{"name":"Field Medic","overview":"*Translated to 5e by Edward Wilson through Icygeek*","hitdice":"d8","hitpointsfirstlevel":"","hitpointsathigherlevels":"","armorproficiencies":"","weaponproficiences":"","tools":"","savingthrows":"","skills":"","spellcasting":"","equipment":"","features":"[b]Bonus Proficiencies[\/b][br]\r\nAt 3rd level, you are proficient with surgical tools.\r\n\r\n[b]Expert Healer[\/b][br]\r\nStarting at 3rd level, as an action you can expend one use of a first aid kit to tend to a creature and restore 1d8 + your Wisdom bonus hit points to it, plus additional hit points equal to the creature\u2019s level. The creature can\u2019t regain hit points from this ability again until it finishes a short or long rest.\r\n\r\nAt 10th level and 15th level, the amount of hit points restored by this ability increases by an additional 2d8.\r\n\r\n[b]Medical Miracle[\/b][br]\r\nBeginning at 7th level, if you spend 1 minute treating a creature that has died no more than 10 minutes ago and expend three uses of a medical kit, you can return the creature to life with 1 hit point. At 18th level, the creature must have died no more than an hour ago.\r\n\r\n[b]Sawbones[\/b][br]\r\nAt 7th level, you learn to use your medical knowledge offensively. You can score a critical hit with a melee weapon on a natural roll of 19 or 20.","subclasses":"","tabledata":"Level|Class Features\r\n3rd|Bonus Proficiencies, Expert Healter\r\n7th|Medical Miracle, Sawbones\r\n10th|Expert Healter (3d8)\r\n15th|Expert Healer (5d8)\r\n18th|Medical Miracle (1 hour)","tags":"","isShared":"1","templateId":"25"}