{"name":"Hawkshaw","overview":"Hawkshaws are investigators, using their wit and cleverness to solve problems and outsmart their enemies.\r\n\r\nThere's never been much law enforcement to speak of in Loathing, and after the Cows Came Home the situation is even more dire. \r\n\r\nUse your abilities to identify unique items and traps to keep your team safe.","hit_dice":"1d4 per Hawkshaw level","hit_points_at_1st_level":"6 + your Grit modifier","hit_points_at_higher_levels":"","armor_proficiencies":"Clothes","weapon_proficiencies":"Pistols","tools":"Magnifying Lenses (+2 Sleuthin')","saving_throws":"Mentality, Gadzookery","skills":"Choose 2 from Sleuthin\u2019, Sagacity, Sneakin', Perceptin', Archaism, and Mysticality\r\n","starting_equipment":"","spellcasting":"[b]Sense Mysticality (1 Action): [\/b]Caster can sense mystical objects, creatures, and phenomena within 20ft of themself for the duration of the spell.\r\n\r\n[b]Detect Traps (1 Action): [\/b]Caster can detect traps within line of sight for the duration of the spell. Traps are not to be confused with architectural faults or infirm terrain.","class_features":"[b]Deadeye[\/b]: Once per short rest you may use the Deadeye ability as a bonus action, giving you [b]triple advantage[\/b] on the next [b]attack and damage roll[\/b] you make with a proficient weapon. \r\n\r\nYou value quality over quantity, so make this shot count.\r\n\r\n[b]Lvl.2[\/b] - Unknown Perk\r\n[b]Lvl.3[\/b] - Unknown Perk\r\n[b]Lvl.4[\/b] - Unknown Perk\r\n[b]Lvl.5[\/b] - Unknown Perk","subclass_options":"","table_data":"","source":"","jsondata":"","tags":"","templateId":"5460","blockId":"946435","world":"6e22af60-6d02-483a-8836-bd7ba3ced641","folder":"12780","isShared":"on"}