{"name":"Hexblade Patron: Pact of the Blade","overview":"Your weapon is a special one unlike any other. It talks you. and no, you arent crazy. it just does. Your weapon is sentient. It is also your patron.","hitdice":"d8","hitpointsfirstlevel":"8 + your Constitution modifier","hitpointsathigherlevels":"1d8 (or 5) + your Constitution modifier","armorproficiencies":"Light Armor, Medium Armor (at level 3)","weaponproficiences":"Simple Weapons, Martial Weapons (At level 3)","tools":"None","savingthrows":"Wisdom, Charisma","skills":"Choose 3 skills from:\r\nDeception, Intimidation, Performance, Persuasion\r\nAcrobatics, Sleight of Hand, Stealth\r\nArcana, History, Investigation, Nature, Religion\r\nAthletics\r\nAnimal Handling, Insight, Medicine, Perception, Survival","equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n[ul]\r\n[li](a) a light crossbow and 20 bolts or (b) any simple weapon[\/li]\r\n[li](a) a component pouch or (b) an arcane focus[\/li]\r\n[li](a) a scholar\u2019s pack or (b) a dungeoneer\u2019s pack[\/li]\r\n[li]Leather armor, any simple weapon, and two daggers[\/li]\r\n[\/ul]\r\n","spellcasting":"[b]Pact Magic[\/b]\r\nYour arcane research and the magic bestowed on you by your patron have given you facility with spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the warlock spell list.\r\n[br]\r\n\r\n\r\n\r\n\r\n\r\n[b]Cantrips[\/b]\r\nYou know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.\r\n[br]\r\n\r\n\r\n\r\n\r\n\r\n[b]Spell Slots[\/b]\r\nThe Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.\r\n[br]\r\n\r\n\r\n\r\n\r\n\r\n[b]Spells Known of 1st Level and Higher[\/b]\r\nAt 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what\u2019s shown in the table\u2019s Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n[br]\r\n\r\n\r\n\r\n\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n[br]\r\n\r\n\r\n\r\n\r\n\r\n\r\n[b]Spellcasting Ability[\/b]\r\nCharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.\r\nSpell save DC = 8 + your proficiency bonus + your Charisma modifier\r\nSpell attack modifier = your proficiency bonus + your Charisma modifier\r\n[br]\r\n\r\n\r\n\r\n\r\n\r\n[b]Spellcasting Focus[\/b]\r\nYou can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your warlock spells.","features":"[h3]Expanded Spell List\r\n[br][\/h3]\r\n[table]\r\n[tr]\r\n[th]Spell Level[\/th]\r\n[th][\/th]\r\n[th][\/th]\r\n[\/tr]\r\n[tr]\r\n[td]1[\/td]\r\n[td][blocklink:620605][\/td]\r\n[td][blocklink:604040][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]2[\/td]\r\n[td][blocklink:604047][\/td]\r\n[td][blocklink:626423][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]3[\/td]\r\n[td][blocklink:608459][\/td]\r\n[td][blocklink:605386][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]4[\/td]\r\n[td][blocklink:620155][\/td]\r\n[td][blocklink:607535][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5[\/td]\r\n[td][blocklink:604020][\/td]\r\n[td][blocklink:626432][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]6[\/td]\r\n[td][blocklink:604036][\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[\/table]\r\n\r\n[hr][h3]Hard to Escape[\/h3]\r\n[br]\r\n\r\nYour Sentient blade has bestowed the [blocklink:632220] cantrip upon you. This does not count against your cantrips known. If you do not have the Eldritch Blast cantrip, then as well as the normal effects that the cantrip provides, you also get:\r\n[ul]\r\n[li]Level 5 you may add your charisma modifier to the damage roll(s)[\/li]\r\n[li]Level 11 the cantrip's range increases to 90 ft[\/li]\r\n[li]Level 17 when you attack with your Thorn Whip, you may choose 2 targets for the attack \r\n[br][\/li]\r\n[\/ul]\r\n[h3][hr][\/h3]\r\n\r\n[h3]Hexblade\u2019s Curse[\/h3]\r\n[br]\r\n\r\nStarting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:\r\n\r\n[ul]\r\n[li]You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.[\/li]\r\n[li]Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.[\/li]\r\n[li]If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).[\/li]\r\n[li]You can\u2019t use this feature again until you finish a short or long rest.\r\n[br][\/li]\r\n[\/ul]\r\n\r\n[hr]\r\n[h3]Hex Warrior[\/h3]\r\n[br]\r\n\r\nAt 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with shields, and martial weapons.\r\n[br]\r\n\r\nAdditionally, you may add your Cha mod on top of your dex mod to your initiative rolls.\r\n[br]\r\n\r\nThe influence of your patron also allows you to mystically channel your will through a particular weapon. Your sentient weapon bestows it's combat knowledge from it's previous users. You gain a fighting style. the options to choose from are:\r\n[br]\r\n[ul]\r\n[li][u][b]Archery[\/b][\/u] You gain a +2 bonus to attack rolls you make with ranged weapons.[\/li]\r\n[\/ul]\r\n\r\n[ul]\r\n[li][b][u]Blind Fighting[\/u][\/b] You have Blind Sense within a range of 10 feet.withing that range you can effectively see anything that isn\u2019t behind total cover even if you are blinded or in darkness. Moreover, you can successfully see invisible creatures within that range unless the creatures successfully hide from you.[\/li]\r\n[\/ul]\r\n\r\n[ul]\r\n[li][b][u]Defense[\/u][\/b] While you are wearing armor, you gain a +1 bonus to AC.[\/li]\r\n[\/ul]\r\n\r\n[ul]\r\n[li][b][u]Dueling [\/u][\/b]When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.[\/li]\r\n[\/ul]\r\n\r\n[ul]\r\n[li][b][u]Great Weapon Fighting[\/u][\/b] When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.[\/li]\r\n[\/ul]\r\n\r\n[ul]\r\n[li][b][u]Interception[\/u][\/b] When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.[\/li]\r\n[\/ul]\r\n\r\n[ul]\r\n[li][b][u]Protection [\/u][\/b]When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\r\n[br][\/li]\r\n[\/ul]\r\n\r\n\r\n[br]\r\n\r\n[hr][h3]Eldritch Invications[\/h3]\r\n[br]\r\nIn your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\r\n[br]\r\n\r\n\r\nAt 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.\r\n[br]\r\n\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.\r\n[br]\r\n\r\n\r\nIf an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.\r\n[br]\r\n[hr]\r\n[h3]Pact of the Blade[\/h3]\r\n[br]\r\nLevel 3\r\nYou can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see the Weapons section for weapon options). You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n[br]\r\nWith this weapon, you can use your Charisma Modifier for your weapon attack and damage rolls instead of your strength or dexterity modifiers. You also gain Profisciency with Medium armor.\r\n[br]\r\nYou also gain the Druidic Warrior fighting style.\r\n[br]\r\n\r\nYour pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.\r\n[br]\r\n\r\n\r\nYou can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can\u2019t affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.\r\n[br]\r\n[hr]\r\n[h3]ASI or Feat[\/h3]\r\n\r\nLevels 4, 8, 12, 16, and 19\r\nYou may Choose to put 2 plus 1's each into 2 abilitiy scores, Put both plus 1's in 1 ability score, or Take a feat from the feats list.\r\n[br]\r\n[hr]\r\n[h3]The Gift I Give To You[\/h3]\r\n[br]\r\n\r\nAt level 5, you may regen 1 spell slot with a call to your patron. You channel for 1 minute dropping any spells you are concentrating on. You may still cast spells, but concentration will not hold. Attacks will not stop your channel, but dropping to 0 hit points will stop the channel and you miss out on it. You may do this once per long rest. You may only channel to regenerate a used spell slot. You may not channel to get more spell slots than warlock has at that level.\r\n[br]\r\n[hr]\r\n[h3]Armor of Hexes[\/h3]\r\n\r\n\r\nStarting at 6th level, your hex grows more powerful. If the target cursed by your Hexblade\u2019s Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll.\r\n[br]\r\n[hr]\r\n[h3]Master Of Hexes[\/h3]\r\n[br]\r\n\r\n\r\nBeginning at 10th level, you can spread your Hexblade\u2019s Curse from a slain creature to another creature. When the creature cursed by your Hexblade\u2019s Curse dies, you can apply the curse to a different creature you can see within 30 feet of you, provided you aren\u2019t incapacitated. When you apply the curse in this way, you don\u2019t regain hit points from the death of the previously cursed creature. When you pass the blade to a new target, the duration refreshes.\r\n[br]\r\n\r\n[h3]Mystic Arcanum (6th)[\/h3]\r\n[br]\r\nAt 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\r\n[br]\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n[br]\r\n\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.\r\n[br]\r\n[hr]\r\n[h3]Mystic Arcanum (7th)[\/h3]\r\n[br]\r\n\r\nAt 13th level, your patron bestows upon you a magical secret called an arcanum. Choose one 7th-level spell from the warlock spell list as this arcanum.\r\n[br]\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n[br]\r\n\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.\r\n[br]\r\n[hr]\r\n[h3]Hextacular[\/h3]\r\n[br]\r\n\r\nStarting at 14th level, your hexblade's curse now has a duration of 10 minutes. Also whenever you take a life, your weapon gets a skull charge put upon it. at 5 skull charges, you consume the charges and are imbued with temporary hit points equal to your warlock level + your prof mod + your Cha mod. Whenever your Hexblade's cursed target dies, your weapon gets a Heart charge put upon it. At 5 heart charges they are consumed and you add your charisma modifier of force damage to each attack made against your cursed target with your sentient weapon until the duration ends or you are incapacitated. This effect stacks until the curse ends.\r\n[br]\r\n[hr]\r\n[h3]No Refunds on Gifts[\/h3]\r\n[br]\r\n\r\nAt level 14, you get the ability to channel it to regenerate 2 spells. You may also channel to get your 6th level Arcanum slot back. This is a separate channel. Both instances can be used once per long rest. Again, you may only use this to regenerate the spell slots.\r\n[br]\r\n[hr]\r\n[h3]Mystic Arcanum (8th)[\/h3]\r\n[br]\r\n\r\nAt 15th level, your patron bestows upon you a magical secret called an arcanum. Choose one 8th-level spell from the warlock spell list as this arcanum.\r\n[br]\r\n\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n[br]\r\n\r\n\r\nAt 17th level, you gain a 9th-level warlock spell of your choice that can be cast in this way. You regain all uses of your Mystic Arcanum when you finish a long rest.\r\n[br]\r\n\r\n\r\nMystic Arcanum (9th)\r\n[br]\r\n\r\nAt 17th level, your patron bestows upon you a magical secret called an arcanum. Choose one 9th-level spell from the warlock spell list as this arcanum.\r\n[br]\r\n\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n[br]\r\n\r\n\r\nYou regain all uses of your Mystic Arcanum when you finish a long rest.\r\n[br]\r\n[hr]\r\n[h3]Can't Turn Back Now[\/h3]\r\n[br]\r\nAt level 20 you may channel to regen all 4 spell slots back. You can do this once per long rest. After this, you may still channel to get regen 2 spell slots back. This may happen once per Long rest. You may also regenerate your 6th and 7th arcanum slots. Those are individual channels and come back on a long rest. These all may only be used to regenerate your spell slots and not to add spell slots","subclasses":"","tabledata":"Level|Milestone|Prof. Bonus|Features|Cantrips Known|Spells Known|Spell Slots|Slot Level|Eldritch Invocations Known\r\n1|A|2|Pact Magic; Expanded Spell List; Hard to Escape; Hexblade's Curse; Hex Warrior|2|2|1|1st|0\r\n2|B|2|Eldritch Invocations|2|3|2|1st|2\r\n3|C|2|Pact of the Blade|2|4|2|2nd|2\r\n4|D|2|ASI or Feat|3|5|2|2nd|2\r\n5|E|3|The Gift I Give To You|3|3|2|3rd|3\r\n6|F|3|Armor of Hexes|3|7|2|3rd|3\r\n7|G|3|-|3|8|2|4th|4\r\n8|H|3|ASI or Feat|3|9|2|4th|4\r\n9|I|4|-|3|10|2|5th|5\r\n10|J|4|Master of Hexes|4|10|2|5th|5\r\n11|K|4|Mystic Arcanum (6th)|4|11|3|5th|5\r\n12|L|4|ASI or Feat|4|11|3|5th|6\r\n13|M|5|Mystic Arcanum (7th)|4|12|3|5th|6\r\n14|N|5|No Refunds on Gifts; Hextacular|4|12|3|5th|6\r\n15|O|5|Mystic Arcanum (8th)|4|13|3|5th|7\r\n16|P|5|ASI or Feat|4|13|3|5th|7\r\n17|Q|6|Mystic Arcanum (9th)|4|14|4|5th|7\r\n18|R|6|-|4|14|5th|8\r\n19|S|6|ASI or Feat|4|15|4|5th|8\r\n20|T|6|Can't Turn Back Now|4||15|4|5th|8","tags":"Hexblade","isShared":"on","templateId":"25","blockId":"724662","world":"75fb9c27-f77b-49a5-816b-b9cc40a26978","folder":"4260"}