown in the table\u2019s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n[br]\r\n\r\n\r\n\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n[br]\r\n\r\n\r\n\r\n\r\n[b]Spellcasting Ability[\/b]\r\nCharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.\r\nSpell save DC = 8 + your proficiency bonus + your Charisma modifier\r\nSpell attack modifier = your proficiency bonus + your Charisma modifier\r\n[br]\r\n\r\n\r\n\r\n\r\n[b]Spellcasting Focus[\/b]\r\nYou can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.","features":"","subclasses":"","tabledata":"","tags":"Great Old Ones","isShared":"on","templateId":"25","blockId":"724655","world":"75fb9c27-f77b-49a5-816b-b9cc40a26978","folder":"4260"}