{"name":"Vitomancer","overview":"Deep beneath the surface, a drow carves delicate patterns in the skeletons attacking him. He watches as they turn and lock eyes with their master, and jump to attack him. A dwarf gently traces sigils on his allies, seeing them rest easier for the coming fight in the morn. Vitomancers gain their strength and magic from the constitution of other creatures - using sigils and markings to gift powers or to inflict deadly pain. \r\n\r\nVitomance","hitdice":"d8","hitpointsfirstlevel":"8 + CON","hitpointsathigherlevels":"1d8 + CON","armorproficiencies":"Light Armour","weaponproficiences":"Simple weapons, martial weapons","tools":"Alchemist's Kit","savingthrows":"CON, DEX","skills":"Choose two from Religion, Arcana, Stealth, Acrobatics, Insight and Persuasion ","spellcasting":"DC = 8 + Proficiency Bonus + CON ","equipment":"Leather Armour, 2 simple weapons, a rapier and either a Priest's pack or a Scholar's pack","features":"","subclasses":"","tabledata":"1|0|Detail Strike","tags":"","isShared":"1","templateId":"25"}