{"name":"Werewolf","overview":"The Werewolf is a dangerous class to play with at the star you are strong but have a chance to lose control of your team mates. In order of play the Werewolf class you must hold restraint over your ability and have a responsibility to be careful who you bite. The Werewolf is a tank like class who excels at damage but at the same time taking a hit.","hitdice":"d10","hitpointsfirstlevel":"10+CON","hitpointsathigherlevels":"1d10 (or 6) + your Constitution modifier per Werewolf level after 1st","armorproficiencies":"Light Armor, Shields","weaponproficiences":"Simple Melee Weapons, Simple Ranged Weapons","tools":"","savingthrows":"Strength, Constitution","skills":"Choose two skills from Acrobatics, Animal Handling, Athletics,Nature, Insight, Intimidation, Perception, and Survival","equipment":"You start with the following equipment, in addition to the equipment granted by your background:\r\n(a) Dagger or (b)Club\r\n(a) a Simple weapon and a shield or (b) two Simple weapons\r\n(a) 10 Darts or (b) Sling\r\n(a) a dungeoneer\u2019s pack or (b) an explorer\u2019s pack","spellcasting":"","features":"[b]Transformation[\/b]\r\nThe core of what makes a Werewolf a Werewolf is its ability to transform into a wolf like humanoid. You can transform into a Werewolf but it costs 1 Transformation Point. When you transform you gain the fallowing effects gain +1 to STR changes at levels 9,14, 20, by 1 proficiency on Perception, and you gain gain Darkvision 60ft.\r\nYou also gain HP of 1d8+Class Level changes every 6,10,14,18,20, and gain resistance to non magic attacks. You must make a Constitution save of 15-Class level or take 1d8 damage, if you fail your save 3 times in a row and you become feral and attack nearest person or if you make a critical fail. You also replace all armor items with 10+Strength=AC\r\n\r\n[b]Molding of the curse[\/b]\r\nStarting at 2nd level you now gain proficiency to Perception checks in normal form and have Darkvision for 60ft.\r\n\r\n[b]Silver Sense[\/b]\r\nStarting at 4th level you can you sense any Silver within 60ft of you.\r\n\r\n[b]Instinctual Transformation[\/b]\r\nStarting at 6th level At the start of combat you may use 1d4 Transformation Points to transform into your Werewolf form (you do not have to make the saving throw on your first turn) and get a +1 to your Initiative. That increases by 1 at levels 9,12,16,20. You may also pay 2 Transformation Points for +1 to your Initiative.\r\n\r\n[b]Claw Furry[\/b]\r\nWhen you make a Claw attack you may spend 2 Transformation Points to make an extra claw attack, you may only use this once every turn.\r\n\r\n[b]Siphoning Fangs[\/b]\r\nStarting at level 11 when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Strength modifier + your Werewolf level (minimum of 1).\r\n\r\n[b]Ever Evolving Resistance[\/b]\r\nStarting at 12th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature.\r\n\r\n","subclasses":"[h2]Shadow Stalker[\/h2]\r\n[b]Blessings of the Shadow[\/b]\r\nYou can now use your STR for Stealth instead  of DEX ,and you can use your phase shift into a parallel plane, and are invisible to all non interdenominational things, or magic Items.You can stay phased for 1D4+WW level in minutes. If you attack you become visible and shift back into your original plane with advantage to your attack.\r\n\r\n[b]Assassinating Claws[\/b]\r\nWhen you attack with your Bite or Claw attacks you can now add an extra 1D10 to the damage if the target  in unaware of you. The damage increases by 1D10 at levels 8,12,16,20\r\n\r\n[b]Instinctual Phase[\/b]\r\nAt the start of combat you may use one Transformation Point to use [b]Blessings of the Shadow[\/b] phase ability.\r\n\r\n[b]Skin Manipulation[\/b]\r\nAt level 10 you gain the ability to mimic some ones look (that does not include speech or ability's). In order to mimic some ones look you must have a large piece of flesh from the target you want to transform into, then you must then you must preform a 10 minute ritual that requires 1d4 transformation points. you can now transform into that form for the rest of the day.\r\n","tabledata":"Level|Ability's|Transformation points\r\n1|Transformation|2\r\n2|Molding of the curse|3\r\n3|Subclass|4\r\n4|Silver Sense\/Ability Score Improvement|5\r\n5|Subclass Ability|6\r\n6|Instinctual Transformation\/Ability Score Improvement|7\r\n7|Subclass Ability|8\r\n8|       |9\r\n9|Claw Furry|10\r\n10|Subclass Ability|11\r\n11|Siphoning Fangs|11\r\n12|Ever Evolving Resistance|12\r\n13|      |12\r\n14|","tags":"Werewolf","isShared":"1","templateId":"25","blockId":"73464"}