{"name":"Engineer","overview":"A tinkering class who toys with this worlds materials to create beings made of metal to assist in combat.\r\n(DMs I would recommend adding something like the wizards spell scrolls for creation blueprints).\r\nThis is a class that is very strong if it prepares for a fight before battle but is much weaker in an ambush scenario.","hitdice":"d6","hitpointsfirstlevel":"6+con","hitpointsathigherlevels":"d6+con","armorproficiencies":"Light","weaponproficiences":"Simple","tools":"Artisans tools","savingthrows":"Dex, Int","skills":"Choose two from Arcana, History, Investigation, Medicine, Perception, Sleight of Hand","equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\nany simple weapon\r\n(a) a light crossbow and 20 bolts (b) a short bow and 20 arrows\r\nleather armor\r\n(a) dungeoneer\u2019s pack (b) explorer's pack (c)scholar's pack\r\nArtisans tools","spellcasting":"\r\n[table]\r\n[tr]\r\n[td]lvl[\/td]\r\n[td]1st[\/td]\r\n[td]2nd[\/td]\r\n[td]3rd[\/td]\r\n[td]4th[\/td]\r\n[td]5th[\/td]\r\n[td]cantrips known[\/td]\r\n[td]spells known = int(mod)+ half class lvl rounding down\r\n (from wizards spell list)\r\nYou can change your spells each level[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]1[\/td]\r\n[td]1[\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td]4[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td]4[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td]4[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]4[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td]5[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]5[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td]5[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]6[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td]5[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]7[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td]6[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]8[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td]6[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]9[\/td]\r\n[td]5[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td]6[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]10[\/td]\r\n[td]5[\/td]\r\n[td]4[\/td]\r\n[td]2[\/td]\r\n[td][\/td]\r\n[td][\/td]\r\n[td]7[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]11[\/td]\r\n[td]5[\/td]\r\n[td]4[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td][\/td]\r\n[td]7[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]12[\/td]\r\n[td]5[\/td]\r\n[td]4[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td][\/td]\r\n[td]7[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]13[\/td]\r\n[td]5[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]1[\/td]\r\n[td][\/td]\r\n[td]8[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]14[\/td]\r\n[td]5[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td][\/td]\r\n[td]8[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]15[\/td]\r\n[td]5[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td]8[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]16[\/td]\r\n[td]5[\/td]\r\n[td]4[\/td]\r\n[td]4[\/td]\r\n[td]2[\/td]\r\n[td]1[\/td]\r\n[td]9[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]17[\/td]\r\n[td]5[\/td]\r\n[td]4[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]9[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]18[\/td]\r\n[td]5[\/td]\r\n[td]4[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]2[\/td]\r\n[td]9[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]19[\/td]\r\n[td]5[\/td]\r\n[td]4[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]10[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[tr]\r\n[td]20[\/td]\r\n[td]5[\/td]\r\n[td]4[\/td]\r\n[td]4[\/td]\r\n[td]3[\/td]\r\n[td]3[\/td]\r\n[td]10[\/td]\r\n[td][\/td]\r\n[\/tr]\r\n[\/table]\r\n","features":"[h2]1st lvl[\/h2]\r\nTinker's preparation\r\nbefore combat prepare one cantrip you know this takes an action, you can cast this cantrip as a bonus action and it bypasses the spell cantrip rule and can only be cast once in this way\r\n\r\n[h2]2nd lvl[\/h2]\r\nChoose your subclass between (a) herbalist (b) mechanic (c) elementalist (d) siege specialist(e) bio engineer or(f) witch doctor, Maximum amount of creations at one time equals your prof in total cr maximum(any creature lower than cr1 count as cr1 for the purpose of cr maximum(avatar of death is exempt and can not be created), You also gain one signature summon this summon costs noting to create other than time and it's max cr is equal to your engineer lvl (all creatures created are loyal until death and can not be charmed).\r\n\r\n[h2]3rd lvl[\/h2]\r\nYou gain a cantrip known as repair\r\nRepair\r\ncasting time: 1 action\r\nAny creature or construct created or summoned by the caster can be targeted\r\nThe target is healed for d6+int(mod)\r\n\r\nThis upgrades at lvls 5(2d6+int(mod)) 11(3d6+int(mod)) 16(4d6+int(mod))\r\n\r\n[h2]5th lvl[\/h2]\r\nSubclass feature\r\n\r\n[h2]6th lvl[\/h2]\r\nArcane shield\r\ncreations gain temp hit points equal to your int mod when entering combat and they regenerate after two rounds of not taking damage\r\n\r\n[h1]7th[\/h1]\r\nrecall\r\nif your creations are on the same plane as you and know your general location then you can use your action to teleport them to you\r\n[h1]8th[\/h1]\r\nability score increase\r\n[h1]9th[\/h1]\r\nmanual control\r\nyou take complete control of your creation and use their senses as your own your body falls into a state of trance and any psychic dmg the creature takes your body takes as well, this is an action to use and is concentration as long as you wish\r\n[h1]10th[\/h1]\r\nsubclass feature\r\n\r\n[h1]11th[\/h1]\r\nWonder garage\r\nYou gain an extradimensional space where you can store your creations it is a 50x50x50ft space, flavor it as you want, requires a short or long rest to enter, creation in this garage do not count towards your max creation count\r\n[h1]12th[\/h1]\r\nability score increase\r\n[h1]13th[\/h1]\r\nthe spark\r\nyour creations gain a minimum int of 10, This allows them to make small deviations in your orders to do them better in their eyes(or other relevant senses), from now on your may teach you creations a laguage even if they can't normally learn one though unless the statblock says otherwise they still cannot speak\r\n[h1]14th[\/h1]\r\nsubclass feature\r\n\r\n[h1]15th[\/h1]\r\nspell storage\r\nyou can store one spell of third lvl or lower in your creations they can then cast this spell as an action\r\n[h1]16th[\/h1]\r\nsubclass feature and ability score increase\r\n\r\n[h1]17th[\/h1]\r\nMasterwork\r\nYour creations can add half of your int mod to their damage rolls\r\n[h1]18th[\/h1]\r\nsubclass feature\r\n\r\n[h1]19th[\/h1]\r\nminor spell immunity\r\nwhen creating something you can infuse it with a spell slot th creation is immune to all damage and effects from spells of that lvl or lower you will not gain this spell slot back until the creature dies\r\n\r\n[h1]20th[\/h1]\r\nmagic item integration\r\nyou can infuse your creations with magic items at the time of their creation and they gain the passive effects of the item the item is consumed and drops on the creation's death if it is an active effect it can be used once per day","subclasses":"[h1]Herbalist[\/h1]\r\n[h2]2nd lvl[\/h2]\r\ncreation ritual uses herbalist kit or healers kit, 10 min ritual, 1st lv spell slot\r\n\r\nLearns Cure wounds spell\r\n\r\nYou can summon any creature from the plant creature list as long as it meets the terms at lvl 2\r\n[h2]\r\n5th lvl[\/h2]\r\ngain the spells healing spirit\r\nHealing sap\r\nyour creations can take an action if they are the plant creature type to damage itself and heal an ally at a ratio of 2:1\r\n\r\n[h2]10th lvl[\/h2]\r\ngain the spells plant growth and mass healing word\r\n\r\n[h2]14th lvl[\/h2]\r\nAlchemist's dream\r\ncan create potions\/poison of uncommon lvl or lower this takes a rest to do and requires no components except for a container\r\n[h2]16th lvl[\/h2]\r\nlearn the spell spike growth\r\n[h2]18th lvl[\/h2]\r\ncan cast 1st lvl cure wounds at will and permanently have the effects of speak with plants on yourself\r\n[h1]Mechanic[\/h1]\r\n[h2]2nd lvl[\/h2]\r\nMaterials a bar metal worth at least 20gp, 1 min ritual, 1st level spell slot\r\n\r\nyou can create any creature from the construct creature list as long as it meets the terms in the 2nd lvl description\r\n\r\n[h2]5th lvl[\/h2]\r\nCan spend a long rest to add a permanent +1 to ac to one creation(this does not stack)\r\n\r\n[h2]10th lvl[\/h2]\r\nUpgrades people\r\nCan give creations upgrades at time of creation from now on\r\nchoose one from\r\n1 add 20ft flying or climbing speed\r\n2 add an extra 10ft of ground speed\r\n3 add 10hp\r\n4 add an extra 6d damage to each attack of the attacks main damage type\r\n5 add a voice box that allows the creature to speak if it normally wouldn't be able to\r\n\r\n[h2]14th lvl[\/h2]\r\nlearn the spells arcane lock and heat metal\r\n\r\n[h2]16th lvl[\/h2]\r\nlearn the spell skill empowerment and gain resistance to one of the options below\r\nnon magical piercing\r\nnon magical bludgeoning\r\nnon magical slashing\r\nforce\r\n\r\n[h2]18th lvl[\/h2]\r\nYou can now give each creation two upgrades stated previously in the lvl 10 ability\r\n[h1]Bio engineer[\/h1]\r\n\r\n[h2]2nd lvl[\/h2]\r\nMaterials for creation ritual basic acid or poison worth 25gp, 10 min ritual, 1st lv spell slot.\r\n\r\nYou can create any creature from the ooze creature list as long as it meets the terms stated in the lvl 2 description\r\n[h2]5th lvl[\/h2]\r\nReformation\r\nall oozes that split during combat reform after combat\r\n\r\n[h2]10th[\/h2]\r\ngain resistance to poison and acid\r\n\r\n[h2]14th lvl[\/h2]\r\nGain amorphous body as a 2nd lvl spell duration 1min\r\n\r\n[h2]16th lvl[\/h2]\r\ngain the spell hallucinatory terrain and major image\r\n\r\n[h2]18th lvl[\/h2]\r\ngain the spell cloud kill and gain immunity to either poison or acid damage\r\n[h1]Siege specialist[\/h1]\r\n[h2]2nd lvl[\/h2]\r\nMaterial components for creation ritual are wood or iron worth at least 50gp, 1 hour ritual, 1st lv spell slot\r\nWrecker - double damage to structures and constructs\r\n\r\nYou can create any creature from the construct creation list that the DM determines as a siege machine or has the siege monster passive\r\n[h2]5th lvl[\/h2]\r\ngain the spell enlarge\/reduce\r\n\r\n[h2]10th lvl[\/h2]\r\ngain the knock and thaumaturgy spells\r\n\r\n[h2]14th lvl[\/h2]\r\nOn a long rest can give one creature the siege monster passive that lasts until they next rest and gain the spell melf's minute meteors\r\n\r\n[h2]16th lvl[\/h2]\r\ngain the spell stoneskin and beacon of hope\r\n\r\n[h2]18th lvl[\/h2]\r\nYou can now create any creature in the construct creature list and they have the siege monster passive\r\n[h1]Witch doctor[\/h1]\r\n[h2]2nd lvl[\/h2]\r\nRitual spell 1st lvl components a piece of an undead\r\n\r\nyou can make any creature from the undead creature list as long as it meets the terms in the lvl 2 description\r\n[h2]5th lvl[\/h2]\r\ngain the spell hex\r\n\r\n[h2]10th lvl[\/h2]\r\ngain resistance to necrotic damage and gain the spell life transference\r\n\r\n[h2]14th lvl[\/h2]\r\ngain incorporeal movement and necrotic damage no longer reduces max health\r\n\r\n\r\n[h2]16th lvl[\/h2]\r\ngain the spell blight and the undead fortitude passive\r\n\r\n[h2]18th lvl[\/h2]\r\ngain the spell negative energy flood and you can cast false life at will at first level\r\n\r\n\r\n[h1]Elementalist[\/h1]\r\n\r\n[h2]2nd lvl[\/h2]\r\nritual 1st lvl an elemental representation\r\n\r\nyou can create any creature from the elemental creature list as long as it meets the terms of the lvl 2 description\r\n\r\n[h2]5th lvl[\/h2]\r\nlearn the spells absorb elements and moonbeam\r\n\r\n[h2]10th lvl[\/h2]\r\ngain the spell and elemental weapons learn ingan aquan auran terran\r\n\r\n[h2]14th lvl[\/h2]\r\nYou are now forever infused with the power of the elements.\r\nyour weapon attacks(including weapons you aren't proficient in and improvised weapons) and unarmed strikes deal an extra d8 of the damage type chosen when you get this feature(this effect can never be dispelled even in an anti magic field)\r\nlightning\r\nfire\r\nforce\r\ncold\r\n\r\n[h2]16th lvl[\/h2]\r\ngain resistance to three of the following\r\nfire\r\ncold\r\nlightning\r\nnon magical physical piercing slashing and bludgeoning\r\n\r\n[h2]18th lvl[\/h2]\r\nyou can use any of these creatures as your signature summon\r\nleviathan\r\nphoenix\r\nelder tempest\r\nzaratan","tabledata":"","tags":"Class (Engineer) ","isShared":"on","templateId":"25","blockId":"726037","world":"1469174a-b561-402d-98b0-ca3b1fd0ae5c","folder":""}