{"name":"Defenestrating sphere","level":"0-level (Cantrip)","school":"Abjuration","classes":"Wizard, Sorcerer, Resonant Warrior","castingtime":"1 action","range":"90ft","duration":"1 round per caster class level","components":"V,S,M","materials":"A gray pearl worth at least 100 gp.","concentration":"1","description":"A cloudy gray sphere of whirling air and howling winds form around the pearl and flies to attack the caster's ennemies. The caster may use his Move action to move the sphere instead by directing it towards an enemy.\r\nIf the sphere can reach the enemy, the caster must make a ranged attack roll. Upon hit, the enemy takes [roll:3d6] force damage and must make a Strength saving throw. Upon failure, it is thrown [roll:1d8] x 10 ft into the air in a random direction (roll d6 (hexagons) or d8 (squares) for direction), dropping [roll:1d6] x 5 ft away from its previous position. If there is a cliff, or a window, or something else that is similar nearby, the targets are thrown in that direction.\r\nFall damage functions as normal for this spell ([roll:1d6] per 10 ft). If the target hits something before reaching maximum height, both the remaining distance it was unable to complete and the fall distance between the object and the ground must be counted for the total fall damage.","higherlevels":"","source":"Adapted from Complete Arcane, D&D v3.5","tabledata":"","tags":"","templateId":"19","blockId":"73854","world":"750e1f18-c27a-4d3e-990f-9039ca0030cd","folder":"11820","isShared":"on"}