{"name":"Steve","class":"Paladin","level":"5","background":"Noble","race":"Minecraftian","alignment":"Lawful Good","proficiency_bonus":"3","strength":"18","dexterity":"16","constitution":"14","intelligence":"12","wisdom":"6","charisma":"18","str_save":"4","dex_save":"2","con_save":"2","int_save":"1","wis_save":"0","cha_save":"7","hit_die":"10","total_hit_dice":"5","acrobatics":"3","animal_handling":"-2","arcana":"1","athletics":"4","deception":"4","history":"4","insight":"0","intimidation":"7","investigation":"1","medicine":"0","nature":"1","perception":"-2","performance":"4","persuasion":"7","religion":"1","sleight_of_hands":"3","stealth":"3","survival":"-2","proficiencies":"All Armor, Shields, Simple weapons, Martial weapons","armor_class":"18","hit_points":"54","initiative":"3","speed":"40 ft.","proficiences_and_languages":"All Armor, Shields, Simple weapons, Martial weapons","attacks":"Greatsword | [roll: 1d20+7] | [roll: 2d6+4]","spellcasting":"Charisma is your spellcasting ability for your paladin spells. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.\r\n\r\nPrepared Spells:\r\nLevel One: Command, Cure Wounds, Shield of Faith, Thunderous Smite, Protection from Evil and Good, Sanctuary\r\nLevel Two: Aid, Magic Weapon","equipment":"Splint Armor, Greatswords*2, Holy Symbol, Priest Pack, 260gp,  15ep, A set of fine clothes, A signet ring, A scroll of pedigree, old sock, dirt block*64, Huggy. ","personality_trait":"My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.","ideal":"Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)","bond":"The common folk must see me as a hero of the people.","flaw":"In fact, the world does revolve around me.","features_and_traits":"Position of Privilege: Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.\r\n\r\nDivine Sense: As an action, you can open your awareness to detect the forces of evil. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type of any being whose presence you sense, but not its identity Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell. You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.\r\n\r\nLay On Hands: Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool. Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one. This feature has no effect on undead and constructs\r\n\r\nFighting Style: Defence: While you are wearing armor, you gain a +1 bonus to AC.\r\n\r\nDivine Smite\r\nStarting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon\u2019s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases\r\nby 1d8 if the target is an undead or a fiend.\r\n\r\nDivine Health: You are immune to disease.\r\n\r\nChannel Divinity: \r\nSacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it\r\nbecomes magical for the duration. You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.\r\nTurn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until\r\nit takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can\u2019t willingly move to a space within 30 feet of you. It also can\u2019t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there\u2019s nowhere to move, the creature can use the Dodge action.","total_spell_slots_1":"3","total_spell_slots_2":"0","total_spell_slots_3":"0","total_spell_slots_4":"0","total_spell_slots_5":"0","total_spell_slots_6":"0","total_spell_slots_7":"0","total_spell_slots_8":"0","total_spell_slots_9":"0","arms_and_equipment":"110, 163, 11561, 125717","class_features":"17756","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"767565","retinue":"769202","spellbook_0_level_spells":"","spellbook_1_level_spells":"768363, 768337, 776714, 776723, 599077, 620503","spellbook_2_level_spells":"184171, 184561, 184548, 184591","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","templateId":"404","blockId":"767789","world":"16cc5913-f53a-4132-b945-73e6f6b86601","folder":"9249","isShared":"on"}