{"name":"Ranger","overview":"Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a whirlwind of steel, cutting down one enemy after another.\r\n\r\nAfter tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon\u2019s thick scales.\r\n\r\nHolding his hand high, a half-elf whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he\u2019s been tracking and sends the hawk to distract the creature while he readies his bow.\r\n\r\nFar from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.\r\n\r\n[h2]Deadly Hunters[\/h2]\r\nWarriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization\u2014humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. They learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes.\r\n\r\nThanks to their familiarity with the wilds, rangers acquire the ability to cast spells that harness nature\u2019s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger\u2019s talents and abilities are honed with deadly focus on the grim task of protecting the borderlands.\r\n\r\n[h2]Independent Adventurers[\/h2]\r\nThough a ranger might make a living as a hunter, a guide, or a tracker, a ranger\u2019s true calling is to defend the outskirts of civilization from the ravages of monsters and humanoid hordes that press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a band of orcs attacks, a ranger might be the first\u2014and possibly the last\u2014line of defense.\r\n\r\nThis fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who grouse and whine about the hardships of the wild, rangers respond with some mixture of amusement, frustration, and compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against civilization\u2019s foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.","hitdice":"d10","hitpointsfirstlevel":"10 + Con","hitpointsathigherlevels":"D10 + Con or 6 + Con","armorproficiencies":"Light Armor, Medium Armor, Light Shields, Medium Shields ","weaponproficiences":"Simple Weapons, Martial Weapons","tools":"None","savingthrows":"Strength, Dexterity","skills":"Choose one from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival. Choose one more for each subsequent attendance at school for upto three skills. ","equipment":"(a) scale mail or (b) leather armor\r\n(a) one shortsword or (b) one simple melee weapons\r\n(a) a dungeoneer\u2019s pack or (b) an explorer\u2019s pack\r\nA longbow and a quiver of 20 arrows","spellcasting":"By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See Spells Rules for the general rules of spellcasting and the Spells Listing for the ranger spell list.\r\n\r\n[b]Spell Slots[\/b]\r\nThe Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell\u2019s level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.\r\n\r\n[b]Spells Known of 1st Level and Higher[\/b]\r\nYou know two 1st-level spells of your choice from the ranger spell list.\r\n\r\nThe Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.\r\n\r\n[b]Spellcasting Ability[\/b]\r\nWisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.\r\n\r\n[b]Spell save DC[\/b] = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n[b]Spell attack modifier[\/b] = your proficiency bonus + your Wisdom modifier","features":"[h2]Favored\tEnemy[\/h2]\r\nBeginning\tat\t1st\tlevel,\tyou\thave\tsignificant\t\r\nexperience\tstudying,\ttracking,\thunting,\tand\teven\t\r\ntalking\tto\ta\tcertain\ttype\tof\tenemy\tcommonly\t\r\nencountered\tin\tthe\twilds.\r\nChoose\ta\ttype\tof\tfavored\tenemy:\tbeasts,\tfey,\t\r\nhumanoids,\tmonstrosities,\tor\tundead.\tYou\tgain\ta\t\r\n+2\tbonus\tto\tdamage\trolls\twith\tweapon\tattacks\t\r\nagainst\tcreatures\tof\tthe\tchosen\ttype.\tAdditionally,\t\r\nyou\thave\tadvantage\ton\tWisdom\t(Survival)\tchecks\t\r\nto\ttrack\tyour\tfavored\tenemies,\tas\twell\tas\ton\t\r\nIntelligence\tchecks\tto\trecall\tinformation\tabout\t\r\nthem.\r\nWhen\tyou\tgain\tthis\tfeature,\tyou\talso\tlearn\tone\t\r\nlanguage\tof\tyour\tchoice,\ttypically\tone\tspoken\tby\t\r\nyour\tfavored\tenemy\tor\tcreatures\tassociated\twith\tit.\t\r\nHowever,\tyou\tare\tfree\tto\tpick\tany\tlanguage\tyou\t\r\nwish\tto\tlearn.\r\n[h2]Natural\tExplorer[\/h2]\r\nYou\tare a\tmaster\tof\tnavigating\tthe\tnatural\tworld,\t\r\nand\tyou\treact\twith\tswift\tand\tdecisive\taction\t\r\nwhen\tattacked. This\tgrants\tyou\tthe\tfollowing\t\r\nbenefits:\r\n\u2022 You\tignore\tdifficult\tterrain.\r\n\u2022 You\thave\tadvantage\ton\tinitiative\trolls.\r\n\u2022 On\tyour\tfirst\tturn\tduring\tcombat,\tyou\thave\t\r\nadvantage\ton\tattack rolls\tagainst\tcreatures\t\r\nthat\thave\tnot\tyet\tacted.\r\nIn\taddition,\tyou\tare\tskilled\tat\tnavigating\tthe\t\r\nwilderness.\tYou\tgain\tthe\tfollowing\tbenefits\twhen\t\r\ntraveling\tfor\tan\thour\tor\tmore:\r\n\u2022 Difficult\tterrain\tdoesn\u2019t\tslow\tyour\tgroup\u2019s\t\r\ntravel.\r\n\u2022 Your\tgroup\tcan\u2019t\tbecome\tlost\texcept\tby\t\r\nmagical\tmeans.\r\n\u2022 Even\twhen\tyou\tare\tengaged\tin\tanother\tactivity\t\r\nwhile\ttraveling (such\tas\tforaging,\tnavigating,\t\r\nor\ttracking),\tyou\tremain\talert\tto\tdanger.\r\n\u2022 If\tyou\tare\ttraveling\talone,\tyou\tcan\tmove\t\r\nstealthily\tat\ta\tnormal\tpace.\r\n\u2022 When\tyou\tforage,\tyou\tfind\ttwice\tas\tmuch\tfood\t\r\nas\tyou\tnormally\twould.\r\n\u2022 While\ttracking\tother\tcreatures,\tyou\talso\tlearn\t\r\ntheir\texact\tnumber,\ttheir\tsizes,\tand\thow\tlong\t\r\nago\tthey\tpassed\tthrough\tthe\tarea.\r\n[h2]Fighting\tStyle[\/h2]\r\nAt\t2nd\tlevel,\tyou\tadopt\ta\tparticular\tstyle\tof\t\r\nfighting\tas\tyour\tspecialty.\tChoose\tone\tof\tthe\t\r\nfollowing\toptions.\tYou\tcan\u2019t\ttake\ta\tFighting\tStyle\t\r\noption\tmore\tthan\tonce,\teven\tif\tyou\tlater\tget\tto\t\r\nchoose\tagain.\r\n[b]Archery[\/b]\r\nYou\tgain\ta\t+2\tbonus\tto\tattack\trolls\tyou\tmake\r\nwith\tranged\tweapons.\r\n[b]Defense[\/b]\r\nWhile\tyou\tare\twearing\tarmor,\tyou\tgain\ta\t+1\t\r\nbonus\tto\tAC\r\n[b]Dueling[\/b]\r\nWhen\tyou\tare\twielding\ta\tmelee\tweapon\tin\tone\t\r\nhand\tand\tno\tother\tweapons,\tyou\tgain\ta\t+2\tbonus\t\r\nto\tdamage\trolls\twith\tthat\tweapon.\r\n[b]Two-Weapon\tFighting[\/b]\r\nWhen\tyou\tengage\tin\ttwo-weapon\tfighting,\tyou\t\r\ncan\tadd\tyour\tability\tmodifier\tto\tthe\tdamage\tof\t\r\nthe\tsecond\tattack\r\n[h2]Primeval\tAwareness[\/h2]\r\nBeginning\tat\t3rd\tlevel,\tyour\tmastery\tof\tranger\t\r\nlore\tallows\tyou\tto\testablish\ta\tpowerful\tlink to\r\nbeasts\tand to the\tland\taround\tyou.\r\nYou\thave\tan\tinnate\tability\tto\tcommunicate\t\r\nwith\tbeasts,\tand\tthey\trecognize\tyou\tas\ta\tkindred\t\r\nspirit. Through\tsounds\tand\tgestures,\tyou\tcan\t\r\ncommunicate\tsimple\tideas\tto\ta\tbeast as\tan\taction,\t\r\nand\tcan\tread\tits\tbasic\tmood\tand\tintent.\tYou\tlearn\t\r\nits\temotional\tstate,\twhether\tit\tis\taffected\tby\t\r\nmagic\tof\tany\tsort,\tits\tshort-term\tneeds\t(such\tas\t\r\nfood\tor\tsafety),\tand\tactions\tyou\tcan\ttake\t(if\tany)\t\r\nto\tpersuade\tit\tto\tnot attack.\r\nYou\tcannot\tuse\tthis\tability\tagainst\ta\tcreature\t\r\nthat\tyou\thave\tattacked\twithin\tthe\tpast\t10\t\r\nminutes.\r\nAdditionally,\tyou\tcan\tattune\tyour\tsenses\tto\t\r\ndetermine\tif\tany\tof\tyour\tfavored\tenemies\tlurk\t\r\nnearby.\tBy\tspending 1 uninterrupted\tminute\tin\t\r\nconcentration\t(as\tif\tyou\twere\tconcentrating\ton\ta\t\r\nspell),\tyou\tcan\tsense\twhether\tany\tof\tyour\t\r\nfavored\tenemies\tare\tpresent\twithin\t5\tmiles\tof\t\r\nyou.\tThis\tfeature\treveals\twhich\tof\tyour\tfavored\t\r\nenemies\tare\tpresent,\ttheir\tnumbers,\tand\tthe\t\r\ncreatures\u2019\tgeneral\tdirection\tand\tdistance\t(in\t\r\nmiles)\tfrom\tyou.\r\nIf\tthere\tare\tmultiple\tgroups\tof\tyour\tfavored\t\r\nenemies within\trange,\tyou\tlearn\tthis\tinformation\t\r\nfor\teach\tgroup.\r\n[h2]Ranger\tConclave[\/h2]\r\nAt\t3rd\tlevel,\tyou\tchoose\tto\temulate\tthe\tideals\t\r\nand\ttraining\tof\ta\tranger\tconclave:\tthe\tBeast\t\r\nConclave,\tthe\tHunter\tConclave,\tor\tthe\tStalker\t\r\nConclave,\tall\tdetailed\tat\tthe\tend\tof\tthe\tclass\t\r\ndescription. Your\tchoice\tgrants\tyou\tfeatures\tat\t\r\n3rd\tlevel\tand\tagain\tat\t5th,\t7th,\t11th,\tand\t15th\t\r\nlevel.\r\n[h2]Ability\tScore\tImprovement[\/h2]\r\nWhen\tyou\treach\t4th\tlevel,\tand\tagain\tat\t8th,\t12th,\t\r\n16th,\tand\t19th\tlevel,\tyou\tcan\tincrease\tone\tability\t\r\nscore\tof\tyour\tchoice\tby\t2,\tor\tyou\tcan\tincrease\t\r\ntwo\tability\tscores\tof\tyour\tchoice\tby\t1.\tAs\tnormal,\t\r\nyou\tcan\u2019t\tincrease\tan\tability\tscore\tabove\t20\t\r\nusing\tthis\tfeature.\r\n[h2]Greater Favored\tEnemy[\/h2]\r\nAt\t6th\tlevel,\tyou\tare\tready\tto\thunt\teven\tdeadlier\t\r\ngame. Choose\ta\ttype\tof\tgreater\tfavored\tenemy:\t\r\naberrations,\tcelestials,\tconstructs,\tdragons,\t\r\nelementals,\tfiends,\tor\tgiants. You\tgain\tall\tthe\t\r\nbenefits\tagainst\tthis\tchosen\tenemy\tthat you\t\r\nnormally\tgain\tagainst\tyour\tfavored\tenemy,\t\r\nincluding\tan\tadditional\tlanguage. Your\tbonus\tto\t\r\ndamage\trolls\tagainst\tall\tyour\tfavored\tenemies\t\r\nincreases\tto\t+4.\r\nAdditionally,\tyou\thave\tadvantage\ton\tsaving\t\r\nthrows\tagainst\tthe\tspells\tand\tabilities\tused\tby\ta\t\r\ngreater favored\tenemy.\r\n[h2]Fleet\tof\tFoot[\/h2]\r\nBeginning\tat\t8th\tlevel,\tyou\tcan\tuse\tthe\tDash\t\r\naction\tas\ta\tbonus\taction\ton\tyour\tturn.\r\n[h2]Hide\tin\tPlain\tSight[\/h2]\r\nStarting\tat\t10th\tlevel,\tyou\tcan\tremain\tperfectly\t\r\nstill\tfor\tlong\tperiods\tof\ttime\tto\tset\tup\tambushes.\r\nWhen\tyou\tattempt\tto\thide on\tyour\tturn,\tyou\t\r\ncan\topt\tto\tnot\tmove on\tthat\tturn.\tIf\tyou\tavoid\t\r\nmoving,\tcreatures\tthat\tattempt\tto\tdetect\tyou\t\r\ntake\ta\t\u221210\tpenalty\tto\ttheir\tWisdom\t(Perception)\t\r\nchecks\tuntil\tthe\tstart\tof\tyour\tnext\tturn.\tYou\tlose\t\r\nthis\tbenefit\tif\tyou\tmove or\tfall\tprone,\teither\t\r\nvoluntarily\tor\tbecause\tof\tsome\texternal\teffect.\r\nYou\tare\tstill\tautomatically detected if\tany\teffect\t\r\nor\taction\tcauses\tyou\tto\tno\tlonger\tbe\thidden.\r\nIf\tyou\tare\tstill\thidden\ton\tyour\tnext\tturn,\tyou\t\r\ncan\tcontinue\tto\tremain\tmotionless\tand\tgain\tthis\t\r\nbenefit\tuntil\tyou\tare\tdetected.\r\n[h2]Vanish[\/h2]\r\nStarting\tat\t14th\tlevel,\tyou\tcan\tuse\tthe\tHide\t\r\naction\tas\ta\tbonus\taction\ton\tyour\tturn.\tAlso,\tyou\t\r\ncan\u2019t\tbe\ttracked\tby\tnonmagical\tmeans,\tunless\t\r\nyou\tchoose\tto\tleave\ta\ttrail.\r\n[h2]Feral\tSenses[\/h2]\r\nAt\t18th\tlevel,\tyou\tgain\tpreternatural\tsenses\tthat\t\r\nhelp\tyou\tfight\tcreatures\tyou\tcan\u2019t\tsee.\tWhen\tyou\t\r\nattack\ta\tcreature\tyou\tcan\u2019t\tsee,\tyour inability\tto\t\r\nsee\tit\tdoesn\u2019t\timpose\tdisadvantage\ton\tyour\t\r\nattack\trolls\tagainst\tit.\r\nYou\tare\talso\taware\tof\tthe\tlocation\tof\tany\t\r\ninvisible\tcreature\twithin\t30\tfeet\tof\tyou,\tprovided\t\r\nthat\tthe\tcreature\tisn\u2019t\thidden\tfrom\tyou\tand\tyou\t\r\naren\u2019t\tblinded\tor\tdeafened.\r\n[h2]Foe\tSlayer[\/h2]\r\nAt\t20th\tlevel,\tyou\tbecome\tan\tunparalleled\t\r\nhunter.\tOnce\ton\teach\tof\tyour\tturns,\tyou\tcan\tadd\t\r\nyour\tWisdom\tmodifier\tto\tthe\tattack\troll\tor\tthe\t\r\ndamage\troll\tof\tan\tattack\tyou\tmake.\tYou\tcan\t\r\nchoose\tto\tuse\tthis\tfeature\tbefore\tor\tafter\tthe\troll,\t\r\nbut\tbefore\tany\teffects\tof\tthe\troll\tare\tapplied.","subclasses":"[url:http:\/\/dnd5e.wikidot.com\/ranger:beast-master][h2]Beast Master Conclave[\/h2][\/url]\r\n[url:http:\/\/dnd5e.wikidot.com\/ranger:fey-wanderer][h2]Fey Wanderer Conclave[\/h2][\/url]\r\n[url:http:\/\/dnd5e.wikidot.com\/ranger:gloom-stalker][h2]Gloom Stalker Conclave[\/h2][\/url]\r\n[url:http:\/\/dnd5e.wikidot.com\/ranger:horizon-walker][h2]Horizon Walker Conclave[\/h2][\/url]\r\n[url:http:\/\/dnd5e.wikidot.com\/ranger:hunter][h2]Hunter Conclave[\/h2][\/url]\r\n[url:http:\/\/dnd5e.wikidot.com\/ranger:monster-slayer][h2]Monster Slayer Conclave[\/h2][\/url]\r\n[url:http:\/\/dnd5e.wikidot.com\/ranger:swarmkeeper][h2]Swarmkeeper Conclave[\/h2][\/url]","tabledata":"Level|\tProficiency Bonus\t|Features\t|Spells Known|\t1st|\t2nd|\t3rd|\t4th|\t5th\r\n\r\n1st|2|Favored Enemy, Natural Explorer|-|-|-|-|-|-\r\n2nd|2|Fighting Style, Spellcasting|2|2|-|-|-|-\r\n3rd|2|Primeval Awareness, Ranger Conclave|3|3|-|-|-|-\r\n4th|2|Ability Score Improvement|3|3|-|-|-|-\r\n5th|3|Ranger Conclave feature|4|4|2|-|-|-\r\n6th|3|Greater Favored Enemy|4|4|2|-|-|-\r\n7th|3|Ranger Conclave feature|5|4|3|-|-|-\r\n8th|3|Ability Score Improvement, Fleet of Foot|5|4|3|-|-|-\r\n9th|4||6|4|3|2|-|-\r\n10th|4|Hide in Plain Sight|6|4|3|2|-|-\r\n11th|4|Ranger Conclave feature|7|4|3|3|-|-\r\n12th|4|Ability Score Improvement|7|4|3|3|-|-\r\n13th|5||8|4|3|3|1|-\r\n14th|5|Vanish|8|4|3|3|1|-\r\n15th|5|Ranger Conclave feature|9|4|3|3|2|-\r\n16th|5|Ability Score Improvement|9|4|3|3|2|-\r\n17th|6||10|4|3|3|3|1\r\n18th|6|Feral Senses|10|4|3|3|3|1\r\n19th|6|Ability Score Improvement|11|4|3|3|3|2\r\n20th|6|Foe Slayer|11|4|3|3|3|2","tags":"","templateId":"25","blockId":"762100","world":"8da7861d-ba8d-437e-8e30-20a584301748","folder":"","isShared":"on"}