{"name":"Pirate Captain","cr":"4 (450 XP)","types":"Humanoid (any race)","size":"Medium","languages":"any two languages.","alignment":"Any Non-lawful","description":"It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The [b]pirate captain[\/b] has these qualities in spades.\r\n[br]\r\nIn addition to managing a crew of selfish malcontents, the [b]pirate captain[\/b] has a ship to protect and command.\r\nMore than treasure, a pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.","suggestedenvironment":"","ac":"15 (studded leather)","hitpoints":"75 [roll:10d8+20]","strength":"14","dexterity":"16","constitution":"14","intelligence":"13","wisdom":"11","charisma":"16","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"","skills":"Athletics +4, Deception +4","savingthrows":"Str +4, Dex +5, Wis +2","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Suave Defense.[\/b] The Captain adds his charisma modifier to his AC when wearing light or no armor and not wielding a shield.\r\n\r\n[b]Command.[\/b] For any creature that understands the captain within hearing distance, the captain can issue a command and that creature adds an additional [roll:1d6] to checks or attacks made related to the command.","actions":"[b][i]Multiattack.[\/i][\/b] The captain makes three melee attacks; two with its scimitar and one with its dagger. OR the captain makes two ranged attacks with daggers.\r\n[br]\r\n[b][i]Scimitar.[\/i][\/b] [i]Melee Weapon Attack:[\/i] +5 to hit, reach 5 ft., one target. [i]Hit:[\/i] 6 [roll:1d6+3] slashing damage.\r\n[br]\r\n[b][i]Dagger.[\/i][\/b] [i]Melee or Ranged Weapon Attack:[\/i] +5 to hit, reach 5 ft. or range 20\/60 ft., one target. [i]Hit:[\/i] 5 [roll:1d4+3] slashing damage.","reactions":"[b][i]Parry.[\/i][\/b] The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"916074","world":"36eb1e29-c629-4c5c-842c-0545797bb13e","folder":"","isShared":"on"}