{"name":"Circle of the Moon","overview":"","hitdice":"d8","hitpointsfirstlevel":"See [blocklink:590367]","hitpointsathigherlevels":"See [blocklink:590367]","armorproficiencies":"See [blocklink:590367]","weaponproficiences":"See [blocklink:590367]","tools":"See [blocklink:590367]","savingthrows":"See [blocklink:590367]","skills":"See [blocklink:590367]","equipment":"","spellcasting":"","features":"","subclasses":"[h2]Combat Wild Shape[\/h2]\r\nYou gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.\r\n\r\nAdditionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.\r\n\r\n[h2]Circle Forms[\/h2]\r\nThe rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there).\r\n\r\nStarting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.\r\n\r\n[h2]Primal Strike[\/h2]\r\nStarting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n\r\n[h2]Elemental Wild Shape[\/h2]\r\nAt 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.\r\n\r\n[h2]Thousand Forms[\/h2]\r\nBy 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the alter self spell at will.","tabledata":"","tags":"","templateId":"25","blockId":"847900","world":"3c69f9b0-0c0e-48da-8e0a-784fdc4d5f19","folder":"","isShared":"on"}